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originally posted in: Time to leave old Gen behind.
11/11/2023 2:04:40 AM
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Nothing about D2's current issues have anything to do with the generation of console. Bungie had to leave behind the 360 and PS3 because from 2005 to 2016 we made great leaps in progress in the tech department. From 2016 to 2023 we've made no such leaps. The Xbox Series X is only marginally better than an Xbox One X The issue with Destiny is the management being garbage at their jobs and hiding out of sight so they can shy away from any accountability
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  • Xbox one came out in 2013. The one X is a mid-gen console that runs on the same platform.

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  • Edited by Gemini Trash: 11/11/2023 11:33:13 PM
    Sure, but the One X shipped out a long side D2 in 2017 and remains more powerful than the Series S. It makes no sense to leave behind only gen when older variants can keep up with or even surpass new gen. Bungie had to upgrade because the 360 consoles were collectively significantly worse than One consoles in 2016 when Rise of Iron release, and it hindered their vision. That isn't the case today, Xbox One Consoles are still right up with Xbox Series Consoles.

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  • Edited by Jvp WReNCh: 11/12/2023 12:01:09 AM
    The Xbox one & base PS4 are significantly worse than the series(es) & PS5 though. The mid gen consoles can be great, but they're still on the same platform as their older counterparts. Edit: apparently the series S is significantly better than the one x as well: https://www.windowscentral.com/xbox-series-s-more-powerful-xbox-one-x

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  • I already know the relevant specs for each Xbox console I even offered them up in my comments for comparison. Anything you dropped in that link is definitely irrelevant.

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  • It's entirely relevant. If the differences between the generations were negligible, developers wouldn't need separate builds for them.

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  • CPU, Bandwidth Memory, RAM, native resolution and internal storage is pretty much everything you need for performance. Everything after that is pretty much just to make the game look pretty and that isn't that important compared to performance. That stats on performance aspects for Xbox One and Xbox Series consoles are similar. In fact for actual performance the Xbox One consoles are still on par with plenty of gaming PCs

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  • [quote]The Xbox One X was all about delivering 4K games with GPU-bound enhancements. The Outer Worlds, Gears 5's campaign, Wasteland 3, and various other games run at a crisp 4K resolution on Xbox One X, with enhancements and other improvements. 4K resolution gives you more pixels per inch, resulting in a more detailed, more impressive image quality. That, however, also requires an oft-expensive 4K television set. While the Xbox One X was a pioneering console in the 4K space, the games languished at a choppy 30 frames per second, which is a limitation commonly associated with the weaker CPU in the Xbox One X. The Xbox Series S (and X) conversely has a far more powerful, modern CPU, built on AMD's more recent processor architecture. Games that favor the CPU for performance, such as Destiny 2, see their frame rates doubled from 30 to 60 frames per second on the Xbox Series S, despite it being a more "budget" system on paper than the One X. We've even seen recent games like Call of Duty Warzone hit 120 FPS on the Xbox Series S, something unimaginable on past-gen consoles like the Xbox One X[/quote]From the article I linked.

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  • And I stated the exact specs of bothe the Xbox One from 2013 and One X. The One (2013) had an 8 core proxy setup by combining two 4 core APUs. The One X had a complete design 8 core CPU that allowed it to run an extra GH effectively. Everything on this topic has already been noted

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  • & its CPU is still significantly weaker than the series S's.

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  • My brother in Christ I've given the exact number these CPUs can process in GHz within this topic thread. Who are you trying to tell anything? I've already mentioned that the difference in processing power and mentioned the effects I've felt playing my XB1 during Funny Guns week. Even having 6 people spamming 13 spread shot GLs with Mulligan the only effects were slight frame rate drops. Only other thing is it takes like 3 minutes to load up a character from the title screen, but that's not a big deal either. Given that stress test though I really don't feel like anything D2 is utilizing gets close to pushing it's performance requirements outside of the realm that XB1 lives in.

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  • [quote]Who are you trying to tell anything?[/quote]You, since you flat-out said there haven't been any significant leaps from 2016 to now. I doubt the makers of outer worlds, Gears 5, COD, & Destiny all somehow failed to optimize their games for the last generation but magically managed to do so on current gen.

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  • The Original XB1 launched in 2013 not 2016 , and the One X launched along side D2 in 2017. You're clearly just out here to be obnoxious and I'm done with it

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  • My guy, I literally edited my 2nd comment with an article that went in-depth about the differences between the one x & series s.

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  • If you really think management has made all the decision about week to week story, seasonal activities, buffs, nerfs and all the things the development team works on, your borderline delusional. Yes they play a roll in decision making, yes they make mandates to devs, but a ton of the content that is CRAP is all the fault of the dev team. Stop blaming everything on management like people blamed everything on activision and then realized a ton of what is wrong is Bungie's own fault.

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  • Management doesn't just play a role, they are the deciding factor on how things shake down, and we've been given confirmation that we've never heard of or been introduced to these guys as a part of the Destiny franchise through Bungie so that means they've never once owned up to a mistake they made.

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  • management draws the boundaries within which those teams must operate.

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  • What a bunch of -blam!- lol.

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  • Be specific, use your words

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  • From 2016 to 2023 you think there hasn’t been leaps in technological advancement? xD

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  • Not anything discernable for gameplay use. For Processing both the Xbox One and Xbox Series set use and 8 core CPU the One X runs 2.3 GHz and the Series X runs 3.6 GHz. For Memory Bandwidth the One X gets 326 GBs with 12 GBs RAM while the Series S gets 224 GBs with 10 GBs RAM, and the Series X gets 560 GBs with 16 GBs RAM For Memory Storage all consoles get a minimum of 1 TB of Storage For AV all are HDMI with a native 4K playback. You're out here asking to cut off a console gen that's just 1 GH less on the CPU spec even though the One X is on par with most PCs for specs. The One X is even better that the Series S in all aspects but in the CPU, and again one GH isn't that crazy for what we're playing

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  • Interesting. What about the OG Xbox One then? Because that's the lowest tier that Bungie has to cater to. Also it's interesting to see the Xbox One X be better than the Series S.

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  • Destiny on series S is x500 times better than on one X.

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  • The Series S was made cheap and affordable. They cut all the corners they could. The 2013 Xbox One has a dual quad core "APU" (8 core equivalent) that runs 1.75 GHz with 8 GBs of RAM and 68.3 GBs of Bandwidth Memory. It had 500GBs of internal storage retail (could get 1TB) and like the others had 4K native playback with HDMI The makeshift 8 core APU and Bandwidth Memory both offer less than half of what the Series S does, but I played on my Xbox One to make funny guns and only really noticed issues when the whole team was spamming 13 spread GLs with Mulligan, at that point my frames dropped a little

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  • I know there are certain developers out there who have a hard time bringing games to the Series consoles because of the S (for example Baldur's Gate 3 which is already on PS5)

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  • I mean I could see that if the game's maps are very large since it's a new game. I doubt the issue is that the Series S can't run BG3, but probably more that if the file size exceeds the Bandwidth Memory. When that happens textures tend to get scaled back and it makes the game look awful. As an example think about how Halo Infinite looked on the Xbox One (Hair textures missing, vehicle textures simplified, ect). They probably just don't want to launch the game for a setup that'd make the game look terrible

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