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originally posted in: The Aim Assist Issue
12/23/2019 6:16:19 PM
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Real players hate aim assist, not want more of it...
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  • Console players know how important aim assist is on console. You want no aim assist? Play PC

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  • You clearly are a man that lives up to his reputation though...

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  • You dont know my reputation. You know my gt

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  • Yeah nah... they dont because it isnt.

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  • As a console player, i dont want aim assist. Disable Aim Assist options in any FPS only disables the “Snapping” effect. Yes PC with has all other functioning parts of Aim Assist

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  • Go ahead, disable it and get more fućked up then you ever have.

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  • Disabling the snapping effect isnt going to make much difference considering Magnetism, Friction and Accerlation would still exist. Just as they do on PC

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  • U ever try shooting people on patrol on console with a controller while trying to stay on target? Thats whats its like with no aim assist. Ill take aim assist all day but im cool with he option to turn it off.

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  • No that is not what its like. Many FPS on Console have the option to disable Snapping. You do realize that random on patrol are ghost characters. They have no physics, you pass right through them. Obviously if you cant physically interact with those players, magnetism, friction and acceleration cannot function. Maybe it’s you?

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  • Yes thats exactly what its like and bullet magnetism is a completely different thing. Like i said having an option to turn off aim assist is a good thing.

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  • No, Magnetism is a core function of Aim Assist. All FPS have AA regardless of platform and regardless of whether you disable it or not. Disabling AA does not disable Magnetism- the amount a bullet will alter its path to hit the target. Is absolutely required to a degree and every single projectile based FPS Acceleration- the amount your character(not reticle) slows down when the target is red The one and the only function of AA that can be disable is Snapping

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  • Magnetism makes the hitbox larger And aim assist doesnt SNAP like ur trying to make it sound. Theres a reason it exists on console. Once again im saying having the OPTION to turn it off is good and im for it.

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  • No, Magnetism is the amount a bullet will alter its path to hit the target. Always has been. https://www.destinygamewiki.com/wiki/Aim_Assist https://d2.destinygamewiki.com/wiki/Aim_Assistance https://www.halopedia.org/Aim_assist Over the years since Destiny 1 more and more FPS’ have been adding more and more Aim Assist. Look at Halo 3’s next to non existent Aim Assist. The highest is 4%. The lowest in Destiny 2 is 39%.

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  • Dude magnetism means u can aim outside the body or head by a certain amount and it will still register as a hit. The “hit box”. AA and magnetism are 2 totally different things. Go google what is bullet magnetism and come back and apologize.

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  • I just linked proof that you are wrong. You have no idea what Aim Assist is or Magnetism

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  • Dude did u even read what u linked lol. Go back and read the first link. Then go back and read what i said. I dont wanna have to copy and paste chief. I dont know how this conversation went this far but the moral is we agree there should be an option to disable aa for thos who dont like it.

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  • Bullet-magnetism: This is by how much the game forgives you for being slightly off-target. It leads to bullets to veer at any ever-so-slightly off-target to hit a mark at the more extreme end a hit-scan calculation. Without any bullet magnetism, your gun would have to strike the target precisely. With bullet magnetism, you just need to satisfy a minimum requirement out-put value through the game's accuracy formula. You didnt read it. Nothing to do with hit boxes. Hit boxs exist on players, not the gun

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  • From YOUR source: Aim Assist or Aim Assistance is the amount of slow down your crosshair will have when you hover over an enemy. Higher the ranged weapon stat is the greater aim assistance your weapon has and the more slow down you will have when you cover over an enemy. Detail Hidden Hand, and some scopes, sights, and barrels change aim assist. Reticle slow down - How much your reticle slows down when it nears a target. Reticle stickiness - Once your aim is on a target, how much the reticle wants to stick to or follow the target when it moves. Bullet magnetism - The amount that a bullet will alter its path out the end of the barrel to hit a target, even if the reticle or aim is slightly off target. The maximum deflection a bullet can take is given by the circular part of the reticle (not the crosshairs) that can be seen when ADS on Last Rites. The circle increases in diameter as the Aim Assist stat gets larger, due either to sights (SureShot), barrels (Smooth Ballistics), or perks that increase AA (Hidden Hand). Weapons with higher base AA will have larger circles than those with smaller base AA. As you fire the circle shrinks in size, so your maximum aim assist deflection degrades with sustained fire. Increasing the stability stat slows down this process and speeds up the reset to maximum deflection. Think of it like the opposite of bloom. This has a maximum distance where it is effective. Meaning at a certain distance, your bullets will no longer have their paths altered, and will instead be directed solely by the accuracy principles. Functionally, magnetism works the same way as a larger hitbox, in that it provides an area around a target that counts as a hit, even if technically the shot should miss. However, instead of the bullet passing through the empty space and registering as a hit, the bullet paths out of the barrel to the target, and can still be blocked by cover. Examples of this behavior can be seen when bullets impact a phalanx's shield, even though the player is clearly aiming at the exposed hand. Deflection can also be seen with any weapon that has a bullet trail, like Touch of Malice or Thorn.

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  • Then it goes into detail explaining what Aim Assist consists of. You cant read

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  • That’s what I’m saying

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