Played Dawnblade for a couple hours, have some first impressions I'd like to jot down, and some suggestions.
1) Winged Sun wants to incentivize combat while flying, but weapon accuracy while gliding (even when ADS) seems very poor. Probably should also give at least a small buff to accuracy while flying.
2) Due to #1, Heat Rises seems like a wasted perk slot because it's so hard to actually hit enemies in the air. I didn't notice a significant boost to my grenade/melee when I did manage to get a kill, which really makes me not want to fly around.
Outside the super, the spec just feels like a weaker version of Voidwalker. Weaker grenades since they can't be charged (this mechanic is really cool imo), wasted perk slot since I can't readily kill enemies while gliding. The super is really fun and feels great, but that and air dodge just don't seem strong enough to make this worth using compared to voidwalker right now.
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The super runs out too quick, there's no way it drains the same as poledancer and captain america, it's bullshit.