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#Halo

3/2/2011 7:35:57 AM
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Post your ideas for ODST 2!

Only the hardcore ODST lovers come here, so it's up to us to turn this thread into a hypothetical compilation of what [i]could[/i] have been a sequel to Halo ODST. Let's come up with a plot, some key gameplay elements, modes, etc. and share them here. I'll keep this thread updated and gradually organize it as our design progresses. I'll start by listing some things we can go off of: [b]Story:[/b] New Mombassa wasn't fully explored in ODST, so we could say that there were other ODST's in this city that fought in the battle in a different way. We could experience the story from different "Echo Team" who encountered Buck and his squad at some point during fighting in the city. Echo has their own mission to complete within the city. Or we don't even have to do it during this point in the city. The ODST's can drop in before the carrier goes into slip space and help the chief in old mombassa. The ODST's don't even have to be in the city--we can drop them to a completely different battle. Heck, we can even drop them on Reach and have them assist in the battles there. What about Harvest? Though if we drop them there, we lose the urban feeling, which was great and could be expanded on. [b]Gameplay:[/b] > The ODST's can now Sprint at all times. > VISR mode now does infrared and thermal modes, in addition to its night vision > You also have a standard flashlight in case VISR is too glaring > Assassinations are possible for ODST's as well (pioneered by Buck!) > You can pick up biofoam like equipment to heal yourself and your teammates later on > Compass comes back off course--anything to add to the detective feeling [b]Features[/b] > Fully customizable ODST's > Firefight is back (pretty insane...) with ODST inspired modes > New "Battle Bro" mode for 2 that gives you specific missions to complete > Actual multiplayer mode with various styles of gameplay and tactical combat > OPERATION--Invasion-style gameplay, except ODST's have to complete objectives and elites/brutes have to stop them > Play as Brutes and Elites [Edited on 03.02.2011 10:17 AM PST]
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#Halo #Halo3 #ODST

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  • [quote][b]Posted by:[/b] Od [quote][b]Posted by:[/b] AdzMOFO [quote][b]Posted by:[/b] Sepratist Unggoy It would be good if, at some time during the exploration of a characters back-story, we were getting stalked by a cloaked elite. I forget what the game is with the invisible water monster, but a lot of people believe it was one of the scariest video games ever...taking elements of that could make ODST2 heaps good. I don't think it should be a story of hope, like ODST was, but more of a story of failure in an opressive world. [/quote] I think you are talking about Amnesia: the dark descent[/quote]Yeah that's the one. I was gonna say Amnesia but I didn't have the time to double check.

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  • I think the pace of the next game should be drastically reduced. An added sense of immersion would be the gain. Imagine slowly coming behind a brute or whatever it may be and doing a slow knife animation allowing you to kill that enemy presence. Since it was night, they gave you night vision, troops seemed unaware of your presence, and even that detective vibe was given why not pay it off? I think slowing the game down to almost a MGS4 pace would have done the trick. Hope this help. :)

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    [quote][b]Posted by:[/b] AdzMOFO [quote][b]Posted by:[/b] Sepratist Unggoy It would be good if, at some time during the exploration of a characters back-story, we were getting stalked by a cloaked elite. I forget what the game is with the invisible water monster, but a lot of people believe it was one of the scariest video games ever...taking elements of that could make ODST2 heaps good. I don't think it should be a story of hope, like ODST was, but more of a story of failure in an opressive world. [/quote] I think you are talking about Amnesia: the dark descent

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    We should be able to carry some biofoam around, it would only heal you temporarily, but you won't need to put up with an annoying beeping sound, sort of like how the pills are in left 4 dead. We should be able to carry silencers and equip them if we want. It would be pretty cool to see them fully realize the stealth mode in ODST by making it sort of like in army of two, some players could de-quip the silencers and attract all the attention while the rest of your team can sneak up on the rest of the enemies and take them out silently.

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    [quote][b]Posted by:[/b] turchlurch18 The battle bro mode is actually a really good idea. The one thing I enjoyed about MW2 was Spec Ops, and this is basically the same exact idea. Obviously also include a revamped Firefight with MM but that retains the ODST feel that Reach so desperately needs in its FF. The only thing I'm not really a fan of us having a competitive multiplayer. It isn't really needed in this type of game, and if done right with a slightly longer campaign, it wouldn't even need the MM.[/quote] How about a cooperative multiplayer? Think killing floor or left 4 dead, maybe with 6 player coop against enemies, the missions would have to be really dynamic and there would be several game modes like syrvival and assault and such. There could be a competetive gamemode, but it would take a backseat to the cooperative mp. I think that having a narrative set in MP is a really great idea and I would like to have them expand upon that.

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  • How about a prequel? You are the Rookie, and its time to explore a bit of his past in the battles he kicked ass in before he joined Buck, Romeo, Dare, Mickey and Dutch. I also like the idea of having a Section 8: Prejudice style respawn in firefight and multiplayer, where you select you're dropping point and drop feet first into hell. I also would love to see customizable ODST armor pieces and the helmet on/off option, as well as sprint, and different vision modes through the VISR. I'd also like a good mix of light maps, such as Reach's Forge World, but also some more somber maps like the Ruins of New Alexandria. Maybe like a ruined version of Reach's Reflection, but just all shot up and dark. Also, I'd like to see Brute Slayer. How funny would that be? As well as ODST vs. Brutes invasion. No elites, because that would ruin the old familiar Halo 3 feeling. My perspective on a second ODST game would be this, all summed up: A game with new features and graphics, much like Reach's, but with that old familiar Halo 3 feeling. Also, add ODST forge, and multiplayer in addition to a new campaign. Make the firefight have its own forge version and also let the player change different settings in firefight, excluding the ability to make yourself invincible, lol. All you guys ideas are amazing, i'd like to see a Halo 4: ODST 2 come out someday, with many of these awesome features.

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  • Drop Pods should be spawnable in Forge of course.

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  • odst's being like ninjas and invading the covenant.

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  • If it actually is going to be made i would say a RPG like campaign and massasive battles cool firefight maps and maybe customizable weapons would be awsome

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  • Being able to grapple would be pretty cool

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  • soon as i saw your name i was like..3 legged goat!? i have a map from you. you were featured on the front page once. Hi how you doin? anyway yeah this would be nice, odst 2.

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  • [b]Weapons[/b] Great Idea except put throwing knives in as well. They should be fired as a grenade so it would be alot easier. And there should be some sort of weapons upgrade so you can edit your weapons like putting on a silencer in your gun, grenade launcher , an emp device or a mini flamethrower etc. [b]Campaign[/b] In the story instead of it taking place in New Mombasa, it should take place around earth. [b]Gametypes[/b] There should be Matchmaking in ODST 2. Another idea is to have a war gametype called "ODST showdown" or something like that. It should be based on a credit system so you can add more ODSTs in your squad but they have to be different ranks like gunnery sergant etc. but depending on how high their rank is it should cost you more credits. And in the gametype it should be like a firefight except that there is no lives and that you can keep playing as long as you want. During the game it should get harder and harder and the covenant squads get more bigger and if you surivive really long it would be just brute squads and hunter squads. Another Idea is to put a new gametype called "Covenant Zombies" It could have it's own mini campaign like ODSTs are sent to a UNSC base and see what happend, Zombies attack them and they get trapped inside. It should give you objectives and the longer you survive the more zombies.

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  • The Rookie's back story... [i]"This Marine was recently transferred from the 26th MEF, part of a Rapid Offensive Picket that suffered near-annihilation at New Jerusalem, Cygnus. Like most ODSTs, his actions speak louder than words." [/i] I would buy this game. [Edited on 05.13.2011 12:17 PM PDT]

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  • ODST was, is, a brilliant game. I would like to have been dropped down from space numerous times. Everyone is talking about bringing in new grenades and such, and I agree. This game hast to be unique on it's on. Maybe 343 will make another one, you never know.

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  • [b]-Customizable weapons -An assault rifle with a scope and selective fire -Sandbox environments in urban and rural areas -Customizable weapons -Semiautomatic grenade launcher -Light machine guns -No more repetitive environments (NM is a good example of this) -Edgier gameplay [/b] For example, if a squad of Covanent is attacked, the AI may call for a dropship, thereby putting the player in a position to act and think quickly. [b]-A much deeper storyline and interaction with the environment[/b] [Edited on 05.12.2011 9:57 PM PDT]

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  • Theres alot of awsome ideas in this Topic but i think that bungie cant do everything that people say cause it can like 2-3 years to create a ODST 2 With all of these ideas. I think People should go easy on bungie because it takes a long time to create a vidio game. Maybe in a couple of years Bungie could create A halo game with all these Ideas.

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  • I loved ODST, but before it became ODST, the idea was thrown around to mix up the story's perspective and give you a full-blown Covie experience, through an Elite strike team. Instead of an ODST 2, I think it would be neat to throw around different perspective stories, similar to the way ODST was conceived. Unfortunately, if such games as these were to be made, it wouldn't happen until quite some time into the future. 343i has already said that they have no desire to create spin-off games, thinking that such stories are better told in other mediums. I disagree.

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  • great Idea.

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  • all the ideas are awsome. if there was going to be a second odst game, then the graphics alone from the reach engine plus all these make it sound so cool.

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  • i approve

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  • I think that Forge should have more add ins too. Such as actual Drop pods instead of the hard way to create them in Reach and also there should be weather conditions. Like have an orb that u can make grow bigger that creates more sunlight or rain or snow. Thatd b cool to create more variety in how u Forge

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  • How about a 'realistic' squad-based shooter (think Operation Flashpoint), With you and your buddies as a squad of ODST's on Reach, Earth, whatever. Stealthy Assassinations, surgical assaults, etc on a covenant-occupied human planet. Maybe you could be operating out of one of those ONI stealth Ships (Prowlers? can't remember what they're called) with some form of 'hub'. (this would also allow plenty of combat drops to work into the story =P) Flesh out different weapon types and roles; as well as armour types + attachments. Maybe even a medic role.

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  • We must get this!

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  • The battle bro mode is actually a really good idea. The one thing I enjoyed about MW2 was Spec Ops, and this is basically the same exact idea. Obviously also include a revamped Firefight with MM but that retains the ODST feel that Reach so desperately needs in its FF. The only thing I'm not really a fan of us having a competitive multiplayer. It isn't really needed in this type of game, and if done right with a slightly longer campaign, it wouldn't even need the MM.

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  • it would also be epic if you could have an combat drop each time in multiplayer, and you can steer the drop pod while flying

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  • [quote][b]Posted by:[/b] Sepratist Unggoy Some nice ideas AdsMOFO, although if i were to point out two things that i would change, one would be that too many people die at once. The scarab attack should only kill half or three quarters of the people. At least a couple of people should survive the hunter attack. Pursuing the elite doesn't sound like a big enough deal to me. Pursuing something like a Prophet would be much better.[/quote]Thanks :) Yeah actually, looking back I think I agree. The scarab shouldn't kill EVERYBODY. Leaving a few people to flee, and watching a few more die as you escape would be more emotive and realistic (as realistic as a halo game could be I guess). Although....I reckon the hunter should kill the few people in the gang you're arguing with, just so it seems like more of a massacre and the covenants are actually frightening this time. As for chasing a prophet...that would probably be better for the story. Kat's death seems very irrelevant in the grand scheme of things, although I think a lot of Halo fans would like to see her death in an emotional way, rather than just "*pew pew* Oh she's dead now" like it was in Reach. Even though we couldn't change the way she dies, we could change the player's perception of the death. Maybe we should have a level where the elites are enemies again. In ODST we didn't battle elites once. It would be good if, at some time during the exploration of a characters back-story, we were getting stalked by a cloaked elite. I forget what the game is with the invisible water monster, but a lot of people believe it was one of the scariest video games ever...taking elements of that could make ODST2 heaps good. I don't think it should be a story of hope, like ODST was, but more of a story of failure in an opressive world.

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