With the content included or not included in games today, are the prices of today's games justified?
I believe that depending on what content the game includes the price should be lower than the typical $59.99 US or whatever it is in other countries. Because they are such an easy example. Look at FPS games. FPS games that only feature a Campaign or only feature Multiplayer must meet certain requirements before the developer is allowed to charge full price for the game. If it only features a campaign, that campaign had better be atleast 12-15 hours in length on average on the easiest difficulty. Anything less isn't worth $60.
Same with a FPS that is only Multiplayer. If you don't have a minimum of atleast 15 maps and feature some form of FFA, TDM, CTF, KoTH, Dom, Demo, S&D, etc. You know the typical FPS game modes, you don't get to charge $60.
Opinions? Ideas? Thoughts?
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I hate the checklist mentality that people get when it comes to games. It pressures the developers into making content that they might not want to make, for better or for worse. By saying that "if you don't have a minimum of 15 maps, then your game isn't worth the money," you're essentially telling the developers what product to make. Let the devs make what they want ffs.