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Edited by FTTPRO: 3/6/2018 6:58:51 AM
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I gotta be honest, and I may be a lone wolf here but I Love how D2 was at launch. The issue for me is that it just stopped. After 2 weeks, the content was over, followed by three months of nothing. Every week there was an update to nothing. TWAB became a pool of information mocking the player. Teasing us and make us want more. Well, we do want more! And that’s been the issue. In D1 we had the flexibility to choose the game modes we wanted to play, we had the freedom to choose the missions, bounties strikes, and raids we wanted to do. We had weapon missions, we had planets that played differently on each one. We had content on content with their own story arches and missions. In D2 this all changed. Forced to play in a playlist, all planets offer the same three enemies, the same things to do with the same rewards. They all have the same patrol missions, they all offer the same played out public events. We need more content and it needs to be varied. We need to know that EDZ is for cabal and farming a specific kind of loot, or that Mercury is a battle against the VEX. There’s more to Destiny than gameplay. The time it takes for Bungie to create an organized story has baffled me. There should have been, correction, there should be a plan to release new content every single week. I know that’s ambitious AF, but that’s where the expectations should be. A minimum turn around of three weeks would even suffice. The point is we need content, we need a reason to play the game. A reason to participate in public events. We need a reason to collect all of these weapons. Outside of special events, The Crucible has offered the same rewards since Day 1. No new updates, no new loot. What’s the point of playing this game? Is it to learn the story? Well then give us story missions! Is it to collects weapons? Well then give us reasons to use said weapons? Is it to be the highest power level, or have the best loadout? Well then give us a better reward system in the crucible. The gameplay is great just the way it is. The real question is, What’s the game about? Edits: Grammer, Spelling & Created Paragraphs.
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  • The game's about the gameplay. :) Not pickin' on you, but Destiny is half-FPS, half-RPG, with a little half-hearted MMO stirred in (and the loot elements that go with it). Ignoring that last one, since D2 has backed off certain elements of that in favor of the first two, the replayability factor for both FPSs and RPGs [u]is[/u] the gameplay. Most FPS games have decent gunplay, virtually no loot, and a +/- 10-hour campaign with optional stuff to keep playing (weapon skins, mission challenges, etc. for people who care enough to do them). Destiny is arguably the most fluid and best-feeling shooter around, but the only real reason to keep playing an FPS is because you enjoy shooting. Most RPGs have a decent story, a bunch of side missions (Challenges) and quests (Adventures), a reasonable amount of gear (usually not a few hundred weapons, in my experience), and 60-100 hours of gameplay. The only "replay" for many RPGs is to wipe a character and do it all over again, maybe in a different order or with a different build, because all the "content" comes in the box. Destiny (1 and 2) has both, but neither in their purest form. At its core, it's more FPS than RPG (e.g. more Halo than Fallout/Skyrim/Horizon...which makes sense, given the developer), but it does a decent job for a hybrid. More story, enemies to shoot, and stuff to get than an FPS, more frequent/dynamic encounters and rapidly-replayable activities than an RPG. If you prefer true MMOs, or looter-shooters (is this a real thing that exists?), or FPSs, or RPGs, Destiny probably falls short of the ideal for any one genre, but it's unique in bringing them together. Almost any game (outside of true MMOs, I hear, but I have no experience in that genre) ships with a default 60-100-ish hours of "content," and anything beyond that is up to the player. How can you enjoy it beyond that, or make it feel new every day? The answer is different for everyone, as it is for all games - take the elements you enjoy, and put a new spin on them. For me, I'm just a Guardian defending the City, helping out the planetary Vendors by doing some dirty work. Patrols, Missions, Adventures, and Challenges do get repetitive after a while, so I mix it up - run a different subclass every day, run different guns every day, take whatever I'm least comfortable with and make myself get comfortable with it. (Yesterday I ran my Titan with dual SMGs and a single-shot Grenade Launcher, just because I'd never tried it before...it was messy, but got the job done.) There's no reward beyond what CoO added, there's no Story beyond Adventures (and there's a lot of Story there), the game's in a between-DLC lull and, if you've gotten "everything," you're done! You win! And if you need to take a break because you're not finding anything to do, that's OK - most games actually expect/encourage players to hop in and out rather than living in their game for years nonstop. It prevents burnout and keeps players from getting overly invested/upset in what, at the end of the day, is just a video game - there's no 5,000-hour Guarantee in the ToS/EULA. Also, regarding loot, if you're automatically throwing away Blues, stop - most are just as good as Legendaries, and many awesome D1 guns still exist in D2, including the old-style optics, and there are a few surprises for people who look for them. Pick 'em up and run 'em for a while, you might find that build/feel you were hoping for.

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