JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Valen: 9/30/2023 3:07:42 PM
4

Weavewalk is just a worse invis

It's flashy, yet it sucks. Damage resistance that you don't need because enemies don't even register you, lasts four seconds per melee charge (Totalling 12s), reduces damage output by 50% when within weavewalk. Can't be used as a utility tool to collect ammo or orbs either. Slow to enter and leave animation leading to dying before drawing weapons yet remains as a one fragment slot ability. The only redeeming factor of this ability is it's secondary effect of generating threadlings, I would never use it otherwise.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • In general content it’s not the most productive but when in higher difficulty content that damage reduction appearing the moment you activate weavewalk is spectacular, because it’s the difference between the ogre beam and that excessive splash damage and death, giving you a chance to proc recovery and set up a more defensible position with your rift. invisibility on warlock isn’t worth the trouble it is to obtain and more often than not is usually to late to make a difference in many of these activities.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon