([b]Bungie please, read this[/b])
I love this new pvp in D2. But am I the only one or did anyone else notice that there's a sort of "delay" on every shot that lands on the enemy?
I mean, I'm absolutely NOT talking about lag, I'm talking about this little (but frustrating) amount of time between the shots that land on the enemy and the numerical damage displayed (and also the reduction of the enemy health bar), which represents the hit registration I think.
The large amount of trades is probably due to this.
For example, with a pulse rifle this can be noticed easily: personally, I often stop shooting because I see and I know that all the rounds needed to kill the enemy did land. And they did. But the enemy, for the sum of all this sort of little delays, is still alive for a short period of time. Same if I hit the enemy just 2 times, the damage displayed shows (for example) just one hit. I repeat, I'm not talking about lag due to connection issues, it's more like a "tactile and visual feedback". Many friends told me that they have the same feeling. Also someone that has not played D1 and can't do comparisons.
Any ideas? Explanations?
[b]Edit #1[/b]: I've just posted this thread on Reddit, here's the link if you want to stay updated: https://www.reddit.com/r/DestinyTheGame/comments/6opwc6/beta_d2_delay_on_hit_registration_in_pvp_not_lag/?st=J5E7TQ3T&sh=26cae6eb
[b]Edit #2[/b]: It seems to be affecting lots of people, keep writing your feedbacks and experiences, they're useful
[b]Edit #3[/b]: This is another thread from JBizzahalla about movements and other issues, go check it.
https://www.bungie.net/it/Forum/Post/229236362/0/0
[b]Edit #4[/b]: This delay is a real thing and most of players saw it. The "shot through walls" and probably the melee registration are the exact same thing of what we're talking about in this thread.
There is a cause, and symptoms are these:
-[b]Delay on hit registration[/b], that cause in turn these two "sub-symptoms":
-[u]shot through walls[/u]
-[u]bad melee registration [/u]
-[u]lots of trades[/u]
The "cause" is probably due to the different netcode used by Bungie. So technically it's not (simple) lag, like I've already said.
Keep posting your feedbacks.
Hope to get Bungie's eyes on this issue.
[b]Edit #5[/b]: Just moved this thread to the "feedback" category, where developers at Bungie are actually checking for feedbacks from us.
[b]Edit #6[/b]: Here's the link to another useful thread from AzureLich.
https://www.bungie.net/it/Forum/Post/229343735/0/0
Make sure to upvote this thread to keep it up and leave a comment with your experiences in D2 beta so far.
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