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Discuss all things Destiny.
Edited by Nike: 7/29/2017 4:39:50 PM
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IGN: Ask Bungie Anything about Destiny 2 (Updated)

This is the last item in the IGN First list, this is where IGN took some [url=http://www.ign.com/articles/2017/07/22/ask-bungie-anything-about-destiny-2-a-ign-first]questions [/url] were taken from the audience, and the best were sent to Bungie, this is their response. [b]IGN user Wal2Hazard asks: Is there any reason as to why we didn't see a Theater mode in Destiny 1? Will it be included in Destiny 2?[/b] Destiny 2 project lead Mark Noseworthy: D2 doesn’t feature a Theater Mode. I don’t know for certain if the sword glitch still functions. We’ve changed a lot of the code and content under the hood for how things work, including swords (of which there are now many types). -- [b]IGN user Rawah asks: Will we have any sort of Arabic in game? Is there a place I can see a complete list of languages the game supports be it via subtitles or in-game narration?[/b] Mark Noseworthy: Unfortunately, Arabic isn’t supported. Our localization team is eager to take on every language, but they do have limits. Here is the official list of locales we plan to support for D2 at launch: Latin American Spanish, Russian, Polish, and Chinese are brand new to D2. -- [b]IGN user Coohippo asks: It's been mentioned a few times that Destiny 2 will be a lot easier to update than Destiny 1. How quick or frequent would this be?[/b] Mark Noseworthy: We regularly patched Destiny 1 and remain committed to again with D2. I think where we didn’t meet our own expectations and that of the community was with rich new content, on a predictable schedule. We tried out a lot of different shapes and sizes in D1, and we’re confident we have a really good offering in the pipe for D2. Players will always want more and we’re going to try as hard as we can to deliver. -- [b]IGN user BrigasmV2 asks: Will Destiny 2 Support HDR or have any enhancements on the PS4 Pro / Xbox One X?[/b] Mark Noseworthy: As you can see in the D2 Beta, the PS4 Pro is already supporting dynamic 4K resolution. The Xbox One X ships after D2, so we don’t have any announcements for how we’re supporting it right now but it is something we are interested in. In terms of HDR, we won’t support HDR at D2 console launch. We’re really excited about the feature (I own an HDR TV and want it badly too!) and very much want to see it arrive sometime post-launch. But I can’t promise a date today. -- [b]IGN user Stasx asks: Dear Bungie, In earlier comments, you mentioned that, "for the first time, cloud servers will be used for gameplay" in the Destiny franchise. Can you please elaborate on how specifically the networking methodology of D2 will differentiate itself from the at times problematic netcode of Destiny?[/b] Mark Noseworthy: This ‘[url=https://www.bungie.net/en/News/Article/45919/7_This-Week-At-Bungie--05252017]Code Words[/url]’ Blog post on the Bungie Weekly Update covers this better than I ever could. -- [b]IGN user Ranondra asks: Will our characters remain mute through the sequel?[/b] Destiny 2 Project Director Luke Smith: Yep. -- [b]IGN user lxl_Linc_lxl asks: Are there any multi passenger vehicles?[/b] Luke Smith: Nope. -- [b]IGN user BlackSuitSpider asks: With the Resilience, Recovery, & Agility on the armor now, will the armor have a visual look to it that reflects the boosts on it? For example, High Resilience - Heavy Armor, High Agility - Sleeker, Thinner armor.[/b] [b]EDITED UPDATED ANSWER:[/b] Luke Smith: With each piece of armor, the design team considered its visuals before assigning stats to it. For instance, armor that looks thick and defensive armor is assigned the Heavy designation, which prioritizes Resilience and Recovery. Our goal with Resilience, Recovery, and Mobility is that these are stats players can feel while they are playing, e.g., a High Mobility Warlock running a Lightweight weapon is going to zoom around the battlefield more than a Warlock who has prioritized Resilience or Recovery.  Adding additional Resilience, Recovery, or Mobility to a piece of armor is just one use for the much-discussed mod slot on armor in Destiny 2. -- [b]IGN user WBDawg asks: What are some the changes you're making to the game as a result of feedback from the beta?[/b] Luke Smith: By the time beta was live, the team had already been playing a pretty different version of the PvE tuning from our couches (grenades are more powerful, kinetic/energy weapon damage improvements, power ammo economy refactor). We’ve also made tons and tons (and tons) of changes of varying sizes that is a function of closing down a video game (we’re almost done!). In the wake of the beta, we’ve made a few changes that will increase Super Regeneration across the game. -- [b]IGN user UnstoppableBullett asks: How much time do we have between launch and the raid first dropping?[/b] Luke Smith: Like I said before, it’s IGN First, not IGN Everything. :-) -- [b]IGN user Theguy05 asks: Was their anything that the community missed in Destiny 1 that bungie snuck into the game?[/b] Luke Smith: On one hand probably. On the other hand probably not. It just depends on if you’re left or right-handed. -- [b]IGN user Corgi8 asks: Will pvp and pve been balanced separately or as one?[/b] Luke Smith: PVP and PVE are balanced separately in many ways (things like: outgoing damage across weapon archetypes, ability and melee damage are all different). So I think what you’re actually asking is “Will the combat rhythm for Destiny 2 diverge across PVE and PVP?” The answer to that is “No.” In Destiny you build a character with a bunch of powers, abilities, and we hope, a combat rhythm that is consistent across the game. ~[i]TheGreatNike[/i]
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#Destiny #IGN

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  • Is there ever going to Be an fov slider on console

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  • Is the old fashioned still available

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  • [quote][b]IGN user Ranondra asks: Will our characters remain mute through the sequel?[/b] Destiny 2 Project Director Luke Smith: Yep.[/quote]

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    • Not one of these are actually important to the game in a significant manner. Who cares about reflection of stats in aesthetics, when we still don't know if the expansions will make the raid, trials, and IB either redundant or trapped behind a paywall? What about how they are improving upon their disastrous patches in destiny 1, which literally destroyed the game so many times? How about what they have done to make it so that the weapon changes, clearly meant for PVP, don't make the raid and strikes ridiculously long and boring? I want to know about new mechanics which would actually improve the game, and stop certain things from ruining my ENJOYMENT, not about worthless design decisions with minimal impact on my experience and zero impact on gameplay.

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      • Its not even April and luke is a -blam!-ing joke

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      • It's great living in the snowflake generation where a Luke Smith can piss of so many people for absolutely no reason.

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        • Edited by TheLastRib: 7/29/2017 3:55:02 AM
          Luke Smith should be a mute.

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          • I love how short some of luke Smith answer's were

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            • If asking of improvements or things that players are interested in or needs to be clarified. Gets one short answer, "Nope!". If asked about things and items that will be coming to Eververse. Goes on a marathon and talking for days about all the exiting ideas they have and all the possibilities and endless stuff with all the customization that will make our guardians become unique and stand out all by purchasing silvers and boxes from Eververse Trading. Keyword all IGN users forgot to say or ask. (Imagine, a squeaky foolish immature fanboy voice) Oh! What about Eververse? Would we able to buy new items, please re-sell items and emotes from D1, we'll be gladly to buy it again, forget about carrying them over this is D2 a different game plus our stuff got destroyed in the tower, I want to buy the strange dance again, please please please make this happen or I will break my disc and go buy a new one in the next morning Luke sempai.

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              • Hype and a desire to punch Luke are growing day by day

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                • Edited by SeawolfManiac: 7/29/2017 3:59:11 AM
                  It's pathetic that Luke Smith responded to questions with one word. He could've gone a little more in depth.

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                  • Gotta love luke smith, with his arrogant, unintelligible one word answers and sarcasm. Or trying to word his way around the answer "no" to things people have been asking for for the past 3 years. What a great guy

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                    • It's amazing how with every interview Luke Smith makes me want to support this franchise less and less.

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                      • 90% of replies are bashing Luke 9% are defending Luke 1% actually discussing the questions and what the answers mean for the future of destiny

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                        • Can the answers be any more vague..??

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                          • [quote]IGN user Ranondra asks: Will our characters remain mute through the sequel? Destiny 2 Project Director Luke Smith: Yep. -- IGN user lxl_Linc_lxl asks: Are there any multi passenger vehicles? Luke Smith: Nope.[/quote] He truly doesn't get how much crap like this makes it seem like he's a butthole. He could have said "Yes, and here's why..." or "No, and here's why..." He's just tone deaf on this kind of thing.

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                            • Luke smith should never be able to speak. Why they let that man speak is beyond anyone's imagination.

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                            • All pre-screened softball questions

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                            • Cherry picked questions, and prepared answers don't catch my interest, which is why I didn't participate. I knew it would be a waste of time.

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                            • My question would be..... were our guardians on vacation prior to the Cabal invading the last city. My guardians would never leave all of their weapons and armor in the vault and I know for sure all 3 of my guardians would have at least been packing The Last Word.

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                            • Luke Smith - The flapping albatross around Bungies neck. I thought they'd have gagged him by now.....

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                            • You all have to realize that luke (although yes kinda seem like kinda like an ass). He is a game developer these guys aren't trained to do £ucking interviews or prepped they are probably more worried about If the code is gonna hold is this gonna work Most of these programmers, art designers, game designers, writers (well this one's debatable) aren't hired to do godamn PR, so yes maybe they need to hire someone else for PR not have someone who doesn't normally do them

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                              • While it [i]was[/i] a yes/no question, what people really want to know isn't "are we staying mute in the sequel" but rather "WHY are we staying mute in the sequel". Or even "consensus seems to be that the player base wants their guardians to have a voice in destiny, and it has been a recurring topic ever since it was cut in TDB. What is your reasoning for not implementing it, as you did in the original campaign?"

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                                • Edited by JzstNo: 7/28/2017 5:43:15 PM
                                  Wow luke Smith really has a arrogance about him. You can just answer like a normal person. Why bungie chooses for this guy to represent them is beyond me. If I acted like this at work I would be fired

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                                  • Edited by goldstarlestelle: 7/29/2017 6:23:32 AM
                                    Is it just me or does Luke Smith come across as a smug, arrogant guy with a superiority complex? Who also kind of throws his staff under the bus by making them say stupid things?. Both on camera and in text interviews.

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                                    • [quote][b]IGN user Ranondra asks: Will our characters remain mute through the sequel?[/b] Destiny 2 Project Director Luke Smith: Yep. [/quote] [i]AAAAGGGGHGGGHGGG[/i]

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