Even with loose SBMM we still have huge blowouts that last WAY TOO LONG. Just had again a match against a 5-stack while my team was all solo players without a fireteam and any communication.
We lost 150 to 69 and had at 2/3 of the match time [b]a point difference of 70 points![/b] As far as I know the point difference for mercy rule to trigger is 75 points, [b]which is still too high![/b]
This match lasted 2 minutes longer than it should have, wasting the losing teams (my team) time by dying and dying over again, with half our team going negative in performance.
Please tweak the mercy rule trigger threshold to fit better into this new control environment.
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Sounds reasonable no idea why anyone would be against this