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Destiny 2

Discuss all things Destiny 2.
Edited by Talia Sendua: 10/9/2022 11:32:48 AM
16

Control DESPERATELY needs map voting if SBMM is meant to succeed more as populated "starter" playlist

People will not play control often if they are forced to play BOTH against equal opponents AND on maps they are bad at or absolutely dislike. We need map voting to ease that frustration-factor. Others (for example) love Wormhaven, I absolutely hate the map. And I can't leave the match because I get penalties otherwise. So I am forced to play on a map I hate against opponents of equal level that very likely love to play on that map and therefore play better than me due to their mindset and experience. Now imagine the situation for a New Light player. Sometimes they will play on maps they are comfortable with and sometimes they will play on maps they never set foot on due to the RNG nature of the map selector. That means, instead of being able to vote directly for the maps they like or never played on, they have to rely on RNG luck to gain new experience or improve already existing experience. And that takes longer than it should if the player has no control over... well control itself. Edit: Also, add a "randomize button" if the maps in the available pool (I assume its 3 like in Halo games) is not liked by any player in the lobby. Besides those player experience reasons, having no map voting these days is kind of a certificate of inadequacy.

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  • I don't see why this can't be a thing. I've wanted map voting forever. Especially finding out we have like 20 some PvP maps (used to be 32 I think? Before sunsetting some good maps) I don't see why not. I only play on what feels like a 5 map randomization, getting the same map sometimes 3 games in a row. If we have over 20 accessible maps, only using a few, it is almost a complete waste of programming. At least map voting will give us more broad usage of all the available maps, even though it does suck in some lobbies because people will choose the same over and over, but to avoid getting sucked into matches in progress (and so we don't keep getting pulled back into the same lobby) maybe they could also put heavy focus on only bringing people to lobbies that haven't started, or have only started 30 seconds ago or less. Can't do it all the time, but we should be able to find enough people most of the time. That does run the risk of extra time waiting, because maybe there aren't enough people, but I'd like to try at least. It would also be nice for matchmaking to heavily favor same continent, so maybe lag can be avoided more often.

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