[b]Iron Fang - Exotic Hand Cannon (Primary Slot)[/b]
[i]"A ceremonial weapon forged to honour the Iron Lords. Optimized for close range engagements."[/i]
[b]Appearance:[/b] Uses the handle and cylinder of The Last Word but uses the barrel and muzzle of Boolean Gemini. Main colour is gold with grey and Iron Banner green highlights. Has an engraving of two wolves along the side. When fired, a faint wolf growl can be heard.
[b]Stats[/b]
Rate of Fire: 32
Impact: 89
Range: 41
Stability: 50
Reload: 52
Magazine: 10
Inventory: 70
Aim Assist: 66
[b]Perks[/b]
Column 1: Kinetic Damage/Wolf Fang
Column 2: (Field Choke) or (Accurized Ballistics) or (Aggressive Ballistics)
Column 3: Outlaw
Column 4: (Rifled Barrel) or (Explosive Rounds) or (Speed Reload)
Column 5: Triple Tap
[b]Wolf Fang (Exotic Perk) -[/b] Kills with this weapon gives you and nearby allies +2 recovery for 10 seconds and immediately regenerates a small amount of health.
English
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So, wouldn't that exotic perk be a mix of Red Death's and Lord of Wolves? You might want to change that a bit, it would be weird if there were two wolf exotics that gave + recovery to nearby allies on kill. However, an idea that I like would to take away it's exotic status & and the health on kill, and make it a Lord of Iron legendary exclusive that was a hand cannon that had the + recovery (Not as much as Lord of Wolves). The faint howl would make sense then, and they could put it in a new strike or something like that.