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3/2/2018 11:31:41 AM
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Skill tree changes, absolutely. Random rolls, no way. Here is why I feel this way (my thoughts/opinions which we know are like assholes, because they all stink.) You have a vast gap of skill in playing the game, specifically pvp. So you find a crappy pvp player like myself and give them a nameless midnight and Uriel’s gift, and they play ok. They run into a good player with the same loadout, they get their ass kicked. They run into a great player and it is a slaughterhouse, which is how it should be. You introduce random rolls, and the crappy players still are crappy, even with good rolls. But the better players then become unstoppable to each other and the game stops being a competition of who is better and becomes who has the better gun. With a great clever dragon, I was not beating any streamers. But top players without the rolls were losing to skilled players with the rolls. It’s crap. If the guns were better designed with more variety instead of more skins, no one would bitch. And let’s face it. Random rolls are only for pvp. Yes you could roll a monster pve gun, but who really cared? Every gun works well enough for pve. The enemies aren’t that tough.
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  • I appreciate your opinions and am glad you posted. I, personally, disagree. I think random rolls made gear uniquely “yours” and allowed you to compliment your play style in both PVP and PVE.

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  • That's easily addressed. A few set perks on every weapon, plus 1-2 random perk slots. These slots are disabled in pvp. As someone who only ever played pvp in Destiny one because I felt forced to(exotic quests and the likes), and has outright refused to touch it in D2, I have always loved random rolls. I had a Crypt Dweller in D1 that I absolutely loved because of how it rolled, despite most of the community not caring about that SR at all, because of it's archetype. Random rolls gave us reasons to try out different weapons and perk combinations.

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