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11/26/2023 4:57:31 AM
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I have completed Titanfall 2's Master difficulty campaign

From getting yeeted from a ship onto a planet so I could storm the beaches to getting yeeted from a planet onto a ship, I have played Titanfall 2's campaign on its highest difficulty. I'll admit, there was no one sitting, no speed running, and no insane super gameplay made during the hours spent. The opening segment was probably one of the most difficult. I was stuck as a Militia Grunt in his truest (flimsy) form against Specters. On any lower difficulty, this wasn't a problem, but no longer did Rifleman Jack Cooper have any resistance to bullets. The mere act of being looked at was death. Imagine the relief I felt when I realized that BT was only [i]slightly[/i] more flimsy than he was on hard. Kane's bossfight? Meh. Not too hard. It was about the point of getting into the factory after BT was kidnapped that I took a long break. Getting the snot beat out of me by every Grunt I met had exhausted me. Months later, I took it upon myself to finish what I started and hopped back on to discover that I'd gotten good somehow. Don't ask how that works. Even I don't know. After saving one Militiaman in the simulation dome, I fought Ash, who some have claimed to be tough. As soon as she activated her sword core, she was doomed due to her inability to hit hovering Titans. Yup. Cheese yummy. Strolled through the next mission with little difficulty and much fun. Same with the next. Richter took one or two retries, but not much trouble there. I paid for my lack of suffering on the airfield afterwards. What transpired there has probably left me scarred for life and mentally disfigured. The mission after was actually fun again, but never in that playthrough did I laugh as hard as when the 6-4 breached the glass and- what's this, Cooper's dead? This was supposed to be the routine slaughter of a bridge crew, not another respawn opportunity. Viper's bossfight was horridly overated in difficulty. Just use Expedition, and the guy dies fast enough. The closing mission was the same fun, hectic mess it usually is. Though I do feel as if I've grown as a player, I will likely never touch that difficulty again.

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  • Congrats! I am reminded of two things by your story. The first is I also underwent a hardest difficulty challenge recently, though for me it was the Kingdom Hearts series. While much of it was uneventful, your comment on how the beginning was one of the hardest parts reminded me of how the hardest part of KHII was literally the tutorial. In later parts of the game, it was almost like a puzzle; like how do I use my tools in a good way to overcome this encounter? Well during the tutorial you don’t have any tools yet, so it was just mash your head against a wall until you win. :p From what I remember in Tf2, you don’t really get new tools, so the reason it was harder in the beginning was probabpy different, but funny story nonetheless. The second thing I was reminded of was you saying you took a break, then when you came back you were suddenly skilled. That happens to me all the time, and I think it’s hilarious whenever it does. Most recently, I had stopped playing Don’t Starve: Hamlet because I just couldn’t figure it out like RoG & Shipwrecked, but started it back up literally yesterday, and suddenly I’m doing amazing, and had my three best runs. :p In any case, congratulations. Hard mode runs are fun in almost any game.

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