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Destiny

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7/30/2017 7:02:13 PM
16

The voice acting was good!

I've been replaying the vanilla story of D1 on a new character. Our guardian is voiced well and contributed to the progression of the story. I love watching my character come to life and being apart of the world. The guardian interacted with others and talked for themselves. I don't understand why somebody (most likely the suits) decided to have mute characters. While the argument of "but I like imagining my own voice as the guardian" could be presented it is no excuse to remove a story element that was already in place. The removal of a voiced protagonist is only reasonable if a story element is presented to counteract the decision. Bungie has not stated a reason as to why the guardian no longer speaks. Overriding the PC with an obnoxious companion is not way to fit in humor or story into a game with the potential of a voiced character. However bungie has stated a new dialogue system will be in place and that is how we will interact with the world. If this is true and I'd presented in a skyrim-esc fashion then it would be tolerable. However having a voiced character would be nice or at least giving the option to have a voiced character would be preferable to a mute character. Please give me your thoughts on the decision of having a mute PC again. Please keep all discussions civil seeing as this has the potential to be brought to the attention of the dev team/writers and the points of both sides could be taken into account when deciding on future installments.

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  • To be honest, I just hate silent protagonists in all games. Yes, even Link in Legend of Zelda. I was immensely disappointed that there was no more dialogue for our guardians in Taken King an Rise of Iron. It just made scenes so awkward, especially if you have your helmet off during them. Your ship is destroyed getting onto the Dreadnaught? Nothing say. Lord Salladin names you the newest Iron Lord? Takes the sword and walks away silent. See what I mean?

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