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Destiny 2

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8/4/2019 9:35:01 PM
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What I learned after 100 EAz miniboss kills...

I started calling it the Electronic Arts Zone, as the idea was good and the execution was awful. Here's my rundown of what I liked and didn't like. Liked: -The first few run throughs -Leaving after the 100th miniboss kill. -The treasure hunt, even if the treasure was lame. Didn't like: -Bonking into every ceiling Having my jump stolen going over any sort of slight incline -Get stuck air humping going up any slight incline -Enemy AI that is laughably bad. (seriously, they could be getting shot from three feet away but will still try to gun you down across the map as you're clumsily trying to get from a to b) -The EAz pointing out how bad movement in Destiny really is. Never really had issues until this time. -Boss stomp mechanics. Especially those witches. Holy crap. -Screwing over teammates for miniboss kills. -Getting screwed over for miniboss kills. -Lack of ammo drops, especially heavy. -Getting trapped in corners unable to get out because I fall on top of enemies that were also trapped in said corner. If I did it again I didn't want to say if I could do it again, because I just wouldn't. But, if I had to, I would space it out. Yes, we have a month. I just wanted it done. That's on me. But I would take my time. By the time I got to 70, I decided to just finish it. I did what I could to rez teammates if they went down, it sucks missing out as you wait to be revived, and this objective sucks for everyone. I would wait for people to get in a hit on the miniboss before defeating it. If there was no one nearby, I would just finish it off. I didn't leave any matches except for the last one. I got my last kill and left. And, I would go in with friends. Changes I would make Count all miniboss defeats. Turning a co-op mode into a stressful time squeeze to get damage and kills is frustrating. I know that it was probably done the way it was to avoid afkers, but I can handle a few people being afk. Bosses need new mechanics at close range. Remove some debris to help with moving around in buildings and close quarters. That's it.

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  • Agree to an extent. 1. EAZ highlights EVERY problem wtih the "soap bubble" physics of the game. Where you really see it is how unpredictably your Guardian behaves everytime you bump into something. I literally tried to jump over a three-foot high rock...and got knocked backwards. 2. Yes, boss stomp mechanics are just done. The entire communtiy is just sick of them at this point. I tried to fire my super at the Ogre boss. I was airborne at the time when he stomped. Even though I was a good 30 feet (in game distance) away....I stll got knocked halfway across the courtyard. In another bossbattle (the Brood queen). I was in cover such that I ddint' get burned by her flame attack....but I still got KNOCKED off the edge of the map to my death. See point 1. Bungie needs to understand that this kind of crap isn't "challenging" its cheap and its RAGE inducing. (Dont' even get me started on that b***h in the Ascendant Realm strike and all the cheap ways she can OHK you.) The game---as a whole---is in a good spot. But the game still has problems that Bungie needs to fix, and design RUTS that they need to recognize and get out of.

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