So I had extra time on my hands last night and I decided to try and find out if these three subclasses will come back. And indeed, they might be. So I decided to make a post explaining how I imagine them operating.
[b][i][u]Sunbreaker[/u][/i][/b]
Jumps: Same
Grenades:
Thermite,
Sunburst (Grenade that on contact with any object or enemy, will immediately ignite, spreading fire.)
Ignition Grenade (Throw a grenade [Like flashbang or incendiary] and after exploding, it'll leave behind a small pool of fire)
Super: Hammer of Sol (Create hammers used for 20 seconds)
Skill trees:
[b][u]Way of the Berserker[/u][/b]
1. Hammer of sol looses its ranged attack, in favor for close quarters power.
2. Melting Point: Melee that ignites a target, burning away their defenses.
3. Cauterize: Kills with your fire will refill your health (5 second cool down and refills a potion of your health by 35%)
4. Increased Sprint speed
[b][u]Way of the Veteran[/u][/b]
1. Hammer of sol becomes a long ranged super, but weak at close quarters.
2. Hammer of sol will track its targets (by 10%)
3. Stoke the forge: Melee kills will help recharge your next melee (not immediate regen)
4. Kills with your super will grant bonus speed. Stacks up to 3 times
[i][u][b]Nightstalker: [/b][/u][/i]
Jumps: Same
Grenades:
Voidwall grenade,
Voidsmoke (Disorients enemies for 6 seconds)
Trapping Grenade (Traps a singular enemy in place for 1 second, then explodes after a short duration)
Super: Shadowshot (Fire 4 void arrows in 15 seconds that tether to enemies, increasing damage to them)
Skill Trees:
[b][i]Way of the Assassin [/i][/b]
1. Lose 2 arrows, but the other 2 have increased range
2. Vanish in Smoke: Throw a smoke Bomb that cloaks you and your team (5 second duration)
3. Increased jump height when sprinting
4. Stalker: Crouching will turn you invisible after 1.7 seconds. (Invisibility lasts for 6 seconds, cool down is 10 seconds)
[i][b]Way of the Watchmen[/b][/i]
1. Lockdown: Grenade durations are increased
2. Void tethers will transfer all damage to enemies, but you lose time to shoot off tethers
3. Void punch: Punch an enemy with the void, leaving extra burn damage
4. Tethered kills will create more orbs of Light
[b][i][u]Stormcaller[/u][/i][/b]
Jumps: Same
Grenades:
Storm Grenade
Electric line Grenade (Arc energy shoots out in a straight line, leaving a deadly arc field in its wake)
Arc Bolt grenade
Super: StormTrance (shoot out lighting for 14 seconds, electrifying any enemy caught within your radius.)
Skill Trees:
[i][b]Way of the Electric Field[/b][/i]
1. All grenades last longer
2. Lighting discharge: Enemies killed by your melee will explode
3. Ionic Blink, but you will move slower
4. Enemies killed by stormtrance will explode
[i][b]Way of the Conductor [/b][/i]
1. Taking arc damage will help recharge your grenade
2. Melee kills help recharge grenades, grenades help recharge melees
3. Stormtrance's duration is reduced (to 9 seconds) but will be able to chain lighting to multiple enemies
4. When Grenade and melee are full, you regen health faster
Whew!!! That was a mouthful! I hope your enjoyed reading this. And if you disagree with them, please state why! Thanks and have a great summer!
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Okay, I LOVE the way Nightstalker is looking in this. Stalker is a bit weird to have changed to another subclass, but it also fits Nightstalker at the same time. Vanish in Smoke is probably gonna stay, regardless. Either way, if any of this stuff actually turns out to be in the final game, I'll be down to Nightstalker instead of Arcstrider for my main.
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They way they're going, I'm imagining Nightstalker as less of a support character. With the void arrows exploding for AoE damage.
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Okay. Just remember how powerful Sunbreaker is in the right hands. Now give that ability to every player for 20 seconds. Not a lot of time, but in D2, Power Ammo spawns every 20 seconds. I would say lower that to 14. I love Sunbreaker, but that would make it op as hell. Nightstalker. No complaints. Wombo Combo is gone so there that. Stormcaller. I expected more changes to the Super but I understand why you didn't. Maybe add an ability where it can shoot a ball of Arc energy as a skill tree.for their super instead of Tickle Fingers.
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Damn that was well thought out! I like it but I still think the stormcaller nades need to be better
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Goddamn that looks boring. But pretty much that's what we r gonna get
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I'm pretty sure they will have the same grenades they have now. Just revamped supers and tree perks.
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The ionic blink perk is only fair if it doesn't take off super energy like it does in d1
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Don't like them
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As I suggest for Bungie with Destiny 2 is focus making very fresh new classes are Warlock - Dawnblade, Hunter - Arcstrider, and Titan - ???; not reput the old classes like Gunslinger (Hunter) and Striker (Titan). If you guys want to but all classes from Destiny to Destiny 2, you should make the special adventures as return to the past to obtain the old classes as Hunter - Gunslinger, Bladedancer, and Nightstalker; Warlock - Voidwalker, Sunsinger, and Stormcaller; Titan - Striker, Defender, and Sunbreaker.
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Hate when people do this.[spoiler][b][i][u]NO[/u][/i][/b][/spoiler]
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Edited by autistic_lion22: 6/20/2017 1:49:17 AMIMO I would change the supers depending on the pathway you choose for the subclass, Hunters get a void lance if they chose way of the assassin, Warlocks get an electric whip if they chose way of the electric field, Titans get a solar battleaxe if they chose way of the berserker.
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So stormtrance is going to be overpowered again? Make it 10 seconds instead of 20 and it will be more balanced. Arcstrider is 12 seconds and needs to get very close. Why would you have a ranged super last 2x as long.
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That assuming they return
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Electric line? I mean that is same as arcbolt right now. ..
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So you want Sunbreakers to stay nerfed ?
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Didn't read[spoiler]nerf fusion rifles[/spoiler]
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as much as I loathe the very idea I to wouldn't be surprised if Sunbreaker was turned into a melee super like the bladedancer. where you use suncharge a bunch pounding things with the hammer instead of throwing massive grenade-like hammers. But I too very much hope this assumption is Wrong. please don't crap on sunbreaker any more bungie. I hardly use it as is.
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For Stormcaller none of this will happen. Stormcaller is about lightning and the ability to chain lightning to different targets.
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Sounds great, and I know this is fan made, but there's no invisibility in D2, and I don't think they're gonna give us much health regen stuff
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If Nightstalker comes back I hope it won't be the PVE crutch that it is now. I'd like to go into fights using other subclasses and not be shamed for it. I don't think it shouldn't come back, but I don't want to be dependent on the super for boss fights. Of course I wouldn't be using Arcstrider for boss fights but more for add control. The other path for Gunslinger looks like something I'd like to try on boss encounters though (precision damage generates orbs, does more damage and lasts longer).
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Edited by eternalazhrei: 6/19/2017 7:51:14 PMI'd hope that they would bring back the Sunspots Synergy over one of those two options. It made for a lot more damage on bosses and was quite effective when used properly. Not the BEST use for PVP, but if augmented correctly it would be a lot more useful. Also, the speed penalty to Ionic Blink is a TERRIFIC compromise. More maneuverability but staying the same speed is great.
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Sunbreaker will probably lose its multiple hammer ability and only allow a Thor like attack. Throw it and it comes back while doing damage to anything it contacts. Your berserker build will probably be a thing. Super to revolve around melee.
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Has it even been confirmed that they are coming back?
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How I imagine those 3... [spoiler]Locked behind another paywall[/spoiler]
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Soon the Fist of Havoc will reign terror in the Crucible.
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Here's my crazy theory: So the Shard is putting off tainted light right? It's polluting and corrupting the land around it. What if in some crazy way the ttk subclasses are affected by it and we get a twisted version of each subclass? The ttk classes aren't linked directly to the traveler so through "space magic " they could explain something along the lines of the corrupted light messing with them. It's kinda dumb. But it would allow them to use existing resources while also having an excuse to overhaul the subclasses.