At this point I'm a broken record, but honestly they could use one.
In PvP they can't compete against anything effectively because their effective range is within shotgun and handcannon range.
They can't do medium range as most autos have too much recoil and damage fall off as well as it being a death sentence against pulses.
In pve their lower damage per bullet makes them incredibly inefficient at killing even trash mobs.
Stacking rampage is a nightmare as you can only really average about 3-5 kills per mag even with it stacked and that's only barely.
Their recoil and lack of accuracy is honestly the part that ruins it for me.
So many of them handle like such GARBAGE on console that it's not even funny.
Misfit, ether doctor, any suros auto, and the 320 rpm ones.
It's annoying that they have created so many fine looking autos that all actually suck.
Increase their stability and accuracy across the board.
Reduce their ttk to fit between .80 and .87.
Preferably keep 360 the same (.83), 720 at .80, 450 at .87, and 600 at .85.
Then increase the base magazine for 450, 600, and 720 rpm autos by about 3-5 bullets.
15% damage buff across the board in pve.
Autos deserve to be fast melting weapons.
They just don't perform well in this new meta and they can't efficiently kill anything in pve.
Please give them a look bungie.
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I think they just need a damage buffs across the board. The meta is currently favoring pulse rifles and hand cannons because their TTK is so short and they have wider ranges that they can shine in compared to scouts (mid - long) and auto rifles (short - mid). Where autos really shine is a the area between short and mid, but that's close enough where someone is just going to jump in your face with a shotgun, ending you instantly. Scouts could use a little love too, as the area where they should really stand out is currently being dominated by pulses too. More stability, aim assist and recoil direction would go a long way towards carving that range out for them.