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originally posted in: Nerf Blink, it's still OP
2/24/2017 12:45:01 AM
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How would you feel if we reduced the HUD penalty time and completely removed the Recovery penalty? https://www.bungie.net/en/News/Article/45688/7_This-Week-at-Bungie--02232016
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  • Edited by Soul_Eater_42: 2/24/2017 5:00:06 PM
    It's still useless. That cooldown time is the real issue with it. If they can't remove or reduce the cooldown, and make weapons only ready when you land on the ground, then they could at least move Blink to a different spot on the skill tree, replacing it with Balanced Glide/Triple Jump, and making Blink an evade ability that could be used on the ground, or while airborne. Either way would be fine. And that Astrocyte Verse Exotic needs a complete redesign because it literally does nothing. Maybe it could give Vortex Grenade a second charge, and grant it either a longer duration, or a large radius. If that's not possible, then turn the Astrocyte Verse helmet into a legendary helmet that can be obtained from a Strike chest, or the Archon's Forge.

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  • I wouldn't mind if you added the same debuff to shade step and twilight garrison.

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  • Edited by Final: 2/26/2017 8:35:43 PM
    Adding it to shadestep is a good idea...unless wearing graviton. They should do the same with astrocyte verse. Twilight...if doesn't really teleport you per say so I can't imagine it affecting that logically.

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  • Stop.... Ffs you guys love trolling

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  • I would love to see it evade like shade step. Not immunity frames of any kind but tracking rockets skips and axion lose there target. To match shade step. Also seems lile a fair trade for no hud and makes sense in a way

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  • The changes will probably end up removing everyone's HUD permanently and they'll still ship it.

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  • Lol

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  • Thats a great start, how bout you remove all unnecessary nerfs to my favorite jump

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  • Sounds good for PvP. I am still puzzled about the no hub for Pve. + if you take out the recovery penalty, make sure you don't break astrocyte verse (or maybe change it's perk? It would be nicer to have it grant +1 recovery and +1 agility standard. or temporary boost to grenade and melee recharge on blink?)

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  • Sounds good, but does the HUD thing have to apply to PVE? Side note is been funny watching hunter blink and look like they forgot why they did it in the first place lol.

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  • I'd feel like it still isn't enough. There should be no punishment at all in losing ur HUD when using this ability. Blink is the only highly manoeuvrable perk a lock has and it's only available on void. There are no exotics that add to movement either. Hunters have blink on BD-shade step as a perk and shade step as an exotic. Titans have the exotic twighlight Garrison that can be placed on all 3 classes. I loved blink on my lock but obviously don't use it now cus you've basically destroyed it. And losing the recovery time on a perk that makes you HUD blind-just means ur gonna be blind for a longer period of time if used in succession. Just please remove the loss to HUD-no one asked for it n no one wants it. Also I assume you'll be changing the perks to the lock exotic helmet (yet another awesome looking pointless exotic) I forget it's name-due to you now removing recovery time? Let me guess-wearing this helmet now ensures no loss to HUD when blinking?? (Insert slow clap here).

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  • How would you feel if i give you a very tasty burger and take it back again?!? Why you ever broken up a finish game ?!?

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  • Buff the Hunters' agility across the board. Hunters are supposed to be the most agile and right now Warlocks can acquire equal agility to Hunters. Then I'd say you've done something good.

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  • Oh my god, COZMO THANK YOU! HAVE MY BABIES!!!

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  • Don't. Just please, don't.

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  • Bring back the weapon handling to year 1

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  • Yes

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  • how about we remove the extreme damage falloff to handcannons in pve?

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  • Edited by MerlijnVerhorst: 2/25/2017 11:50:35 AM
    That would be great! I get the pvp (patch)change to Hc's and suport it. But it totally screwd up handcannons in pve! Like the dmg buff on shotties in pve. Do the same for handcannons in pve! The number of posts I have see on how handcannons in pve are useless now is stagering! And I fully agree! Handcannons in pve might just aswell be removed from the game now. They can't compeed against any other gun type anymore.

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  • yep, but i dont see anyone talking about it and its driving me nuts.

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  • Be a badass, maybe a widespread ability/movement buff across all classes would solve pve issues while returning pace to pvp

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  • I barely see ppl use blink, dont think this small change will make it a more viable choice.

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  • What data did they have to make them nerf it in the 1st place!?!? Your game is not a linear 1st person shooter. Movements like blink/shadestep require 3 dimensional thinking. Just because it annoyed one of your devs, it's still no reason to nerf it. It's pretty much like the tripmine/throwing knife nerfs, pointless & no basis for even making the changes. I personally think one of your devs has a personal vendetta against hunters.

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  • REMOVE THE HUD PENALITY AND BUFF IT MAKING IT GOOD AND USABLE LIKE IN Y1! OMG why has Hamrick these stupid ideas? Pls stop him!

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  • I can agree with removing the recovery nerf and the hud nerf, but then it's fine after that.

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