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#feedback

Edited by bananachops: 9/17/2016 12:59:49 PM
43

I'd like to see a more immersive patrol

I understand that the likelihood of patrol seeing a complete overhaul is slim to none, so this is directed more towards future installments. As it stands, there is no real reason to do patrol other than finishing quests/bounties. Need planetary material? Buy it for marks. Need reputation? Heroic strike playlist. Want to find rare and useful loot? Heroic strike playlist. I'd like to see patrol become it's own living game mode, in the sense that public events coincide with one another. For example: there could be a vanguard encampment on Earth with friendly AI in it. The encampment would routinely be attacked by fallen, who could either be repelled or could take it. If the zone is lost, the fallen control it, and the next event is to rally and take it back. If the zone is defended, the next event is to counter-attack, pushing into fallen territory and making a foward camp to a fallen stronghold. If that fails you fall back to the encampment and repeat from the beginning, but if it succeeds you prepare to assault the fortress. Now this could be like a multistage assault, with different groups having different jobs. For example, one group takes down a shield generator while another takes out anti-aircraft guns, and a third punches right up the gut (the groups being led by AI, so people know what to do). Once inside, all groups converge to fight a boss in a darkness zone, (to promote teamwork) and defeating said boss could result in either loot specific to that event, or just high end legendary/exotic stuff. Regardless of victory or defeat, the event starts over from the beginning, so everyone has an opportunity to beat it. This could be implemented to any planet, just switch the enemies up and tweak the events a bit. For example the moon would be just constant defense while another group defeats the wizard orchestrating the attack deep within the moon. Couple this in tandem with what you can already do in patrol, and I think that'd make people more inclined to play pve, since the only rewarding aspect is one raid. Although this is highly unlikely, since bungie already has a vision for their upcoming games, I just thought it be cool to share how I thought patrol could actually feel like you're doing something worth while, instead of killing the same 4 enemies that spawn from a cave. I'd also like to hear other ideas on how to improve pve play, within reason. We know a pve game mode with exploration akin to Skyrim is out if the realm of possibilities. Tldr: dynamic events in patrol that play off each other that offers rewarding loot. Defend/Advance/Assault.

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  • Dude, honestly the game should just be one big patrol mode with seamless transitions into a mission or strike or raid. One big open world. They also need outposts on each planet with vendors that sell planet specific gear. Mars would have cabal themed weaponry, Venus would have vex themed weaponry. The moon would have give themed weaponry. Reef obviously has fallen and awoken weaponry. And each outpost should have daily QUESTS (not bounties). I'm talking like witcher 3/skyrim styled murder mystery quests. And I'm cool with public events, but there need to be like world events that have the chance to drop something awesome. Idk what it could be, possibly like pieces to a legit exotic weapon that is specific to the planet. But each planet needs random world events like a complete invasion with an unbelievably hard boss that you can attempt to kill, or simply surpass. And instead of loading into missions, you just go to the mission and can choose to run the mission or abort and continue with patrol. Kind of like how the division does it. Seamlessly.

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