JavaScript is required to use Bungie.net

Forums

11/27/2016 12:38:30 AM
10
2
Jus
Jus

To be honest dude, this is a really specific and hard example to prove juggernaut is OP(which I agree it is but that's neither here or there) I'd like to bring up the fact your last word was shooting marsh mellows at him
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The part where juggernaut activated was right before the snipe, not during the Last Word shots. I'm fine with the way The Last Word is now and my hits only really missed because Twilight Garrison caused the guy to bounce off of the truck in a really unpredictable way. I mostly blame juggernaut for activating too early. There's no reason it should activate just 1 second after sprinting. I'm sure people would complain if blink and shadestep only had a1 second cool down, I don't see why juggernaut gets some special treatment.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    I see what you're saying and I agree, they do need to look at shadestep, why it has immunity frames I'll never know.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I never said shadestep needed looking at. It's annoying, but not OP. Juggernaut [b]is[/b] OP. I played in a private match against my brother, who is about as good as I am at the game, and I told him I'd try using juggernaut and a shotgun only to kill him. It was ridiculous how many kills I got that I knew I didn't deserve. Shadestep and blink were given cool downs because they were potentially game breaking if you spammed them. Right now, juggernaut is the game breaking perk since it has no cool down and it activates too soon. Bungie only leaves it alone because the k/d of the players who use juggernaut is lower than the k/d of the players who use shoulder charge. What they don't seem to understand is that better players usually use shoulder charge, so it makes sense why shoulder charge users have a higher k/d than those who use juggernaut. But that doesn't change the fact that juggernaut is broken and needs to be nerfed. I'm only asking for them to revert the buff they recently gave it and have the activation time increase to 2 seconds. It would still activate faster than shoulder charge, but so many people are over reacting to this post saying I'm "a crucibaby who is ruining the game."

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    I do agree, don't get me wrong I think juggernaut should be changed, but at the same time I'm also making the point of shadestep having immunity frames, which I'm [b]not[/b] okay with.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm pretty sure it doesn't, it just has some weird frames where melees sometimes don't connect with them and grenades lose their tracking. I agree they need to fix that since so many people use it as a crutch, but other than that it's fine.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    I've definitely seen immunity frames in there, now I've said you'll notice

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Ness: 11/27/2016 1:47:51 AM
    I'll have to check it out some time and test it, but I'm pretty sure they don't get immunity frames. If they did, nobody would die mid shad step or take damage while they shadestep through a spike or Vortex grenade. They do get frames where there is no aim assist for them though, and that's a problem.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    It's very hard to test, it appears like it only happens for a few shots, but can be enough to turn the gunfight, especially a one v one with shotguns.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If it does exist, then yeah, that should be changed. As long as it works as intended, then I don't care what they do to it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    I agree.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon