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3/21/2011 10:55:09 AM
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Complete Credit Breakdown Per Rank & Game Type - All Ranks Complete!

I decided to search for a post that gives the increase in credits per rank. What started as a simple search has ended in a massive effort from MathGuy42, HolyHa1fDead and myself (plus everyone posting their forge credits per rank) to work out the complete credit breakdown per rank and gametype! [b][u]Original Post:[/u][/b] [quote]Does anyone have a link to a post/thread or website that shows level multipliers i.e. the percentage increase in things like completion bonus the higher rank you are. This could easily be done in forge as you only get a maximum cap of credits a session which increases with each rank. EDIT: Lets create our own, post your rank and the maximum you get for a game session in forge. I'll get mine now.[/quote] [b][u]Rank Increase Percentages: (based off a 10+ min game of Forge or Campaign)[/u][/b][quote]Recruit - [b]50[/b] Private - [b]50[/b] (100%) Corporal - [b]50[/b] (100%) Sergeant - [b]50[/b] (100%) Warrant Officer - [b]60[/b] (120%) Captain - [b]70[/b] (117%) Major - [b]80[/b] (114%) Lt. Colonel - [b]92[/b] (115%) -Lt. Colonel Grade 1-2 - [b]92[/b] (100%) -Lt. Colonel Grade 3 - [b]100[/b] (109%) Commander - [b]150[/b] (150%) -Commander Grade 1 - [b]155[/b] (103%) -Commander Grade 2 - [b]160[/b] (103%) -Commander Grade 3 - [b]165[/b] (103%) Colonel - [b]165[/b] (100%) -Colonel Grade 1 - [b]165[/b] (100%) -Colonel Grade 2 - [b]170[/b] (103%) -Colonel Grade 3 - [b]175[/b] (103%) Brigadier - [b]200[/b] (114%) -Brigadier Grade 1 - [b]205[/b] (103%) -Brigadier Grade 2 - [b]209[/b] (102%) -Brigadier Grade 3 - [b]220[/b] (105%) General - [b]225[/b] (102%) -General Grade 1-3 - [b]230[/b] (102%) -General Grade 4 - [b]234[/b] (102%) Field Marshall - [b]258[/b] (110%) Hero - [b]284[/b] (110%) Legend - [b]312[/b] (110%) Mythic - [b]344[/b] (110%) Noble - [b]378[/b] (110%) Eclipse - [b]417[/b] (110%) Nova - [b]457[/b] (110%) Forerunner - [b]503[/b] (110%) Reclaimer - [b]554[/b] (110%) Inheritor - [b]609[/b] (110%) [/quote] [b][u]Game Complete:[/u][/b] Scales with Rank and is gametype and time dependant but mainly time. The CR for Game Complete is given for each whole minute played up to a maximum number of minutes and this per minute rate varies based on game type and rank. The figures on above show the Game Compete CR for 10 minutes of a Rate 1 game type. [u][b]Game Type rate and maximum minutes:[/u][/b] [quote]Solo Campaign - Rate 1, 10min Co-op Campaign - Rate 1, 10min Firefight - Rate 1, 10min Custom - Rate 1, 10min Forge - Rate 1, 10min Matchmaking Co-op Campaign - Rate 2, 75min Score Attack - Rate 2, 15min Invasion - Rate 3, 15min Firefight Doubles - Rate 4, 20min (15min for Score Attack) Firefight Limited - Rate 4, 20min Firefight Arcade - Rate 4, 20min Team Slayer - Rate 4, 12min Squad Slayer - Rate 4, 12min The Arena - Rate 4, 12min Rumble Pit - Rate 4, 12min Living Dead - Rate 4, 12min Team Swat - Rate 4, 12min Team Snipers - Rate 4, 12min Double Team - Rate 4, 12min BTB All Stars - Rate 4, 15min Premium Slayer - Rate 5, 12min Premium Battle - Rate 5, 12min [/quote] [u][b]Game Complete CR per minute for each rank and rate:[/u][/b] [quote][b]Rank - Rate 1, Rate 2, Rate 3, Rate 4, Rate 5[/b] [/quote][quote]Recruit, Private, Corporal, Sergeant - 5, 14, 27, 28, 36.4 Warrant Officer - 6, 16.75, 32.4, 33.5, 43.7 Captain - 7, 19.6, 37.8, 39.2, 51 Major - 8, 22.4, 43.2, 44.8, 58.2 Lt. Colonel, Grade 1-2 - 9.2, 25.75, 49.7, 51.5, 69.2 Lt. Colonel Grade 3 - 10, 28, 54, 56, 72.8 Commander - 15, 42, 81, 84, 109.2 Commander Grade 1 - 15.5, 43.4, 83.7, 86.8, 112.8 Commander Grade 2 - 16, 44.8, 86.4, 89.6, 116.5 Commander Grade 3 - 16.5, 46.2, 89.1, 92.4, 120.1 Colonel, Colonel Grade 1 - 16.5, 46.2, 89.1, 92.4, 120.1 Colonel Grade 2 - 17, 47.6, 91.8, 95.2, 123.76 Colonel Grade 3 - 17.5, 49, 94.5, 98, 127.4 Brigadier - 20, 56, 108, 112, 145.6 Brigadier Grade 1 - 20.5, 57.4, 110.7, 114.8, 149.2 Brigadier Grade 2 - 20.9, 58.5, 112.9, 117, 152.2 Brigadier Grade 3 - 22, 61.6, 118.8, 123.2, 160.1 General - 22.5, 63, 121.5, 126, 163.8 General Grade 1-3 - 23, 64.4, 124.2, 128.8, 167.4 General Grade 4 - 23.4, 65.75, 126.8, 131.5, 171 Field Marshall - 25.8, 72.32, 139.57, 144.64, 188.16 Hero - 28.4, 79.6, 153.55, 159.2, 207 Legend - 31.2, 87.58, 168.9, 175.16, 227.7 Mythic - 34.4, 96.3, 185.8, 192.6, 250.4 Noble - 37.8, 105.97, 204.37, 211.94, 275.52 Eclipse - 41.7, 116.75, 225.16, 233.5, 303.5 Nova - 45.7, 128, 123.4, 256, 345.1 Forerunner - 50.3, 140.8, 271.6, 281.7, 366.2 Reclaimer - 55.4, 155.1, 299.2, 310.2, 403.3 Inheritor - 60.9, 170.5, 328.9, 341, 443.4 [/quote] [u][b]Game Complete CR per minute rate comparison:[/u][/b] [quote]Rate 2 = 2.8x Rate 1 Rate 3 = 5.4x Rate 1 Rate 4 = 5.6x Rate 1 (2x Rate 2) Rate 5 = 7.28x Rate 1 (1.3x Rate 4) [/quote] [u][b]Examples:[/u][/b] A Recruit that plays Firefight Arcade for 12min gets 336CR (28x12). A Warrant Officer that plays Forge for 17min gets 60CR (6x10). A General Grade 4 that plays Matchmaking Co-op Campaign for 82min gets 4931CR (65.75x75). So if you are a Hero and about to kill the last enemy in score attack and there is 10:50 on the clock, hold off for 10 seconds to get an extra 79 CR. [url=http://www.bungie.net/Forums/posts.aspx?postID=58059269&viewreplies=true&postRepeater1-p=11]Thanks for the info HolyHa1fDead[/url] [u][b]Performance Bonus: (Matchmaking)[/u][/b] Scales with Rank: - 1st = 20% of Game Complete (Unless tied for 1st in which case you get 10%) - Top Half = 10% of Game Complete [u][b]Performance Bonus: (Firefight)[/u][/b] Scales with Rank: - All Players get 20% of their Game Complete as long as their total score is more than the par score for that map. Currently this is 50000 for all Firefight maps. [u][b]Slot Machine:[/u][/b] 100 to 3000CR and is the same for all except Jackpots as they are player specific. Jackpots can be as large as 7777 and are added to your Slot Machine for that game so theoretically will show as being between 101 and 10777. Slot Machine Jackpots can be doubled or tripled by Bungie during playlist promotion weeks and weekends (3000, 6000, 9000 etc.) During week long promotions you get your Slot Machine for that game doubled or tripled (depending on promotion) for every game i.e. if your normal slot machine was 185CR you would get 370CR etc. [u][b]Super Jackpots:[/u][/b] Recently added by Bungie and exist for the duration of the weekend and in certain playlists you are able to get a Super Jackpot that gives you an additional 7000-30000 (depending on week so far - seems to increase by 3000 a week). You are 100 times more likely to get a Super Jackpot as you are a normal Jackpot and these are added to the normal Jackpot. These can only be won once a day (but people have been getting more). You are still able to get the Super Jackpot for that weekend in other playlists but it is much more rare. Super Jackpots replace the usual Jackpot of 7777 and are added to your Slot Machine for that game. [url=http://www.bungie.net/Forums/posts.aspx?postID=52506852&postRepeater1-p=29#62170246]Bungie Confirmation - thanks MathGuy42[/url] [Edited on 07.04.2011 1:56 PM PDT]
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  • I can now confirm: Major Grade 1 - 80 Regarding the Action Sack Super Jackpot, I've seen posts saying they received the 11K more than once in a day, though the in-game announcement said "daily." Also, some have said it affected their daily credit limit.

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  • Super Weekend Jackpot #3: 11000 cR (May 13-15, Action Sack, added to the normal Jackpot, only received by some individuals) I have not seen any word on the chances of getting this Super Jackpot vs the chance of getting the usual "no quitting" Global Super Jackpot.

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  • Thanks. I searched for this information a few times so I'm glad you've put this post together.

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  • It looks like our Slot Machine nomenclature doesn't quite match the official Bungie line. It turns out any number given by the Slot Machine is called a Jackpot, [url=http://www.bungie.net/Forums/posts.aspx?postID=60024266&postRepeater1-p=1#60024711]according to Jeremiah[/url]. [quote][b]Posted by:[/b] Jeremiah You win a jackpot from almost every matchmaking game you play, it appears as the Slot Machine bonus at the end of the game. There are regular jackpots which range from 150 to 3000 credits (6000 in Double Jackpot playlists) and then there are Super Jackpots which you can hit that award an additional amount, but can only be won once per day. Super Jackpots can be global or specific to a playlist.[/quote] According to the [url=http://www.bungie.net/News/content.aspx?type=topnews&cid=31451]Bungie Weekly Update[/url] (and in-game announcement), we currently have a Super Jackpot Weekend of 9000 cR in BTB. [quote] [b]SUPER JACKPOT WEEKEND #2 - BIG TEAM BATTLE[/b] This weekend we're upping the payout! From noon on Friday until midnight on Sunday when you complete a game in BIG TEAM BATTLE you'll have a chance to win an extra 9,000 credit Super Jackpot. The same rules apply, you can win once per day and it does not count towards your regular daily credit limit. Not only have we upped the payout, but we've doubled your chance to win as well.[/quote] In addition, Bungie has also [url=http://www.bungie.net/Forums/posts.aspx?postID=59904504]implemented Double Jackpots in Arena, Squad Slayer, and Defiant Map Pack[/url]. I'm not sure if that means every Jackpot is doubled or you just have a chance of it doubling. Given the wording, I think every Jackpot is doubled. The range in those playlists for a normal Jackpot should be 300-6000 cR. [quote] [b]Posted by:[/b] Jeremiah Doubled Jackpots for The Arena, Squad Slayer and Defiant Map Pack [/quote] To sum up, this is how I think it works, using Bungie's wording. Normal Jackpot: 150-3000 cR (everyone finishing a MM game gets this amount) Double Jackpot: 300-6000 cR (Arena, Squad Slayer, DMP, everyone finishing gets this amount) Global Super Jackpot: 7777 cR (added to the normal Jackpot, only received by some individuals, rare, chances increase by not quitting games) Super Weekend Jackpot #1: 7000 cR (Apr 29-May 1, Defiant Map Pack, added to the normal Jackpot, only received by some individuals, 50 times greater chance than Global Super Jackpot) Super Weekend Jackpot #2: 9000 cR (May 6-8, BTB, added to the normal Jackpot, only received by some individuals, 100 times greater chance than Global Super Jackpot) I got the 7777 cR for the Global Super Jackpot from this [url=http://www.bungie.net/Forums/posts.aspx?postID=52506852]Jackpot FAQ thread[/url]. [Edited on 05.07.2011 5:00 AM PDT]

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  • Good info guys, updated the OP. We are getting some conflicting information for Brig G3 and the Commander ranks though if someone else could confirm them.

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  • This has got me interested.

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  • brig gr 3 and im 100% certain i get 225 cr per forge session.

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  • I can now confirm one we weren't sure about: Major (no grade) - 80 For 3rd place in a 12 person (one DNF) Living Dead game, I received 10% Performance Bonus. So we've now seen 3rd and 4th receiving 10% in Living Dead or Rumble Pit. My [i]conjecture[/i] for MP Performance Bonus is: First place: 20% Top half, but not first: 10% Tied for first: 10% I'd say we need confirmation of the exact parameters for 10% Performance Bonus. A bit of trivia: If your Game Complete causes your promotion to a new Rank, you'll get the Game Complete credits for the lower rank. However, if commendations cause you to rank up in the middle of a game, then you'll get the Game Complete of the higher rank, even though the animation only shows you ranking up afterwards. If you pause or check B.net during a Campaign session where you earned enough commendations to get promoted, you'll see that you're already promoted before you end the game. [Edited on 05.06.2011 4:29 AM PDT]

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  • Bump

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  • [quote][b]Posted by:[/b] PimpMyirhm Commander grade three, most ive gotten (3 hour forge) is 150.[/quote] Interesting as someone posted CG1 as 155 :S Can anyone confirm Commander Grade 1 & 2? 2 Would help a lot. [Edited on 05.05.2011 3:49 AM PDT]

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  • Commander grade three, most ive gotten (3 hour forge) is 150.

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  • Updated the main thread. Ranks still needed: [quote]Major (no grade), Grades 1, 2, 3 Lt Colonel (no grade), Grade 2 Commander Grades 2, 3 Colonel (no grade), Grade 1 Reclaimer Inheritor Performance Bonus % for 3rd & 4th [/quote]

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  • The latest [url=http://www.bungie.net/News/content.aspx?type=topnews&cid=31394]Bungie Weekly Update[/url] added a new Super Jackpot Weekend. [quote] [b]Welcome to Super Jackpot Weekend #1![/b] This weekend, for every game you complete in the Defiant Map Pack playlist you will have a chance to win an extra 7,000 credits from a Super Jackpot! You can win the Super Jackpot once a day, so you have the next 3 days to win up to 21,000 in extra credits. The Super Jackpot Weekend will end on Sunday at midnight (Pacific Standard Time). Super Jackpot rewards do not count against your daily credit limit.[/quote] I have a friend who got this new Jackpot. Also, the Update should probably read "Pacific Daylight Time." Regarding Performance Bonus, I received 10% of Game Complete for a tie in Hockey today. I'm guessing the Performance Bonus is 20% for winning, and then there are many different ways to get 10%. So far we've seen 10% for a tie, as well as 2nd and 4th in Rumble Pit. Edit: The Weekend Jackpot is about 50 times more likely to occur than the regular Jackpot, according to [url=http://www.bungie.net/Forums/posts.aspx?postID=59749752&postRepeater1-p=2#59751088]this post[/url]. [Edited on 04.30.2011 10:57 AM PDT]

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  • While not new information, I can now independently verify: Captain Grade 3 - 70 The list of Ranks we really need are at the top of the page.

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  • Yeah it will be interesting to see. Ill see if I can get on today to try and get some readings from rumble pit about performance bonuses.

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  • Regarding Performance Bonus percentage, I came in 4th in this [url=http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=588747364&player=MathGuy42]Rumble Pit game[/url]. I received Game Complete: 723 Performance Bonus: 73 (so about 10%) I'm not sure whether I was considered 4th out of 7 or 8, since one guy quit early. I haven't played MultiTeam in quite awhile, but I doubt you'd get a Performance Bonus for 4th there, since there are only 4 teams now. I am [i]guessing[/i] that 1st always get 20% and those in the top half, but not first, get 10%. It will be interesting to see what happens in Living Dead when it is increased to 12 people next month.

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  • [quote][b]Posted by:[/b] deadpool900 [quote][b]Posted by:[/b] T1M T E Come on guys, progress has slowed recently and we are only a few ranks from the full list. Check the quote a couple of posts up for the ranks we still need (or see the OP). Thanks[/quote]inheritors get around 600 cr.[/quote] I'd guess using the format of 110% per legendary rank that they would get 609 but would like that and reclaimer confirming.

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  • [quote][b]Posted by:[/b] T1M T E Come on guys, progress has slowed recently and we are only a few ranks from the full list. Check the quote a couple of posts up for the ranks we still need (or see the OP). Thanks[/quote]inheritors get around 600 cr.

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  • Come on guys, progress has slowed recently and we are only a few ranks from the full list. Check the quote a couple of posts up for the ranks we still need (or see the OP). Thanks

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  • Updated OP with more detail about FF bonuses and slot machines/jackpots

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  • New page, so here's what we still need: [quote] Major Grade 3 Lt Colonel (no grade), Grade 2 Commander Grades 2, 3 Colonel (no grade), Grade 1 Reclaimer Inheritor Parameters for 10% Performance Bonus[/quote] @Toco: Thanks for Commander Grade 1 = 155. @Kenant and others: We use 10+ minutes of Forge because the cR only depend on Rank, not the game type or map. Also, Bungie has sometimes adjusted MM cR, as they did with Score Attack. You can predict the cR earned in any game type by using ratios. Our chart has 234 for General Grade 4 and 258 for Field Marshall. If you earn 1000 cR for a certain MM game type and amount of time at General Grade 4, you can expect to get 258/234 * 1000 = 1100 cR (approximately) for the same MM game type and time in game. [Edited on 05.20.2011 4:52 AM PDT]

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  • Thread Saved.

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  • Can people please stop stating what has been said many times in this thread. We know all this and why were are doing this.. You just make yourself look stupid. Look at the posts at the top of this page to see what ranks we need.. EDIT: [quote]Captain Grade 2 Major (no grade), Grades 1, 2, 3 Lt Colonel (no grade), Grade 2 Commander Grades 1, 2, 3 Colonel (no grade), Grade 1 Reclaimer Inheritor Performance Bonus % for 3rd and 4th[/quote] [Edited on 04.26.2011 7:22 AM PDT]

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  • I think the amount of game complete credits you get depends on how long a game is because when ever I play a full game of BTB, until the time runs out, I get more credits then when a game of BTB that has five minutes left.

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  • commander grade 1 is 155

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  • [quote][b]Posted by:[/b] JUGGALOxxDylan forge cr earned, you get ur max cr for ten min of sitting, dont mader on anything else then time played, which is ten min.[/quote] You can't be serious? Surely not?

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