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Destiny 2

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Edited by Dovahborg: 12/4/2019 11:53:06 PM
30

110rpm hand cannons should have the range nerf removed

Do something to make them more useful atleast Edit: For those of you who think about suggesting that 110 rpms are in the meta with other hand cannons https://guardian.gg/2/weapon-stats/2/37/0/2019-11-04/2019-12-04 Let me know if you can find a 110 rpm handcannon

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  • The range stat on all hand cannons needs to do more. The difference between the lowest range you can get to max is only around 4 meters, and since all hand cannons cannot get above 30 meters, they all just get dumped for more versatile primaries, namely pulses and scouts. They should all be buffed, with the range buff going up as the rate of fire decreases. 180s can stay similar to how they are now, maybe with a slight buff, with 150s being slightly further, 140s slightly further than 150s and 110s being slightly further than 140s. Not to mention the neutering of their PvE damages, to where it takes a Duke with 2 stacks of Rampage to one-crit an Acolyte in Heroics. With pulses and SMGs to compete with, that’s just pitiful. Would like to see them go back on the PvE damage and precision multiplier changes in addition to the range buffs.

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