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2/12/2011 12:04:15 AM
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Bungie Weekly Update: 02/11/2011

Tinker with our toys! [url=/news/content.aspx?type=topnews&cid=30629] click for full story [/url]

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  • Before fixing arena bungie how about you fix DMR and the inconsistency of the weapon and not to mention the stupid beat down system you have

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  • Wow great screenshots! Makes me want to go out and buy reach!

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  • Some of those pictures are epic indeed. I should probably submit one someday. Also, that Skeeball is pretty awesome. :D

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  • how do u do that

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  • why havent they wrote anything regarding the legendary ending?

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  • Excellent Images some gave to me something of laugh hahaha

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  • For some reason I don't think they are coming out with a title update. Also bump for testing purposes.

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  • [quote][b]Posted by:[/b] Turaga008 Never seen more badass Elites ever. People got crazy photographic skills![/quote] These were taken in game using the theater system..... Kind of sad my shot didn't get featured, oh well to try again this week.

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  • Elitism.

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  • I would love to see that last picture at full resolution. I need a new wallpaper.

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  • Whoa, nice skeeball. Sweet screenshots too.

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  • Never seen more badass Elites ever. People got crazy photographic skills!

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  • I love the photo that was taken in Halo 1 and was trying to be sneaky about it.

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  • My pic got on the update :D (it's the one with the BOB in the drop pod near the end of the update) Didn't get a star though. V_V [Edited on 02.13.2011 7:11 PM PST]

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  • [quote][b]Posted by:[/b] eating lunch I doubt 343 can turn Halo around even if they have the talent and desire since they will be under pressure from Microsoft, at least I imagine that's how it will be.[/quote] Well that's just it, Bungie was under no pressure to make Reach the least bit enjoyable. It's their swan-song, the last departing effort made to finish up the franchise and leave it with as little fuss as possible. The future was already decided (no more Halo) so of course Bungie ducked under the bar of expectation knowing that whatever comes of this game, there's going to be another, bigger, multi-platform release (hence the deal with [i]Activision[/i]) to compensate for whatever Reach doesn't get them. No pressure, no direction, nothing good, which is where 343 has a tremendous advantage in crafting a far better game than Reach because they have the intrinsic motivation to not push -blam!- out. Their entire existance is based on Halo, and if it doesn't perform they'll be out of a job (or at least reassigned to other stuff) and that's a good of a reason as any to try, to innovate, and in general to make a truly good game as opposed to making one that just fits the bill.

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  • I agree, Halo is done now. Its finished. The quality is gone, and Bungie is too arrogant to put quality back into Halo. I doubt 343 can turn Halo around even if they have the talent and desire since they will be under pressure from Microsoft, at least I imagine that's how it will be. I won't be buying Bungie's next game for sure. I hope 343 will do a good job with the next Halo game and I will buy that if they do, but I doubt that will happen. And "Urk," whoever you really are at Bungie, you guys need to hear this criticism. Apparently being praised for naming your games Halo for the past decade has gone to your heads over there at Bungie, because you haven't made a revolutionary, bar-setting game since Halo CE and Halo 2. [Edited on 02.13.2011 4:09 PM PST]

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  • Today is the day Halo died.

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  • ... [Edited on 02.18.2011 9:57 PM PST]

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  • Halo: Reach has been left to a skeleton crew of newbie employees who like to hang out and just play user-created maps instead of earning the money we paid. I agree with the comments on here about lack of maps, it was ridiculous - i have no problem with 5 redux maps but in addition to 10 originals not 6 (invasion doesn't count b/c it was completely unnecessary and just takes time away from the more popular playlists)! Don't get me started on Arena, what the hell were Bungie thinking - save us poor players from de-levellers? Damn near 1 in 3 games people quit as it is because they have no reason to play a map they don't like or keep fighting a losing match. De-levelling could've been dealt with easily through a combo of their betrayal/quit penalty/suspension system and implementation of Activision's stand still long enough and get booted system. Halo's ranking system was the only truly competitive system out there and what separated it from Gears and COD - now you're just another shooter and 3rd place in the weekly Xbox live unique users list behind two COD games including 1 thats been out over a year and only released a paltry two DLC packs. PS: for you cronies who think that COD superiority proves Bungie should abandon its ranking system, clue up! Halo can't compete with COD straight-up because COD offers a total different gaming experience - instant game-loads, drop-in and drop-out, quitting players replaced by joining players, run-n-gun gameplay. Halo's whole setup and gameplay isn't designed to appeal to COD players, so why the heck would you cater to them by going social multiplayer heavy? Keep the social mutiplayer section, but give us back the traditional ranked multiplayer and people might actually play it instead of CODs! For god sakes if you're going to have community created playlists, then find the best Halo 1-3 map remakes and load them up, you know they play well and it can't take very long to find the best I downloaded most in 2 hours of searching and testing. Having 3-4 maps over and over in each playlist is boring as hell. Oh and bring back Clans while your at it, another unique thing you decided to get rid of. The issues people had with clans may have seemed important but I miss trash-talking and making fun of them. I also miss having groups of friends in a clan having competitive matches with other clans for bragging rights. Clan tags aren't the same as the way Halo 2 incorporated them. Seriously, in all respects Halo 2 was your glory days, Halo 3 was good too and added a nice element in EXP but Halo 2 got it right in so many ways and felt more in touch with your community. Personally, I could care less about your little wannabe Warcraft MMO game and I hope it epically fails given how you sold us players out for the last two years with abbreviated games instead of coming out with one epic finale (sorry, Reach's campaign/story was awesome but MP is a let down) [Edited on 02.13.2011 10:36 AM PST]

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  • cool opdate cool pics cool game super cool news

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  • dear bungie, it's really awesome that you guys have been giving us new gametypes however don't you think that you should be fixing the old ones like juggernaut first are you even aware that not only can you not change all sorts of stats for juggie but do you know what happens if people get spawn with grav-hammers besides juggie no weapons and then all sorts of glitches ensue why don't you fix this crap and allow the community to make some even better games

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  • Yeah, I know they supposedly weren't cut and pasted out of the campaign into the multiplayer. And its obvious that Zealot, Powerhouse, Sword Base, Spire, Boneyard, and others were not. What I'm saying is, where a map like Powerhouse was designed first as a multiplayer map, then included as part of the campaign, Boardwalk was part of the campaign first, and turned into a multiplayer map quickly out of desperation due to a time crunch. There is so much wierd stuff on that map, it had to have been created as just part of the campaign originally, and modified into a multiplayer map out of desperation due to a time crunch and lack of multiplayer maps. Why else would it have completely pointless pathways, passages, strange architecture that interferes with player movement different than how it should, and design that promotes boring gameplay? If Boardwalk was not ripped from the campaign and modified a little, like adding some passages, out of desperation, then whoever made that map needs to be fired it is so bad. It does not have a good enough level of quality to even be included in an amateur video game, much less Halo Reach. As for the free maps, they should release some free ones because HALO REACH COMES WITH VIRTUALLY NO MAPS. If they don't release free maps, Reach is a rip off of a game. And no, the maps will never be free. They stopped doing that back in the Halo 3 map packs. The last couple of Halo 3 map packs were never free, which is understandable if thats what they want to do. Its unrelated to me saying some more maps should be given to people that bought Reach because Reach has so few maps. Honestly, go look at some other games like Halo CE, Halo 2, Halo 3, Modern Warfare, Black Ops, or Far Cry 2, and then compare those maps by quality and quantity to Reach and ask yourself if you got a fair amount of maps in Reach or not. If you feel satisfied, then you're easily pleased. [Edited on 02.13.2011 12:45 AM PST]

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  • I really should have submitted... :/

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  • That's what I'm talking about... new and interesting custom games!

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  • Wow, I wish I knew about this weeks Bungie All-stars... oh well, maybe next time. The submissions are funny, awesome, and creative; can't wait to see the next All-star submissions. Also, I'm loving grifball!

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  • Alot of those pictures weren't "plain awesome" at all in my opinion, too easy to do or too edited to make it look any good. I also despise that big team battle's Paradiso is now being outspoken by hemmorhage by about 7 to 1 [Edited on 02.12.2011 1:00 PM PST]

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