In Year One of Destiny, a player had access to every activity to prepare for a single end-game activity, which was the Raid. Legendary and Exotic drops were actually rare occurrences, which meant that a player would have to do everything in the game, including Nightfalls, to gear up for the Raid. This meant that there was incentive in every aspect of D1 to continue playing every day.
This persisted throughout the rest of D1's content. With each expansion added, there was a new challenge to aspire to. To compensate, they increased the reward rate, all to maintain the flow and rhythm of being able to play what you liked in order to prepare for those end-game activities. By the Age of Triumph, everyone was able to play Destiny the amount they wanted to play and be rewarded for it, whether if you were a casual who frequented Patrol Zones or a hardcore Raid nut who solos Hard Crota three times a day. It was and still is an entirely inclusive game that anyone can pick up, play and enjoy.
D2 is not that game.
At first, even when CoO came out, that inclusiveness was still there. People could play as much or as little as they wanted and be rewarded for it. However, the way that Bungie designed D2 did something to the balance that D1 had achieved. Instead of trying to keep players interested in the gameplay with the potential to get stronger gear from random drops, they created the Milestone system. Now, all players have to do is complete the gameplay checklist every Tuesday/Wednesday and they are done for the week.
This is where the true problem lies for Destiny 2. There is no real grind in this game, not like it was before. None of the end-game activities aside from Trials provide worthwhile loot, but even that activity drops the ball. Not only that, but Warmind has actually made the problem worse. I am all for challenges, sure. Escalation Protocol is [i]tough[/i], but it is a good tough. However, the changes to the reward system have now shifted our focus to completing these Milestones and away from actually playing and enjoying the game as it is. The inclusiveness and the draw to play Destiny 2 every day is no longer there, because there's nothing rewarding about any length of gameplay in this game.
By now, you're probably thinking, "Well, what about Redrix, Worldline, Polaris and Sleeper?" What about them? While they are a good step towards D1's style of grinding, why weren't all the other Legendaries or Exotics like that? For the first time in a while, I've realised that none of the rewards this game has to offer mean anything. At all. It came to me when I looked at the Exotic Collections on the Destiny app and saw that I have EVERY piece of Exotic Titan Armor. In D1, I barely had half of that.
While I still enjoy Destiny 2's gameplay immensely, it's finally hit that point where I feel no reason to play after I decrypt the last Luminous Engram that I am able to get. Which sucks, because I want to keep playing... but there's no point. :/
[spoiler]TL;DR Version: Destiny 2 does not have a grind, it is now a one-day checklist game with rewards that mean jack shit to anyone.[/spoiler]
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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Well the end game should be time gated so you don't blow through the grind to hit max level, but yeah Warmind's issue is the end game happens way too fast. End game should start at about 365 with mods.