[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote]
The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well.
[u][b]Design - v.2[/b][/u]
[i]The following phases are subject to change[/i]
[u]ODSTs drop into the city to disable a Covenant bomb[/u]
[b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each
[b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in
[b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city
[u][b]Checklist:[/b][/u]
[ ] Map Name
[ ] Map Fiction/Story
[ ] Objectives
[ ] Terrain/Location
[x] ODST aesthetic palette
[x] List of unique features to incorporate
[ ] Blueprint
[ ] Forged Map
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[quote][b]Posted by:[/b] RC Clone Light bridges are still in right?[/quote] I'm really hoping to keep them in. I think I just dropped Pistons though. Light bridges just require a death pit, which can be built easily. Pistons, however, require a large drop down, which I can only build on alaska or the quarry. I might move the map to the canyon, and it would require a huge elevation change for me to include pistons in a canyon design. I'll keep trying. I gotta run everything by my co-forger though and he barely gets on. I think he'll approve of anything I build though. [Edited on 01.31.2012 9:36 AM PST]