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#feedback

Edited by Myst: 1/18/2017 7:32:50 PM
133
37
Myst

This Meta is Destroying Destiny PvP

Do you think it needs to be changed?

671

Do you think it is good where it stands?

111

Other (Please explain)

82

-Edit (Disclaimer) This is coming from a top 500 player on leaderboards Hello there, this is going to be pretty much a rant about the current Crucible meta. Firstly my name is Myst, I'd like to say that I'm a pretty decent PvP player, specifically Trials. You see, I've been a Sniper main since day 1, and combined with the sniper patch they put up a few months ago, and the current high caliber pulse rifle (clever dragon especially) meta they pretty much make them useless outside of 3v3. Even in 3v3 however, they are suffering as a whole, but not as bad due to the slower gameplay feel. What do I think they should do? I think they should give higher rate of fire pulses a large range drop off. For instance, weapon types like Hopscotch Pilgrim with have a great range for damage, as well as stability. But the lower rate of fire like Clever Dragon, will have a range drop off lets say after medium range. This way atleast other types of pulse rifles will be used. For high caliber rounds? I'd say just take it off of high rate of fire pulses. That perk combined with high rate of fire pulses right now is destroying the meta, as I'm sure you all know. Next I'd like to talk about shotguns. You know, the whole thing that started "what's a primary". Ever since they reintroduced matador in year 3, shotguns have been roughly 75% of the crucibles secondary weapon kills according to facts. (This is all shotguns, if you can find out matador specifically I'd love to know) The numbers themselves should be a huge indicator for Bungie to find out to balance them in some way. I'm not sure how they could do it, besides maybe reducing base range of higher impact shotguns, or maybe widening the spread. Snipers, are they OP? Depends who you ask. In the right hands, a sniper can be VERY useful, but for the general community they are pretty bad in their current state. I have around 22,000 sniper kills in PvP as I'm typing this, and in my opinion I think they should stay the same as is, if the above standards are met. Meaning if they balance shotguns, pulses, and high caliber rounds, I think snipers will once again be viable in more situations in their current state. Stormcaller Melee/Juggernaut Shields. How infuriating is it to play against 3 people on the opposing team using such an annoying strategy? In my eyes, you'll see me rage a bit. Combined with Clever Dragon and Matador, it makes me say toxic things that I regret saying later a lot of the time. I think the Stormcaller melee perk that grants extra range should be reduced. That way the other options will be viable, and the melee will no longer be known as the "thunder snipe". Next we have Juggernaut. This perk is so incredibly annoying, to the point where I can't explain all of the rage it makes players feel. Either lower the time the shield is up, or reduce the damage the shield can take. Lastly I'd like to talk about the current state of the game compared to before, like year 1. I can confidently say that majority of players that have stuck with the game since year 1, have preferred year 1 over the following years. I'm sure a lot of it is the game is running stale, (which I understand) but mixed in with some PvP aspects as well. What are some of the issues now in PvP? Auto rifles are bad overall in PvP. Scouts are good on some maps, but get outclassed by pulses. Hand Cannon's are great if you get the right roll, but the whole "phantom bullet" thing just doesn't make any sense. Sidearms are actually not that bad, but again get outclassed by shotguns. Fusion Rifles... I actually like them and they are really good if you know how to use them, but once again, get outclassed by shotguns. Pulses, Shotguns, and Snipers are up above, of course. If you've made it this far, thank you very much for taking the time out of your day to read this. Best Regards, Myst

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  • 1. The last balance patch just BALANCED sniper rifles. The increased flinch just made primary weapons a threat that snipers---for the first time in over a year----actually have to respect. 2. Jugg-shields are slightly OP....but its impact on the game is heavily magnified by the fact that all the game's primary weapons are UP. Try some of the sniper shenanigans that people have gotten away with forever in Destiny in a game like Titanfall (2)? You'll never survive it. 3. Thunderstrike is not OP. Just like FIREBOLTS were not Op. This game---to the degree that it is balanced----is balanced like a game of Rock, Paper, and Scissors. If you stubbornly keep trying to beat Rock with a Scissors...you're going to think that Rock is OP, then the fact is that you're just using poor strategy. "Balance" Thunderstrike and you will wind up BREAKING the one Warlock subclass that is still decent to play in PVE. You'll also break the class because you'll leave them HELPLESS against the the speed and augmented durability of Titans...and speed and augmented mobility (Blink, Shadestep, Bones of Eao) of Hunters. TLDR: To both you---and Datto (who was whining about tracking grenades)----just because something is ANNOYING or because it frustrates your preferred playstyle doesn't mean its overpowered. ...and you Trials players need to stop this shit. Half of this game has been broken----or rendered unusuable----because you guys keep trying to angle for every possible competitive edge. ..and apparently don't seem to care what impact it has on the rest of the game.

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