So I had extra time on my hands last night and I decided to try and find out if these three subclasses will come back. And indeed, they might be. So I decided to make a post explaining how I imagine them operating.
[b][i][u]Sunbreaker[/u][/i][/b]
Jumps: Same
Grenades:
Thermite,
Sunburst (Grenade that on contact with any object or enemy, will immediately ignite, spreading fire.)
Ignition Grenade (Throw a grenade [Like flashbang or incendiary] and after exploding, it'll leave behind a small pool of fire)
Super: Hammer of Sol (Create hammers used for 20 seconds)
Skill trees:
[b][u]Way of the Berserker[/u][/b]
1. Hammer of sol looses its ranged attack, in favor for close quarters power.
2. Melting Point: Melee that ignites a target, burning away their defenses.
3. Cauterize: Kills with your fire will refill your health (5 second cool down and refills a potion of your health by 35%)
4. Increased Sprint speed
[b][u]Way of the Veteran[/u][/b]
1. Hammer of sol becomes a long ranged super, but weak at close quarters.
2. Hammer of sol will track its targets (by 10%)
3. Stoke the forge: Melee kills will help recharge your next melee (not immediate regen)
4. Kills with your super will grant bonus speed. Stacks up to 3 times
[i][u][b]Nightstalker: [/b][/u][/i]
Jumps: Same
Grenades:
Voidwall grenade,
Voidsmoke (Disorients enemies for 6 seconds)
Trapping Grenade (Traps a singular enemy in place for 1 second, then explodes after a short duration)
Super: Shadowshot (Fire 4 void arrows in 15 seconds that tether to enemies, increasing damage to them)
Skill Trees:
[b][i]Way of the Assassin [/i][/b]
1. Lose 2 arrows, but the other 2 have increased range
2. Vanish in Smoke: Throw a smoke Bomb that cloaks you and your team (5 second duration)
3. Increased jump height when sprinting
4. Stalker: Crouching will turn you invisible after 1.7 seconds. (Invisibility lasts for 6 seconds, cool down is 10 seconds)
[i][b]Way of the Watchmen[/b][/i]
1. Lockdown: Grenade durations are increased
2. Void tethers will transfer all damage to enemies, but you lose time to shoot off tethers
3. Void punch: Punch an enemy with the void, leaving extra burn damage
4. Tethered kills will create more orbs of Light
[b][i][u]Stormcaller[/u][/i][/b]
Jumps: Same
Grenades:
Storm Grenade
Electric line Grenade (Arc energy shoots out in a straight line, leaving a deadly arc field in its wake)
Arc Bolt grenade
Super: StormTrance (shoot out lighting for 14 seconds, electrifying any enemy caught within your radius.)
Skill Trees:
[i][b]Way of the Electric Field[/b][/i]
1. All grenades last longer
2. Lighting discharge: Enemies killed by your melee will explode
3. Ionic Blink, but you will move slower
4. Enemies killed by stormtrance will explode
[i][b]Way of the Conductor [/b][/i]
1. Taking arc damage will help recharge your grenade
2. Melee kills help recharge grenades, grenades help recharge melees
3. Stormtrance's duration is reduced (to 9 seconds) but will be able to chain lighting to multiple enemies
4. When Grenade and melee are full, you regen health faster
Whew!!! That was a mouthful! I hope your enjoyed reading this. And if you disagree with them, please state why! Thanks and have a great summer!
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Didn't read[spoiler]nerf fusion rifles[/spoiler]