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originally posted in:Destiny Fiction Producers
4/20/2017 8:34:11 PM
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This is cool. I created a campaign once but it wasn't nearly as detailed and in depth as this. I have quite a few ideas to offer, first of which is a talking, intelligent ogre named Arthur. There is a secretive group of evil necromancers that I creatively named the Deathlords. In an attempt to perfect an advanced mind control spell they performed experiments between a man named Arthur and an ogre they had held captive. One of the experiments went wrong, and the minds of the ogre and the man were switched. In a mad fit of rage, Arthur broke free in his newfound body and escaped with the mind control research, killing some of his captors along the way. The ogre in the human body, however, was powerless, and the Deathlords kill it so that Arthur would not be able to get his old body back. He now lives alone in the mountains, keeping away from civilization and guarding the Deathlords' mind control research. The connection to the campaign was that there would be an ogre sighting that the players could investigate to start a quest. They would then meet Arthur who asks them to kill the remaining Deathlords in their fortress in exchange for the mind control research. The players would then confront the Deathlords (there are 3 of them, each more powerful than the last) and loot the place. Then they would be awarded the research. After that, once during each long rest, a spell caster in the group could roll a d20 to decipher the research and, if a number above 15 is achieved, obtain a version of the mind control spell any spell caster could use. However, I took the liberty of limiting its use to once per session so it wasn't rediculously overpowered.
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  • Hey, I've been looking through my notes and I remember that I have an experiment gone wrong scenario as well. It's not mind control but it was about the creation of a black dragon. Do you think these two events could be used in the same place because after all, necromancers can live a very long time if they become Liches or Deathlords

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  • Yeah I think that would be cool. If this quest comes back to haunt players in the form of a dragon that would be a lot of fun and it can create even more story elements.

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  • That quest line is listed in the post already but I'll add yours on. Thought I'd run it by you to see if it was cool to link them together.

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  • I must have missed that part. Yeah if you think it would enhance the story then go for it

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  • That's a cool start to a campaign. Mind telling me more about the research facility itself?

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  • Not at all. I said "fortress" but I always imagined it as more of a small, forgotten castle deep in a forest or swamp because the Deathlords needed to keep their operations secret and there aren't that many of them to begin with. When I mapped it out for my campaign I had most parts of the upper building destroyed or falling apart, but as the players descended into the dungeons it became clear it was being lived in. You can add any kind of rooms or encounters if you want to make it longer, but I kept mine simple by beating two Deathlords that are mildly challenging (or not at all if you have the amount of lucky rolls my group did) on the way to the dungeons and then the players discover the huge lab deep underground. There's books, tubes, and bottles everywhere. The Deathlord leader was waiting and he summons a bunch of undead warriors to fight with him. I just went for the whole old, ominous, mysterious, death feel. Unfortunately life happened and my group never got anywhere close to finishing this campaign so I have a bunch of unused ideas just sitting at home. Should I deem any worthy, I will post them here.

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  • Much appreciated, I'll add this little snippet in the post to get the ideas flowing when I have free time

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