I currently play a really fun build using Sunsinger. I use Angel of Light and Push melee with Aspects and Felwinters Lie. I seem to do very well in my tier as most players are unfamilar/unprepared for this strategy. I don't have a super but seeing that it is an extention of my neutral game anyway I choose the boosts all game long. I use heavy gunplay and combined with stat boosts and unusual perks I seem to constantly have an edge.
6v6 is not surprising but I did very well in supremecy inferno and regular mode and tried elimination as well. Elimination is hit and miss as 2 games one person quit right away. I still played them out but got pinched often.
Is this something that would be foolish at a higher tier? Is special a must have for the Sunsinger? What build is the go to on the mountian top?
***Video Link***
Here is the best of the hand full of elimination games I played. I think they were just really bad but I want tips on how to improve this build. Its a full 10mins if you are interested.
https://youtu.be/74AXrX8RYFg
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I like to use sunbreakers, radiant will, and angel of light.
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Yeah your right. I used sunbreakers With touch of flame and viking funeral. For my super i chose radiant skin. The solar grenades do so much damage. Other players will run 🏃 through the grenades not knowing that they are OP
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I run Sunbreakers and Touch of Flame, as it stacks burn damage (only on Solar Grenades)[spoiler]Sunbreaker gauntlets have an intrinsic perk allowing for burn on contact.[/spoiler] Radiant skin for tanking sniper shots, and Solar wind for recovery and faster melee charge. Maximum recovery. -blam!- armor, just don't run into tripmine grenades. This build is perfect for controlling areas and pushing back rushing enemies. Quick recovery means 1v1 engagements are more likely to end in your favor. The Super is great in close quarters and most people will run from you, giving your m8's an opportunity to flank.