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#feedback

Edited by Knight Alexiel: 11/14/2018 6:33:08 PM
3

Suggestion for next major quality of life update: True Perk Customization

The ability to customize the perks on your armor and weapons. One thing I felt was decent about the first year of Destiny 2 was that every piece of armor and every weapon was categorized into their own archetypes/models and had a bit of “blank slate-ness” to work with, but it didn’t go nearly ambitious enough when it came to personalization of how your chosen gear functioned. I vastly preferred the Fallout 4 model of armor and weapon modification, where (with the exception of Legendary items which came with a single random extra effect) you could essentially customize your loadout to your exact specs and how you wanted to play. Random rolls was a choice that alleviated the static purgatory of your power armor of doom, but I believe it went far too much to the other side of the spectrum, from too much order to too much chaos. To optimize your setup, you need either a tremendous amount of luck or a tremendous amount of playtime, though it usually boils down to both, and I’d argue that the freedom to customize your own “god rolls” is better than being at the mercy of random chaos in what you get, gambling time for little return. Since we have a new economy where planetary materials are used in amounts like smithing components, Legendary shards, and Glimmer, it’s totally feasible to use those to purchase the individual customizations of your loadout how you want it, so you can spend time hunting down a particular type of weapon or a full armor set to tech to your liking rather than hunting them all over and over in the pursuit of decent rolls for what you want. Then players can spend more time experimenting and keeping a Crucible meta changing and evolving, or building a set of armor to specifically buff up a certain play style (which is all different for everyone) and to be at recreation. I’m not calling for an abandonment of random rolls though, certainly have loot drop with random things on it. Some of my favorite guns were happy accidents of a chaotic system I’d likely never have thought to work with before popping it on and pulling the trigger, like Genesis rockets. But with an option for individual customization of perks (not the system in D1Y1 where re-rolling was costly and you re-rolled EVERYTHING on an item), you can maintain a limit on what perks can be available on specific items like it exists now (afaik there is only one sidearm capable of rolling Ambitious Assassin, for example), introduce new perks or remove some to keep evolving the Crucible or shake up the scene for inventive PvE players/Raiders, and keep adding into the Mod system to introduce new mods to complement the perks one can choose. Those are my suggestions, and if there’s a hole in my logic or perhaps I’m not seeing a bigger picture, I’m open to having my mind changed. This is just something I’ve wished to have in Destiny for a long time. Edit: Added a hypothetical way for expending resources to customize your weapon/armor perks.

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  • After talking it over with a few guildies, I think I have a decent workaround for a system of choosing the perks you want on your armor and weapons. Have each of the specific perks require a certain number of Legendary shards, Glimmer, a single Enhancement core, and a certain amount of planetary materials to spend to choose your perk in the same vein as you could choose your own perk on the Leviathan Raid armor. For example, to choose an Auto Rifle Scavenger perk, you need 5,000 Glimmer, 10 Legendary Shards, 25 Etheric Spiral, 25 Dusklight Shards, and one Enhancement Core. That’s just enough resources where you’ll have to work a bit to gain the resources or see Spider to fill in some spots, but not so hard that it’d break the bank. For Enhanced perks on Reverie Dawn/Great Hunt/Exotic armor, opt that you need harder resources to get, like Baryonic Boughs, and increase the amount of planetary resources from about 50 to about 70, and Enhancement cores to, say, 3 or 5. For weapons, you could change the requirements so that we also use Telemetries in place of Enhancement Cores. We’ve got a vibrant economy of consumables and bounties/Ghost shells to find them that is currently barely-important, may as well make it relevant, yeah? Hopefully then, if you have a near-perfect roll on a piece of armor or weapon and you just wish it had this perk or another, then you don’t have to spend a ton to completely rework it and make random rolls still a viable thing, and if you opt to completely rework the gun from scratch, then you opt to spend a larger sum of resources to do it, but still get the results you want. Then we can also pull random roll perk guns and armor from our collections if we need a few more pieces and can customize them out to our desires. A friend also mentioned that this makes the mod system obsolete, but I don’t think so. The mod system can still be the alternate, tech-y way to make fine tuning to your weapons or armor that won’t require a ton of resources to manipulate, and we can also get mods that build upon what we already have added into the pool, like a helmet mod that highlights enemy Guardians with full Supers in Crucible, or a Titan mod for the chest that reduces damage taken from behind a Rally Barricade by 5 to 10%. Little things that would give the value of the armor you wear more gravity. Our Guardians already have pretty potent space magic, now let’s see what the City Foundries can do with giving our hardware a strategic edge.

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