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#Campaign

5/1/2004 12:50:04 AM
247

Bungie Weekly Update!!!

Short and largely pointless this week, as the team crunches, the marketing guys are swept into the maelstrom of E3, and just about everyone this week, not coincidentally, is working on a secret part of the game that they can't even really hint at. [b]Nathan's Animation Station[/b] Nathan's on a roll this week, saying, "I think I saw John’s knuckles bleeding this week. He was talking to his knuckles too…it was either to give them congratulations from really hard work on the Elite, or gently spoken murmurs of encouragement before John pops me one. I am unsure which is true, but I do know that the Elites’ animations are very tight. Buddman has been working on another top-secret character while taking some time out to calm the Jackal…quiet and collected, Mike Budd trudges through the toughest characters to make them awesome. I wish we could say more about his secret character, since it will rock harder than a quarry when you see it in-game. The Billmation studio is still going strong. While working on Grunt animations we occasionally get blessed by poorly done Christopher Walken impressions coupled with a nice rendition of “Can You feel the Love Tonight” as sung by Nathan Lane. The scariest part is the Nathan Lane as Christopher Walken impression. I wanted to run away but couldn’t since I had just soiled myself from laughter and slipped on my own feces. I have been tightening the multiplayer Spartan animations, addressing bug after bug. I am thinking of changing my name from “bentllama” to “Orkin Man”, though I don’t think I will need the hardhat. I also have blisters on my palms from those damn S controllers. They have this plastic seam of razor along side them that really dig into your hands while clutching the controller in anger. When the multiplayer maps get to a stage where everyone is getting angry, then you know they are fun. Mark my words Jaime, I will get you back…you and you pony named 'One trick'!" [b]David's Bells and Whistles[/b]   David Candland, User Interface master and all around superhuman, says, "This past week or so was devoted to experimenting with new elements into the Heads-Up Display. Right now in the HUD, there are new bits mixed alongside old bits. We’re trying something different with the look of the health and shield system people knew in Halo 1, so eventually that is the biggest difference people will notice. We’re also toying with an icon system instead of text to warn you about low ammo, reloads and no grenades. Cuban has been huge in getting these working slick. We’re also bringing back a favorite feature that has been missing in Bungie games since the Myth series.   In UI land, we’ve been getting all the half-built, work in progress menus to look un-broken. And- as Frank knows, I’ve been going back and forth with Parsons (I’m winning) about what we should reveal about our secret Xbox Live plans that will change the way people play online forever. Not only have we got a system that fixes the bad things about playing on Live, but one that makes the experience even more fun. We’re shooting to make playing on Live as close to the amount of fun as playing at a friend’s LAN party. This plan will put an end to war and poverty. It will align the planets and bring them into universal harmony, allowing meaningful contact with all forms of life." From extra terrestrials to common household pets… OK maybe not. But it will be cool. You saw it first here, kids." [b]Engineering[/b] No update from engineering this week, except to say that they've been fixing bugs and tuning something you'll see in a week or two. [b]Butcher's Block[/b] Chris Butcher has been working on performance fixes. Framerates are pretty smooth right now, but Chris has been finding and eradicating "stupid little things" taking up valuable CPU time that shouldn't be. Chris and the guys have been arguing a ton over the balance of vehicles versus infantry, but points out that it's really fun now. Other big arguments going on right now on exactly how a level should be lit. The way it is now is fantastic (says me) and it captures the blazing yellow of a mid sunrise, complete with the bloom and glare you get when the sun is still low in the sky. Better yet, you look straight up, and there's the pale moon, still visible before full daylight. Very atmospheric. That level (on Earth) also has tons of cool structures that obscure and reveal the glare of the sun as you run around. Looks coooool. Don't know what they could possibly be arguing about, to be honest.   [b]Warholes[/b] The bump-maps in Halo 2 are really very clever. The stuff in the original Halo was pretty cool – you know, the big metal bulkheads with their ridges and extrusions, but the art and the tech for that stuff has come on a long way since then. For example, I was just taking a close look at a yellow/black warning decal on a barrier, and it was very slightly bumpy, just like painted cast-iron, with a gorgeous specular highlight. I can stare at that crap for hours. I also find myself "skimming" close to wall surfaces, pock-marked, cratered pavements, trying to "beat" the optical illusion a bump map creates. Even the Chief is nicely bump-mapped, with the not coincidental side-effect that this frees up more polys and memory for enhanced animation. As a matter of fact, the new Chief actually uses fewer polys than the old one. Which to me, is kind of a mind-BLAM! Because he looks about seven console generations better. To me. Another funny thing about our bump, texture and light maps is that every time I load up a build, something I thought was finished and gorgeous has been replaced by something better, and I invariably find that an old texture I thought was finished, was a placeholder. The upshot of that is that the environments are a lot more varied and organic than I expected. Until next week, which if anything, will be even more mental than this, enjoy Mister's pop art debut. [img]/images/games/halo2/weeklyupdate/warhole043004.gif[/img] [url=http://www.bungie.net/Games/Halo2/page.aspx?section=FAQInfo&subsection=WeeklyUpdate&page=1]And don't forget to check out the Archive[/url]

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  • [quote][b]Posted by:[/b] Shai Hulud So no one has any thoughts on the "6 Spartans" thing (which I had posted on page 2)? :-( (j/k, if you don't care about it, I don't care that you don't care about it).[/quote] yeh i do, you're wrong, only 4 are left as in the 4 left at the end of "first strike". theres probably gonna be a new co-op offering 4 player in stead of 2 tis time... in fact, if your a halo geek like me and really read the book, i figure in co-op each player will have his or her or specialty cuz the 4 spartans who lived through the 3rd book each had different upgrades

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  • Another great update. Thanks for taking time out for us Frankie. E3 should blow our minds.

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  • Wow really coooool, i wanna see this "new" character you speak of!

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  • [quote][b]Posted by:[/b] DarKNecross [quote][b]Posted by:[/b] Go Lee Oh Blue, Red, Green, Gold, White, and Pink[/quote] It's not pink dude, it's like a lightish red =D[/quote] light red...pink....whats the difference

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  • Someone from Bungie, Frankie, anyone, please PLEASE assure me that this game will be out this year. Because I honestly think I'm going to go on a rampage if it isn't. Seriously. Every one of these updates is like the most exciting thing EVER. The Halo 2 demo from last year (has it been that long?) sold me on the Xbox and Halo has since become my favorite game... and I've been gaming a long time. Overload! Pleasure overload! *runs upstairs*

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  • Frankie i know you can't give out aloot of info. but last week you said how bug it was going on their and you had nothing in your update... I'm glad you told about the xbl stuff but i'm going crazy!!! well atleast we have E3 and hopefully their will be a new halo 2 movie with some good screnshots.

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  • [quote]tsk tsk Banshee B. how dare you edit my post! of course i'm glad for an update. never have i been ungrateful. It is, however, good to remember how grateful we should be. I appreciate the reply. How many other game studios give this kind of attention to eager players?[/quote] No -blam!-in' at the Barron. Lol.... just kidding.

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  • Great as usual Frankie!!

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  • tsk tsk Banshee B. how dare you edit my post! of [i]course[/i] i'm glad for an update. never have i been ungrateful. It is, however, good to remember how grateful we should be. I appreciate the reply. How many other game studios give this kind of attention to eager players?

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  • So no one has any thoughts on the "6 Spartans" thing (which I had posted on page 2)? :-( (j/k, if you don't care about it, I don't care that you don't care about it).

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  • I think that this new character that they cant tell us about has to be the Forerunners. It might not be though but since the Forerunners have to be in this game i bet u we'll get to have a piece of em in the game.

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  • Nice Update Frankie........ Did you know in Australia its 11:00am on saturday when the update gets posted.......grrrrrrrr It goes down well with lunch i guess...

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  • [quote][b]Posted by:[/b] Ender Illes you know what i dont get? these weekly updates hardly tell us [i]anything![/i] all the updates tell us is that halo 2 is gonna be the greatest game ever. (obviously) and yet, through all of the nothingness, I manage to still get more excited for halo 2 than anything. [/quote] You had better be glad we get something, my friend. I remember the days when there was absolutely no information coming out at all.

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  • Soo, Frankie, if you ever you know, get bored with being part of the greatest gaming project ever undertaken, just go ahead and drop me an "electronic mail message" and I'd be happy to take over the weekly updates for you. You know, offers on the table.

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  • RIGHTEOUS!!! It's in the Underground again. OHH-Yeah Woo-Hoo Right-On

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  • nice update frankie, im guessing and this is just my guess, the new character is probably the engineer, some creepy smart covenant creature, thanks again, cant wait to see u guys at e3 this coming may.....

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  • Ahh, the anticipation...

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  • Cool!

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  • GO CHECK OUT THE WEBCAMS PAGE. THERE IS A SHOT OF THE ALL MYSTERIOUS HALO BIBLE!!!!!!!!!!! I WISH WE COULD GET AN UPDATE WITH DETAILS ABOUT IT:)

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  • Weren't they talking about the HUD with the whole "missing since myth". I've never played that game, but it was in the same paragraph, and that entire paragraph seemed to be about the HUD. But, again I've never played that game so I can't help you think of anything. Of course maybe I'm completely wrong, only time will tell.

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  • you know what i dont get? these weekly updates hardly tell us [i]anything![/i] all the updates tell us is that halo 2 is gonna be the greatest game ever. (obviously) and yet, through all of the nothingness, I manage to still get more excited for halo 2 than anything. I'm glad that the updates are really ambigious though. if they gave anything else away i'd probably be an angry little haloite.

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  • STOP FRANKIE, STOP! Don't say anymore! I get crazeh when I read about it! Oooh, can't wait for the game! YOU'RE KILLING ME HERE FRANKIE! You're just doing this to diss me! But I like it! Keep it up! :D

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  • Another seet update thanks to Frank again. Damn I never get tired of these things. Thanks for the update guys.

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  • "Engineering No update from engineering this week, except to say that they've been fixing bugs and tuning something you'll see in a week or two." Can anyone smell E3?

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  • Maybe the after death look around, your spirit haunts the game. Read between the lines er kerplunk.

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  • oops, sorry for practicaly posting the same thing twice. i thought it didnt get on the forums the 1st time

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