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#Halo

4/9/2011 1:52:46 AM
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"Think Twice" Map feedback thread (now available)

[quote][b]Updated [url=http://www.bungie.net/Forums/posts.aspx?postID=58880594&postRepeater1-p=1#58880616]Thread Disclaimer[/url] below[/b][/quote] Download[url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16952073&player=A%203%20Legged%20Goat][b] "Think Twice"[/b][/url] [url=http://www.youtube.com/watch?v=wRuXUdYk6TA]Think Twice gameplay montage[/url] by riftegifle -[url=http://carnage.bungie.org/haloforum/halo.forum.pl?read=1067705]Halo.Bungie.Org post[/url] -[url=http://www.reachingperfection.com/2011/04/think-twice.html]ReachingPerfection Post[/url] -[url=http://www.forgehub.com/forum/reach-competitive-maps/124573-think-twice.html]Forgehub Thread[/url] -[url=http://halocharts.com/grouppages.php?group_id=4984&page=Think%20Twice]HaloCharts Satryros thread[/url] (public page) [quote][b]Screenshots[/b] [url=http://farm6.static.flickr.com/5228/5653850654_8dfd427242_b.jpg]Red Base[/url] [url=http://farm6.static.flickr.com/5304/5653850826_91fb64ae16_b.jpg]Blue Base[/url] [url=http://farm6.static.flickr.com/5150/5653279813_62b8a4d060_b.jpg]Green Room[/url] [url=http://farm6.static.flickr.com/5222/5653279655_cb9996118a_b.jpg]Gold Room[/url] [url=http://farm6.static.flickr.com/5146/5653279717_50d3b6f206_b.jpg]Top Center[/url] [url=http://farm6.static.flickr.com/5230/5653279511_0852e4fb92_b.jpg]Bottom Center[/url] [url=http://farm6.static.flickr.com/5063/5653427773_6054e6fdc8_b.jpg]Top and Bottom Levels[/url] [/quote] The Think Twice Public Beta has concluded. On behalf of the four of us, we thank all of you who participated in testing and posted feedback in this thread. Your comments helped the map nearly reach perfection. Our refined and polished design is now available for all to download and share. However, a map is never finished, so this thread will continue to serve as the feedback thread for Think Twice. Thanks again for all of your support. To view the list of changes from Beta to now, as well as new videos, please see [url=http://www.bungie.net/Forums/posts.aspx?postID=58880594&postRepeater1-p=28#59369861]this post[/url]. [url=http://www.youtube.com/watch?v=CL-S3S2aXW8]Final Version Youtube Walkthrough[/url] >[url=http://www.bungie.net/News/content.aspx?type=news&cid=31214]Public Beta on Comm Chatter[/url] (thanks for your support Urk!) >[url=http://www.youtube.com/watch?v=FJvNTnWPvlc]Beta Gameplay[/url] on youtube [i]Think Twice[/i] is a simple, yet innovative competitive multiplayer map created by Sven Nietzsche, GodlyPerfection, Jonzorz 124, and myself. The public beta ran from April 11th 2011 to April 23rd 2011. We received constructive and profound feedback from many of the testers, which was invaluable in fine-tuning the map. We humbly thank all of the participants. Your comments have refined the map and made it much better. [b]Beta Action-Shots[/b] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16392256&player=Sven Nietzsche]Battle for the Green Room[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16392252&player=Sven Nietzsche]Whoever wins gets the Healthpack![/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16392287&player=Sven Nietzsche] I guess I lose...[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16392312&player=Sven Nietzsche] Obi! I told you not to feed the Dinos!![/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16392311&player=Sven Nietzsche]Soo Much Awsome![/url] [quote][/quote] [Edited on 04.27.2011 8:04 AM PDT]
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  • [quote][b]Posted by:[/b] Godly_Perfection [quote][b]Posted by:[/b] zapzap09 [quote][b]Posted by:[/b] Jonzorz_124 [quote][b]Posted by:[/b] xCorruptedCx This map is meh, its too generic.[/quote] Too generic, meaning what. The design, the pathes, what exactly is too generic. Descriptive feedback is useful. Feedback this vague leaves us with nothing to work with.[/quote] I disagree. In my opinion, there is nothing generic about Think Twice. I absolutely love everything, from the long lines of sight, to the cleanly designed, yet intricate inner hallways, to the many trick jumps or techniques used to maneuver around. I especially love the new redesigned Hammer room! You get a nice view of Forge World. ;3[/quote] Thanks for the support ZapZap... hope you had a wonderful birthday. For those talking about how we go through Alpha, Beta, and official release phases, here is the final thing I'm gonna say about it. We take our design seriously. Alpha testing is all about getting our internal testing in to ensure that everything is working at a functional level. Once it is functioning we release a public beta to get a general consensus on how the map plays. We pay close attention to every little thing that people say about the map. This phase is to ensure that you guys get your say on the map and help us tweak it for all of you. It is our way of combining our vision with your needs and finding a happy medium between the two. As for the release date, it has a date because we are not done with it. This release date gives us a deadline that motivates us to get our map completed and fully tested. It also lets people know when they can see the full changes after all of their feedback was taken. Like I said, we are not done with it yet. Just this morning we worked on the killzones and changed the bottom center to be a bowl as well as reworked the hill placement of KOTH. Also hype is a big part of marketing and advertising. I take my level design seriously because I want a career doing this for Bungie. By doing this I am able to prepare myself for meeting deadlines and learning to be able to take criticism easier. Hearing that people don't enjoy your map isn't a very good feeling so this is a way for us to learn to take criticism well and try not to be stuck in our ways and learn to be flexible when it comes to making changes to improve it for our consumers. All that we are really looking at doing is providing the BEST possible product that we can give you. If you are not interested in the product then that is fine. It is impossible to please everyone, but we can and do improve the product for those that do enjoy it. If you think we are doing this for strictly popularity, then you are wrong sirs. Don't get me wrong, popularity is a side benefit that allows us to build our reputation and use that reputation in our advertising for future products. But popularity is not the reason we do things the way we do. We do this because we enjoy it and we want to give the community something that they can enjoy in customs and maybe one day in matchmaking. If you don't enjoy this, then we hope that you enjoy our past products or will enjoy our future products. We build for you guys, cuz we know how much fun playing a game like Halo can be and we want to make that experience better for you. I know that sounds corny, but it is the truth. Love you guys. ;)[/quote] <3

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