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Edited by LeninKravitz: 4/9/2018 9:54:32 AM
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I find it really hard to follow your arguments. You have a general idea that D2 is less rewarding than D1, because everyone can get cool stuff without any effort/little effort. This is what being brought up almost in every thread on this forum. But I just don't get the correlation between these things: [quote]Well dang, why would I be wasting that much value... ...That time could be used to make you more valuable to yourself and those you care about (Friends and family). This is where things in Destiny come in. Why would you spend hours every week to play VoG?... ...The answer is because you are making yourself more valuable. By getting the perfect role and weapon when others can't shows that you are willing to put the time in and that you are competent... ...Destiny 2 shows an example of socialism, where it doesn't really matter where you are or what you're doing. The loot will come either through that engram that a dreg dropped or through Hawthorne when a clanmate puts in his 80 hours to complete the raids week after week. Did you earn your loot then? No, not the same way your clanmate did. So when your clanmate sees you in the future, will he doubt how you got that armor and weapon? Yes. Is that loot worth your time then? No. [/quote] First things first, if you spend your free time to make yourself a better person i.e. improve your skills that can help you do your job better, or learn new things like playing an ukulele, so that everyone wants to hang out with you, you don't get a magic aura around your head that screams "i've spent a lot of time doing some stuff". You just do your job better and/or play your ukulele. People that you work with respect you for you are doing, and people you hang out like you because you are fun/interesting person. Rewards that you earn != your in game skill. I don't get these analogies with capitalism and socialism in regards to making yourself more valuable player. Just like irl you don't judje a person solely by his income, you don't judje a player in the game solely by his gear. You judje them by how skillful they are, and in this case it shouldn't be relevant what gear they have. If you put 60 hours into the game every week, you may have more polished skills than a person who plays half an hour every two days. But guess what? Some players can get carried through the raid/trials and get all the shiny exotic stuff, but they still are going to suck at the game and their value as a player would be low. If you want to be more valuable, then hone your skills, and play the game. If you want shiny stuff that indicates that you are infinitely better than other players in this game, then I'm really sorry, but there is no reliable way to tell this, so you get same shiny stuff that everyone gets. In my book, the only value a player holds is his skill. Skill != shiny exotic gear. Game should focus on increasing skillcap, not on giving op stuff to scrubs who got carried and can "FEEL POWERFUL" because of that. I don't get this complain "I don't feel powerful as a guardian", "my titan doesn't feel powerful enough". Get better, your power is in your hands, given that the game provides depth. Because that's what developers should focus on [i]depth, balance, diversity[/i]. Because that's what would allow better players to distinguish themselves from worse players. That is what sets the skillcap. The only way to be powerful is to be a better player. [i]Outaim[/i] [i]outsmart[/i] and [i]outplay[/i] your opponents, utilize your knowledge of the game and teamwork to overcome challenges that game throws at you. Exotics should provide an alternative playstyle, alter your perks and skills, give you more ways to play the game. Sure, devs can make them hard to get, but if only a few people can get them, what diversity are we talking about? If we are using them only as a novelty item, that show's off our commitment to the game, then, i don't know what's the point. I sure don't need no shiny stuff to show others that I play the game. I want to beat their ass in crucible and beat their scores in nightfall. That would be enough for me to play the game on a daily basis. If you play the game in anticipation that it would allow you to show off some rare stuff to other players, and you don't play the game for the gameplay and for sake of playing, well it's you who doesn't value your own time. You'd better be with your friends and family, or learn how to play damn ukulele. Cheers.
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  • I agree with @Haunter. Comparing D1 with the recent changes to supers and the introduction of masterworks and nightfall scoring leads me to believe the POWER FANTASY isn't about difficulty, it's about encounter design. You feel like a badass chaining supers with your fireteam to clear out a room full of crunchy redbars, proccing buffs to one-shot things that are normally two-shots, and dropping area control grenades at choke points just as the enemies push in. I think we can all agree that the AI in D2, while *marginally* better than D1, is still not intellectually taxing to outfox - redbars are redbars, they're going to die either way, whether you plink at them from behind cover or whether you dominate. The power fantasy isn't about making the enemies have more or less health, it's about knowing the encounter, knowing your own powers, knowing your teammates' powers, and coordinating/communicating action.

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  • I can't really add anything else to my original post or my answer to @Haunter. I'd like to point out however, that my original post is about questionable logic behind @Apple iSac 's post. I've strayed a little bit, but my point about value of a player still stands. I'm also quite sure, that I can't persuade anyone who is a fan of older weapon system and RNG rolls to change their mind, as we probably enjoy different things in the game, therefor I'm not going to develop any arguments on this matter. As for power fantasy, again, I don't think I can persuade anyone here, but I feel like this needs to be brought up, and not many people do it. In fact, the only public person who I know to ever bring up similar points is CammyCakes. You have to understand that I come from arena fps genre. I see my guns as tools for the job. Right tool for the right job. Different ranges and different playstyles. In my opinion guns on exotics should add distinguishable alternatives to playstyles. Different utility if you will. For example, fighting lion. I can understand, if people cannot see fun in such suggestions, but I feel, that most haven't even tried. Cheers.

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  • I generally agree with your response to Apple iSac, but you commented that you don't get what the "feel powerful" complaint is all about, so I attempted an explanation.

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  • Sorry, reading comprehension is hard at the end of the day.

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  • 👍👍

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  • [quote]Game should focus on increasing skillcap, not on giving op stuff to scrubs who got carried and can "FEEL POWERFUL" because of that. I don't get this complain "I don't feel powerful as a guardian", "my titan doesn't feel powerful enough". Get better, your power is in your hands, given that the game provides depth.[/quote]1. Skillcap is a thing in PvP - pve wise you're not exactly striving to be more skilled then the easy mode ai. That said op and crazy exotics and rewards [u]should[/u] be in game for thast side of the game, you [u]should[/u] feel like an insane powerhouse in pve, like we did with d1 gally, sleeper, spindle, malice , garrison, others stuff that made you feel epic The answer to "my titan doesn't feel powerful enough" isn't "get better" it's make my titan more akin to the d1 god That means skating, that means full subclass trees, that means twilight garrison or armentarium Game wide it means the return of special to thier rightful slot, weapons and perks that don't shoot marshmallows. No one needs to "get good" when it's the guardians who suck not the player, raids are considered endgame, no one complained about mechanics - they complain how weak weapons are, they want to push and shotgun that incidior while having rockets to dps boss as well, why don't we just double the health of everything and call it for the more skilled? That's effectively what they did by halving our dps and strength. If you played d1 you'd understand for yourself :/ It's called power fantasy, not a skill issue.

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  • Edited by LeninKravitz: 4/9/2018 5:27:28 PM
    I don't think I have enough thoughts to make a good argument without repeating myself. But let's just assume that we enjoy different things in video games. You feel that getting powerful gear as a reward for challenging activity should be inherently better than gear that you get through other activities. In my opinion, the only source of power should be players usage of given tools, and no gear should be inherently worse or better than the other(exception being green/gray gear in the beginning of the game). I don't understand, why people think that said skill can be utilized only in PVP part of the game. It's not necessary to make exotic rewards "crazy fun" (borderline broken), it can be "crazy different" (allows using drastically different playstyle). Why some guns/gear should be better than others in every way? Why can't we have guns/gear that are better for certain scenarios than other guns/gear, and it's up to the players to decide what suits them, what they have to give up, and what they would get. It gives birth to carefully choosing gear suitable for specific playstyle and scenarios. To be clear, I don't think that game is completely fine and shouldn't be changed, In fact, there is a lot of to be changed: mods, balance, perks unique challenges and lots and lots of quality of life changes. I can't agree with weapon slot's either, because I find current system suitable for my needs. I choose two guns that I can use together i.e. null calamity 9 for clearing up reds and taking down shields on harder enemies, azimuth dsu for dealing rather heavy damage, and sniper or rl depending on situation. I can switch it up and try to make it work with different gun combos, playing with various ranges and different power weapons to add that special flavour to my loadout. It is my extra power and trait of my build. I can go on and on about how current system can be used, that is not the point, my original post also is about slightly different matter, but I don't want to go into explanations because my posts are already quite lengthy. To sum up, I just wanted to point out that destiny can be more than simple "grind the game ---> get the good loot ---> feel great about it". It can be a big sandbox that allows you to play around with various combos of gear, but it is only possible if developers would provide said various gear. And not by adding rng, broken weapons or crutches like colony, but rather by balance, harmony and depth of customization. Cheers.

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  • [quote]You feel that getting powerful gear as a reward for challenging activity should be inherently better than gear that you get through other activities. In my opinion, the only source of power should be players usage of given tools, and no gear should be inherently worse or better than the other(exception being green/gray gear in the beginning of the game).[/quote]I agree with you...but only in pvp where things should stay balanced. For pve absolutely a raid drop should be more unique, fun or powerful then a patrol weapon, without that or cool skins for them there would be no point in raiding unless you like the emblems or armor. [quote]It's not necessary to make exotic rewards "crazy fun" (borderline broken), it can be "crazy different" (allows using drastically different playstyle). Why some guns/gear should be better than others in every way? Why can't we have guns/gear that are better for certain scenarios than other guns/gear, and it's up to the players to decide what suits them, what they have to give up, and what they would get. It gives birth to carefully choosing gear suitable for specific playstyle and scenarios.[/quote]Why shouldn't pve be crazy fun? Borderline broken? Unless an exotic 1 shots a boss it shouldn't matter. Wardcliff coil is a good exotic Coldheart Sweet business Merciless They're not broken, they're fun, why shouldn't gravitron lance create a black hole that sucks up adds, why shouldn't terrible exotics like prospector get some heavy buffs. [quote]I can't agree with weapon slot's either, because I find current system suitable for my needs. I choose two guns that I can use together i.e. null calamity 9 for clearing up reds and taking down shields on harder enemies, azimuth dsu for dealing rather heavy damage, and sniper or rl depending on situation. I can switch it up and try to make it work with different gun combos, playing with various ranges and different power weapons to add that special flavour to my loadout. It is my extra power and trait of my build.[/quote]There's never a time you need 2 primaries ever. You're killing the same things with it, red bars. D1 had [u][i]far[/i][/u] more diversity in builds. Cannons + sniper + sword Scout + shotgun + rocket Auto + fusion + machine gun D1 Primary for mobs Special for dps or yellow bars Heavy for yellow bars or dps D2 Primary for mobs Elemental for more mobs Heavy for both dps and yellow bars I don't need 2 primaries, I don't want 2 primaries, I don't like feeling slow without skating, I don't enjoy pulling out a second auto rifle instead of a shotgun to kill shielded enemies, make pve fun again. Because currently it's auto/auto/cluster bomb rockets and that's all anyone and everyone uses. Add the variety, add the power fantasy, add specials to their proper place. [quote]I just wanted to point out that destiny can be more than simple "grind the game ---> get the good loot ---> feel great about it". It can be a big sandbox that allows you to play around with various combos of gear, but it is only possible if developers would provide said various gear. And not by adding rng, broken weapons or crutches like colony, but rather by balance, harmony and depth of customization.[/quote] I recall D1 being just that. People experimenting with various scout rifles firefly/outlaw/explosive rounds/full auto/crowd control/high cal etc various snipers with triple tap/casket mag/snapshot/spray and play etc usually combo'd with an exotic heavy like gally or sleeper. As for balance pve never requires balance. Ai do not complain exotics are too strong. It's hard to have both weapons feel worth the grind and not be too strong. The simplest and most popular solution is to separate PvP and pve nerfs/buffs.

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  • Holy cow, my response was so long that login session has expired and browser hasn't saved it. I don't want to retype all of that. Sad life. [spoiler]I'd rather learn how to play ukulele than spend my time on this again[/spoiler]

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  • I will agree with you to a degree. In PvP and PvE there should be an element of skill. More so in PvP. By making it so that everyone can use any gun and every gun is competitive in the right scenario, you make each individual match more fun. However, if you don’t reward those who spend insane hours playing with something to show for it they will feel devalued. Give them a gun or armor that makes them feel ever so slightly stronger in PvP and they will stick around. Those who see what they have will in turn want it more because it could give them an edge too. It’s the strive for that edge that a good chunk of the community is looking for. When we all use one gun that we all have it’s no fun.

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  • You should start a post with this. People in this forum need to grow up

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  • Cheers, I've thought about it myself, but I'm not sure it's going to spark a conversation, and I don't really want to retype all my thoughts again for nothing.

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  • Copy-paste. I get where you're coming from

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  • I think I'm going to take my time and even record short clips in order to illustrate some of my concerns and points. And then, hopefully, it is going to create solid ground for a conversation with people who have wider point of view. But that's going to take a while.

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  • What you wrote felt like my viewpoint about AoT.

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  • I wish I could say anything on this matter, but I'm a PC player and have never played D1.

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