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Destiny 2

Discuss all things Destiny 2.
Edited by reyway777: 11/5/2017 5:22:49 AM
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Subclass Trees Concept

Subclass layout The centre of the layout is the subclass super, similar to what we see in D2s subclass layout. However is super icon is shaped as a triangle, with two branches leading out from the tree points of the triangle. Located on the body of the triangle, between each point, are three nodes on each body. These nodes are divided into 3 sets, on set per side. One set, the granades, the next, the jumps and finally, the class abilities. Now with a 3ed addition. -Titan Class Ability- Security Barricade Titan summons a small barrier in their right arm shaped like a vertically long hexagon. The barrier is 2/3 the size of the large barrier. This barrier can be placed in position or can also be picked up and carried around, allowing the player to move their shield. C/D 22 Secs -Hunter Class Ability- Assassins Roll Adds buff to all near by allies and oneself called Assassins Mark. Assassins Mark increases Damage done to single target. Stacks x3. Stacks are added by attacking one target continuously. Each stack increases damage by 10% for each stack and lasts until you do not hit the same target for more than 2.5 seconds. C/D 18 secs -Warlock Class Ability- Charged Rift When Charged Rift is placed down, Guardians using the same subclass as caster gain +2 Resilience and increase damage done by energy and power weapons matching the same energy type as caster by 18%. C/D 25 secs. Skill Trees - A total of 6 skill tree paths can be located branching off from the super icon at its centre. Each path further branches off into another 2 paths each, before continuing to further branch off after that. Each node in each path of the Skill Tress adds some affect to the class as a whole. (Decrease granade cooldowns, Increases melee range at the cost of damage) After a several sets of nodes, the skill trees would start to converge back into 3 single paths once again. At the very end of these three paths would be a new Super icon at the end of each path. One Super Icon would be a revamped and more powerful version of the current super. The following two would be the other two classes supers, tailored to the third class. The following list provides the new supers used by the other classes Titan Supers Arc supers - revamped Fist of Havoc - Fist of Chaos - Fist of Chaos lasts longer. Each Slam creates a cloud of Arc lightning that slows and damages enemies overtime. Movement speed is greatly increased +30% -Titan Stormtrance- Arc Tracer - Charge Arc Energy then unleash a devastating blast of Arc energy. Remain stationary while charging and unleashing blast. (Think Goku's KaMeHaMeHa Wave) -Titan Arc Staff- Storm Charger Summon Twin arc Axes. Increase movement speed and attack speed. Acts like a bulky Blade dancer. -Solar- -Revamped Hammer of Sol- Suns Cauldron- -Super lasts longer, hammers track targets. Targets killed by hammers explode into pools of solar light. Standing in solar light starts health recovery. -Titan Golden Gun- Golden Roar- -Summon a burning Shotgun. Shotgun carries 4 rounds of burning solar damage. Shots fired over penetrate targets and targets killed explode. -Titan DawnBlade- Excalibur - Summon a burning sword. Functions similar to a regular sword however, heavy attacks create pools of fire that damages targets to step into it. Sword kills extend its duration. -Void- -Revamped Sentinel- Ward of Light -Summon a shield of Void light to protect your allies that lasts longer. Shield can be used to block enemy fire while allowing allies to fire through it. Shield can also be thrown allowing it to rebound off walls and enemies. -Titan Nightstaker- Dark Knight -Slam the ground, unleashing a powerful blast of void light that pushes enemies away. Dealing no damage on the impact but after the blast, all targets within range are knocked back, if knocked back in a solid object, it dealing critical damage. -Titan Nova Bomb- Black Sun -focus Void energies and unleash it in a massive blast that kills anything within range. Roughly 30 meters. Warlock Supers -Revamped DawnBlade- Phoenix Overdrive - During Super, gain increase Recovery by +1. Health recovery begins as soon as damage is taken. Super lasts 25% longer and does 20% more damage. Super can be cast during death to be revived from the dead. You lose your super if done so and lose any revive tokens you previously had. -Warlock Golden Gun- Golden Bite -Summon a burning Sniper with a single round in the mag that does 2.5x the damage of a single golden gun round. Does 4x on critical shots. -Warlock Hammer of Sol- Raining Suns -summon small Suns in the palms of your hands and throw them like granades. Leaving behind large Suns after each impact. -Void- -Revamped Nova Bomb- Black Fire -Nova Bomb travels faster 2.5x , does more Damage 75% and leaves behind a pool of void fire. -Warlock Nightstaker- Nightmare - Summon three Nova bombs, throwing each one in different directions. After making contact, each one explored into shadow one thrall that mindlessly rushes at nearby enemies. -Warlock Sentinel- Void Gate -summon two Nova bombs. The first Nova bomb creates a portal, the second, the exit. Throw these bombs at either a way or floor to allow for new means of getting around the map. Both allies and enemies can both use these portals. -Arc- -Revamped Stormtrance- Thunder Cry - Focus Arc energy through your body. Your Super lasts longer 35%. Lightning chains more and does more damage. -Warlock Arc Staff- Sky's Fury - Summon a spear of Lightning and throw it on to an area, calling down a deadly strike of deadly lightning. Allies got under the strike with also take damage. 50% less. -Hunter- -Void- -Revamped Nightstaker- Black Bolt -Summon your Void arrows. Void Arrows travel 25% faster and deal 30% more damage on impact. Void Anchors now tether 25% more enemies. Enemies tethered now take 5% more damage on to the already current amount . -Hunter Nova Bomb- Black hole -Summon a single void arrow. Abon impact, arrow tethers nearby enemies, pulling them towards its centre where a Nova Bomb like Vortex is located. -Hunter Sentinel- Puppet master -Unleash a Void Arrow that after impacting an enemy, forces that enemies to fight for you until it's death. Majors are only affected for a short period of time, roughly 30 seconds. Bosses are not affected. -Arc- -Revamped Arc Staff- Storm Ranger -Summon a rotating storm of Arc Blades that deal damage to near by enemies. Gain the ability to blink great distance. -Hunter Stormtrance- Arc Vortex -Summon a Arc Vortex before you, nullifying all damage, before unleashing it all in a single direction with 2.5x more damage. -Hunter Fist of Havoc- Blade of Havoc - Overcharge your combat knife with Arc energy. Use it to slam into an enemy stunning them and dealing massive damage. Speed is increased by 3x while super is active. -Solar- -Revamped Golden Gun- Six-Shooter -Golden Gun now fires Six shots. Shots can be fired off extremely fast. -Hunter DawnBlade- Burning blades -summon 8 throwing knifes that track targets and deal massive damage. -Hunter Hammer of Sol- Tomahawks fire -Summon three buring Tomahawks that deal massive solar damage and explode on contact. [spoiler]TLDR - EVERY CLASS GETS 9 different supers as seen above [/spoiler]

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