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Destiny

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Edited by Squall Knight: 8/21/2016 1:01:31 AM
10

Destiny Class Changes

I will overview some changes for some of the classes I think need them. [u]Titan[/u] [i] Striker[/i] -Increase the time to proc shoulder charge -Slightly extend titan armor buff until after super Reasons: This will prevent any shoulder charge abuse, without nerfing the ability itself. It will make it more difficult to spam on the frontlines by simply running for a small period of time. Fist of Havoc is also one of the only supers that forces you into a vulnerable state immediately after you have activated it. [i]Defender[/i] -Ward of dawn has a delayed deactivation when destroyed by a super [i] Sunbreaker[/i] -Melting Point has reduced melee cooldown -Increase the speed of hammers -Increase speed movement bonus given by [i]Fleet fire[/i] -Grenade and melee kills while [i]Simmering flames[/i] is active triggers explosions. -Change the Fire Keeper Upgrade (You gain an overshield whenever running through. Give it a cool down after it goes down, so it cannot be used immediately again.) [u]Hunter[/u] [i]Nightstalker[/i] -Blood Bond also triggers when killing a target with the arrow -Black Hole prevents teathered targets from moving [u] Warlock[/u] [i]Sunsinger[/i] -Enemies within radius burn (Song of Flame) -Increase knock back of Solar wind All skills that spawn orbs for teammates should also have a stat boost. [spoiler]I personally think any skill that only benefits your teammates should award players.[/spoiler] Thank you. Weapon type buffs and balances https://www.bungie.net/en/Forum/Post/209928585/0/0 Grenades https://www.bungie.net/en/Forum/Post/210211933/0/0

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  • Edited by Playah 0: 8/25/2016 9:21:04 PM
    I'm fine with everything except the fist of havoc change since it is unstoppable and kills everyone close to it. It is the players fault if they didn't target the center of the enemies. And the nightstalker changes. They are cancer.

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    I'm on board with everything except the the tethered target unable to move thing. That would be way too OP

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    • I'm usually a Nightstalker and Black Hole would be broken at that point. Not being able to move is pretty substantial. I'd say have it instead decrease agility on top of what it already does. The problem with Nightstalker lies in the grenade diversity. They need another kind of grenade that will allow them to try different playstyles, like a Suppressor or Axion Bolt, which are great grenades that would have great synergy with the rest of the class. Shoulder Charge just needs to cost a melee. It prevents it from being overused and means you have to dedicate your stats to strength and give up consistent lightning grenades or Fist of Panics. Sunsinger just needs a couple of different perks that'll be more gimmicky but at the same time effective. Just needs to not be firebolts.

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    • I definitely agree with the knockback increase on Solar wind. Its borderline broke right now.

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    • Double the amount of fleet fire stacks and make go on strike a per meant perk. We'll still go fast

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      • If you fail to kill every enemy in the immediate vicinity with your Fist of Havoc, then you probably deserve to get shot down afterward. Some Supers have ZERO bonus armor. Smash. Kill. Live. Easy.

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        • I like the Titan ones!

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        • No thanks

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        • So the only nerf you suggested is to a class the sandbox team currently regards as underperforming, to the ability with the lowest success rate in its column? Come on, Friend. Don't cater to whiners.

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          • I some of those ideas are like the list I've made a while ago.

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