The Fallen grenadier
Has a Grenade launcher that shoots skip grenades.
Not that interesting. Yet
Night fall modifier- EMP grenades
[spoiler]replaces timer[/spoiler]
Fallen grenadier now has EMP grenades mixed with skip grenades.
If you are hit with an EMP grenade you will suffer the following effects-
Slowed for 5s
Can't use subclass grenades for 30s
Slower super charge for 15s
Ghost can't heal you for 15s
A random element of your hud is disabled for 10s
Energy weapons will not deal void, arc, or solar damage. And instead will do Kinetic damage for 15s
[spoiler]unless energy weapon is exotic[/spoiler]
Teammates cannot revive you for 60s
Note- 60s timer starts as soon as grenade hits you so if you survive past 30s the respawn timer will be default
A.I. Combat traits
When they are spawned in they will stay in the back of the group on high ground launching grenades over the battlefield.
(Sniper rifle is the easiest way to take them out.)
Do not recommend melee. When the player is in melee distance the grenadier vandal will unleash an EMP shock causing them to have the same effects as if they got EMPed.
Enemy types
Grenadier vandal- does everything already stated above.
[spoiler]only enemy with EMP.[/spoiler]
Grenadier captain- yellow health, shoots 4 grenades at a time.
Grenadier pike- piloted by dregs. The pike has no front weapons, but has a mounted cannon on the back that can be deadly at long range. The cannon fires larger grenades that deal more damage and have a higher AoE.
Heavy bomber- heavy Shank that flies above the battlefield. That drops explosives. It's slow moving but tanky
[spoiler]rocket launchers are an easy way to dispose of them.[/spoiler]
What do you think 💭
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I’m torn between thinking this is an interesting idea and thinking if this were ever actually implemented in game it would be terrible.