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Destiny 2

Discuss all things Destiny 2.
10/5/2023 7:17:59 PM
14

Please don't blanket nerf again.

Please, balance team, after looking at the preview of today's mid-season balance pass, don't repeat what you did to Renewal Grasps. The language around the changes to Young Ahamkara's Spine says it's too strong in PvP, but the changes themselves sound like they'll apply in PvE as well. Solar 3.0 gave me an amazing ability-centered build using YAS, and I loved it in Season of the Haunted all the way to today. It isn't a broken build, no one's making solo flawless guides featuring YAS or calling for it in the LFG channels. But, it is my personal power fantasy, and I'd hate to lose it when you've demonstrated you have the tools and experience to make more precise changes in the sandbox. -A humble gunslinger main

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  • Edited by Justin68687112: 10/6/2023 1:29:54 AM
    It would be nice if they had a policy to make changes to both, when they make changes to one. Like when they reduced Vex Mythoclast from a 390 to 360 rpm but then increased it 25% in PVE to compensate, why can't they do that for everything? Why can't they have a separate adjustment for Young Ahamkaras? I think Shackle-nades were a bit ridiculous, being suspended for 12 seconds in PVP, but in the same breath, they are now a bit dumb for PVE. Specifically I am thinking of champions. They are nice for Unstops cause they also stun when they suspend but they really don't do anything for Anti-Barrier cause it is so short that even spraying it with heavy it will still have health left, go into Barrier mode, forcing you to still have Anti-Barrier weapons.... But when I run Stasis my gernade ability can stun champions based on which one I am using. Liked shackle-nades suspending long enough to kill something cause they allowed me not to be forced to run a minimum of 2 champion mods weapons and the trade off was there 2 minute 40 second base cooldown, so you have to essentially save your gernade for champs only (unless you run the gernade for dealing damage fragment). [b]Summary (tldr):[/b] When you are nerfing for PVE or PVP please compensate for the impact to the other sandbox. And when you look at certain things like Shacklenades, it looks like it would honestly be okay to have longer suspended or longer effects. I mean, you do something like increase the damage something does in only one sandbox (ei: PVE only 25% buff) is that not the same?

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