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Destiny 2

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Edited by Hydrilus: 7/17/2018 5:40:12 PM
28

(Fantasy Topic) - Create Your Own Exotic Item (Weapons, Armor)

In the spirit of the "Go crazy with the exotic perks" topic found here ([url]https://www.bungie.net/en/Forums/Post/247063694[/url]), this topic is dedicated to posting your ideas for a new generation of exotic items that [i]actually[/i] feel exotic! These should be focused on things that actually affect gameplay (mainly weapons and armor) but feel free to expand into Ghosts, Ships, Sparrows (and make them affect gameplay in more exciting ways than they do now!) or something completely new as well. As discussed in the topic above, current exotics don't go nearly far enough, and for some that may be considered over-used in places like the Crucible (The Colony, Graviton Lance...), an exotic or two made to counter those items could go a long way towards creating more varied loadouts and balanced gameplay. Post your ideas here! _______________________________________ [u]Base requirements for new exotics:[/u] [b]Name your exotic![/b] [b]Provide some context behind the idea[/b] --- what situations, if any, have you been in that helped inspire this idea? Where do you see it being useful? [b]Up to 3 perks total[/b] --- can be a mix of unique exotic perks and more basic weapon perks like Lightweight --- can be PvP focused, PvE focused or a mix [b]Must also come up with a counter-exotic[/b] to balance the scales against whatever advantages your exotic provides (unless yours is strictly, specifically PvE focused and provides no PvP advantages, or, if your initial idea is already a counter-item to something) --- It doesn't need to be the same item type, you can make an armor piece that counters a weapon, or vice versa --- Try to be creative here - if you have an exotic weapon that shoots Nova Bombs or something, try to avoid creating a counter-item that simply nullifies them --- Try to come up with perks that are specific enough to counter your item, but also general enough to be useful (and fun) in other situations as well, they don't need to be purely defensive in nature Side note: When it comes to anything numbers-related in this stuff (cooldowns of perks, how much a perk affects something, etc), just do your best to be somewhat reasonable, and be open to alterations. Looking forward to your ideas!

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  • Edited by Antic Archon: 7/19/2018 1:57:45 AM
    Elemental Hellfire Exotic Auto Rifle Energy Weapon Obtained through Exotic Quest “Let it Rain.” Inscribed on the left side of the weapon. Impact 15 Range 35 Stability 35 Handling 65 Reload Speed 70 Rounds Per Minute 1200 Magazine 90 Intrinsic perk: Elemental Hellfire: Every shot inflicts a different damage type between Solar, Arc, and Void. Perk tree one: Will of Nature: Every Solar shot is a projectile, every Arc shot is hitscan, every Void shot has negative recoil. Will of Nurture: Every shot is a high speed projectile, with moderate recoil. Perk tree two: Convergence: Every shot deals minor extra damage against unshielded targets.(7%) Divergence: Every shot that matches the target’s shield deals moderate extra damage. (25%) Perk tree three

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