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#feedback

Edited by GeorgetheWarlock: 6/20/2016 2:34:02 PM
19

Is reforging really that bad?

Title says it all. I still don't see how having reforging would break the game. You can't have OP primaries because A: vendors are selling primaries with god roles and B: Nobody says "The only reason why he killed me was because his hawk saw had full auto while mine had perfect balance. Bungie please nerf?" Does that make any sense? NO! The only thing that would be the same are the special weapons but wait....EVERYONE already have god role special weapons. You get one of the best shotguns and snipers from a quest, the best fusion rifle from a vendor, and the best sidearm from anywhere. If anything, not having reforge breaks the game. Hundreds of fire-teams farming an omnigul strike for a god role grasp. Is that what we become? We should be on adventures getting loot not farming the same strike over and over just to get the thing you want and get disappointed because it has a bad role. Farming strikes is just another version of reforging. What I think would be great is another version of reforging with more of a price. This is how it would work: Lets say you have a long bow and you want it with explosive rounds and firefly. You just so happen to have another sniper with those perks but you don't want it. What you would be able to do is kind of like infusion, you pick what perks you want to transfer from the bad sniper and you chose what sniper you want to put the perks on. This only works for the same type of weapon with the same rarity and their light levels must be close (If the longbow was 335 and the bad sniper was 300, you would have to upgrade the bad sniper to level 330 or higher.) The more perks you transfer, the more expensive it becomes and you can only do this once meaning that the longbow can no longer receive perks from another sniper nor can it provide those perks. Any thoughts or ideas? -George

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  • I had an idea like this a long while back but different in the way. My idea was all guns should have the potential to become legendarys, or basics. The way it worked was like this. Let say I'm after a gun with triple tap, rifled barrel, and firefly, I get a scout rifle. I like it's stats (let's say badger ccl) but it has none of those perks. So I take it to banshee and he actually does some gun smithing. Lol. He breaks the gun down and strips off all of its perks. Rendering it in to a basic badger ccl. (Grey) Now let's say I find a gun that has firefly and triple tap, I take that gun to banshee, and he says "I can insert only 1 of those perks into your badger" but it will destroy this gun I'm taking the perks from, are you sure you want to do this? I say yes and he destroys the old gun and upgrades my badger with firefly (making it common, green) Down the road I find a gun with rifle barrel and the process above starts again upgrading my badger (to a blue rare). And finally I get a triple tap gun that upgrades my badger to a legendary. That's obviously a simplify process, as there's still sights and 2 other selectable perks to add but the point is, you can painstaking make the gun you want over a course of time, it might take up to 3 weeks even. Depending on whether or not it costs marks per upgrade and you found a gun with perks you want. I don't think getting the weapons with perks to break down would be overly hard. Also a mechanic could be in place where perks may only be taken from legendarys, that way your not sacrificing a weapon you never had any intent on keeping anyway.

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