JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
12/17/2020 2:07:42 AM
0

Concerns of Supers being Removed, Legendary/Exotic Ideas, and Evolution of Light Part 1 of 3: Solar Subclasses

This post was meant to be posted about 1-2 days earlier, but I guess I am lucky to be able to address possible solutions without sunsetting/removing supers. Because let's be honest, removing aspects to play our own way can have huge impact, to where it can essentially kill the game. Video that Aztecross made concerning about Luke thinking of removing Supers from the game on a interview: https://www.youtube.com/watch?v=8YYLPDc1ymo Of course, before I can talk about ideas I have, there needs to have significant ability to customize on the Light Subclasses in general. There was a post that spoke on how to add that which was a really good one, but I recommend that on the Branches of that subclass. Why? It is to be able to choose between 3 branches, but there will be a customization button next to each one that will bring you to it's specific branch customization. The Post: https://www.bungie.net/en/Forums/Post/257878699?sort=0&page=0 Now unto the Ideas and Evolution of Light Part 1 of 3: The Solar Subclass All Exotic weapons below that will be below will have a passive that resists freeze and shatter slightly during Super. NOTE: Their ability to Change/Evolve the Subclass can turned on and off at anytime. There was a Post talking about Sword Stances and such, which I agree on since more different kinds of melee weapons would be added like the ideas I have. Legendary Weapons: 1) Young Wolf's Fist (All Class, Heavy Weapon, Solar Iron Battleaxe): Basically the Rise of Iron D1 weapon that is now a Heavy Weapon. Drops first upon the Quest Step 2, then rest from Lord Saladin and the Iron Banner. 2) Young Wolf's Horn (All Class, Heavy Weapon, Pinnacle Solar Rocket Launcher): Contains a new Intrinsic called 'Wolf Precision Frame' that tracks and hits hard as a High Impact, it can track slightly more intense upon ADS. The Rolls are Linear Compensator, Impact Casing, Ambitious Assassin, and Cluster Pack Rounds (Nerfed Cluster Bombs when to Bosses, but deals more damage to Major & Rank and File combatants). Drops upon the final Quest Step, but that doesn't mean the adventure ends there with Lore involving both the EDZ and Cosmodrone! 3) Some form of reintroducing the 3 class swords (Aggressive, Adaptive, and Lightweight frames), Cosmodrone Exploration specific loot can be a good way to reintroduce these 3 weapons, especially with more random rolls than the Menagerie back then so that people will have reason to visit the Cosmodrone more often. Why not Nessus too? I was thinking more Vex-based loot can be part of Nessus Exploration. Exotic Weapons, the fun part: 4) The Monkey's Pillar or The Iron Pillar (Hunter Class, Heavy Weapon, Solar Battle Staff): Alters the Gunslinger Subclass to be using a Battle Staff that has the ability to extend and retract in Melee and Super. Unlocks a Weapon exclusive taunt, 'Monkey Going Up the Tree' which is a move that Shaolin Monks that chosen the staff as their weapon. Flavor text will be a subtle nod to the Journey of the West story. 4a) Way of the Outlaw: Melee changes to using the Battle Staff that extends forward then a solar explosion on contact that causes knockback to enemies, then quickly retracts. Super is going to be like Arcstrider, but more on using the extend and retract with explosions. 4b) Way of a Thousand Cuts: Melee changes to using the Battle Staff that Expands and Extends that does a lot of knockback to both the enemy and the user, but is the weakest melee. Super will have the user use the staff to extend and retract rapidly to foes front and below for about 3 seconds. 4c) Way of the Sharpshooter: Melee changes to using the Battle Staff that can deal Precision Hits without the explosion upon Expand and Retract. Super is similar to Outlaw's but with range, without explosions, and the Heavy attack has the user to extend the staff way further and hit an enemy (cannot hit beyond walls). 5) The Calm Blade (Warlock Class, Heavy Weapon, Solar Odachi/Long Katana): Alters the Dawnblade Subclass to using a Ōdachi that is long and surprisingly light to the user in both melee and super. The Weapon exclusive taunt is going to be a subtle nod by doing a pose that Sephiroth does... Or a different taunt entirely since Square Enix shananigans. Flavor text is going to be a subtle nod to both Advent Children/FF7 and Goro Nyudo Masamune since the sword that Sephiroth uses is named before that Japanese swordsmith. 5a) Attunement of Sky: Changes the Melee to be a relatively short slash, but the solar energy leaves the sword to hit enemies further, the range is roughly as long as Stasis's melee ability. Super changes the attacks to not be throwing projectiles, but be using an Katana twice the user's length and airspeed is much faster upon using the dash. 5b) Attunement of Flame: Changes the Melee to be an attack that activates while Sprinting, dash forward to hit an enemy to receive a buff, the enemy will be knocked back and hitting a wall will kill. Super is literally stabbing the ground more stylishly to make Well of Radiance, but allies in this field are immune to Freeze and Shatter. Just not to bullets since this Well of Radiance doesn't provide the immense healing that it would do. 5c) Attunement of Grace: Changes the Melee to be an attack that activates while Sprinting, dash forward and then a slash that can kill combatants. Super increases the Run speed to be faster than a Hunter on Stompies while maintaining a long sword to execute any combatants. Bullet resistance is much more here unless met with Vorpal Weapon. The one notable passive without the need of a super is that they can hover/glide longer without the buff 'Heat Rises,' but cannot glide the distance. 6) The Iron Lord's Fist (Titan Class, Heavy Weapon, Solar Iron Battleaxe): Alters the Sunbreaker Subclass with the Iron Battleaxe in both Melee and Super. It is also stronger than the Young Wolf's Fist. The Weapon exclusive taunt is most likely a reference to Rise of Iron back in D1. Flavor Text is definitely from Lord Saladin. 6a) Code of the Fireforged: Changes the Melee to be using the Iron Battleaxe with a giant slam (by sprinting after a short time) that deals damage and solar tick damage that can kill guardians around 5 resilience or less. Super is going to be like a Nova Bomb, but you throw the Iron Battleaxe that is infused with Solar energy that bursts in Solar explosion that sends 3 smaller yet dangerous solar explosives that are like cluster bomb but lethal since they somewhat track. 6b) Code of the Siegebreaker: Changes melee to be punching, but after killing an enemy will activate a passive buff that will enable you to do a sprint melee attack that slams combatants away. The super is basically like the Giant Hammer, but this time you holding a Iron Battleaxe and you move slightly faster with explosive attacks. 6c) Code of the Devastator: Changes the melee to be using the Battleaxe more often to where throwing the Iron Battleaxe with short range, but the explosion that the Battleaxe will make after being stuck on the ground (unless picked up) for a while will be bigger than the Hammer. Super variant is the Nova Bomb, but once you throw the Iron Battleaxe that is infused with Solar energy, the user will also throw 2 Energy Battleaxes nearby the location of the first Explosion. Kinda like D1 Nova Bomb that was able to separate to 3. Now for each of their catalysts... It won't be any ordinary Exotic catalysts. This, I call the Ability Catalyst! What they are? Ability Catalysts are Catalysts to specific Weapons or Armor that changes the Subclass significantly, meaning if it is a weapon, it means you can have a Exotic and Ability catalyst. Once mastering the Ability Catalyst, the weapon will infuse with your Subclass, making the need to use the exotic to use these abilities are not needed anymore. There will be a button next to the Main Solar Symbol to change the weapon and name at anytime. The Ability Catalyst is easy to get, but takes time to complete. The Exotic Catalysts you will receive from Lord Saladin to complete for their additional uses apart from changing the Subclass. Now for the Quest Steps mentioned in the Legendary weapon ideas... To unlock the Quest Step is to do New Light on one of the characters, do all Cosmodrone Strikes and Lost Sectors once, and the Adventures that will eventually unlock the Rocketyard, King's Watch, the Grottos, and the Blast in the Cosmodrone. To recieve the quest step is to a singular Iron Banner match, the Quest will let you choose either PvP or PvE, but will slowly direct you to missions it will have in the Cosmodrone and the possible exploration of the Plaguelands. The Exotics itself are from Conquering the Plaguelands on certain missions that are hidden at first. Now why the New Light completion is required? I believe that since those who bought the expansion got their Stasis (Dark) subclass and a eventual evolution to the combat of Stasis, the ones who didn't get the expansion or season pass should have access to evolve their Light Subclasses to something more and be directed by Lord Saladin for advice to evolve the Light. Plus a Dungeon can be seen to be a thing that exists between the Cosmodrone and the Plaguelands that Lord Saladin sends the Young Wolf for an investigation which would be a nice addition since a SIVA based Dungeon was a Forum idea from someone else. Exotic Ideas that based on: Sun Wukong: Hunters are sneaky af, which made sense for a Battle Staff to Extend and Retract. Sephiroth: Honestly, it was the timing and how Warlocks float around with a sword made the possible resemblance too perfect to not pass up. Iron Lords: Gotta have something that was based in Rise of Iron of D1, and who is a 'Big People' and can carry a Aggressive Frame sword? The Titan! This was Part 1 of 3 on Evolution of Light: Solar Subclass Next Time on Part 2 of 3: Arc Subclasses

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon