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Edited by springfinger: 5/27/2023 4:55:22 PM
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Dungeon spawns messed up

Did the new Ghosts of the Deep dungeon on my main character and had no issues. During the second character’s run, respawn timers were drastically longer. Worse was in the final boss arena players occasionally respawned way back in the area with wizards and shriekers (before the chest and then dropping down a hole in the floor). Trying to catch up to the party results in “GO BACK” and a kill timer. The only solution we could find was to leave and rejoin the session, not ideal. Yes, it worked but with a loss of ammo/super.

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