Please rework the Mobility stat. Alternative behaviors suggested.
It would be great if the mobility stat was not the useless feature that it is, and actually impacted the gameplay of users in a dependable way across the entire game[i](like the other stats)[/i].
[b]Current function:[/b]
Currently game function is a ever so slight strafe speed bonus which is only of any use in a PvP environment, and the base first jump of your character.
[b]Hunter Specific Issue:[/b]
Hunters also have the class ability governed by this stat, which brings down hunters ability to get the best armor stat distributions from the games RNG because they need to spec into a useless stat. Unlike recovery and resilience, it does not have a tangible benefit to all areas of the game, even less so with all the available movement techs that now exist.
[b]Some Suggestions:[/b]
-effects handling and or reload speed
-effects sprint speed[i](added to current functionality rather than replacing)[/i]
-another suggestion here[i](I ran out of ideas already sorry.)[/i]
[i]Please understand I am not asking for the stat to be changed to do all of the suggestions, just one.[/i]
[i]Disclaimer: The YT video provided is not of my making, it simply sums up the overall issue I am raising in a quick manor, so I linked it.[/i]
Thank you for reading this post. If you have other suggestions I would love to see them.
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