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originally posted in:Phoxphire
Edited by Phoxphire: 6/11/2016 4:57:13 AM
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Massive Breakdown of Recommended House of Judgement/Prison of Elders Weapons and Their Corresponding God Rolls Part 1

These are the generally assumed best and highest suggested of the weapons you can receive from Variks for Challenge of Elders activities. [b]Scout Rifles[/b] High-Impact Hand of Judgement - Available from the House of Judgement Reputation Packages. Pros - High Range. Above average Aim Assist. Cons - Very low Stability. Average Reload Speed. Average Mag Size. Time-to-Kill: 0.80s (3 crit shots) Rate of Fire: 27 Impact: 61 (73 damage per crit shot, 49 per body shot) Range: 76 Stability: 24 Reload Speed: 62 Mag Size: 15 Aim Assist: 50 Recommended Perks: Column 1 - Red Dot-OAS, Red Dot-ORES, Red Dot-ORS1, TrueSight IS Column 2 - Hand-Laid Stock, Perfect Balance, Injection Mold, Braced Frame, Smallbore Column 3 - Explosive Rounds/High Caliber Rounds, Lightweight, Snapshot Column 4 - Zen Moment/Hidden Hand, Crowd Control, Third Eye, Eye of the Storm, Life Support, Firefly, Triple Tap, Icarus, Outlaw One of the most elusive weapons in the game, but once you have one drop, it's very easy to get a great roll out of it. Any of the sights in the second node of the first column are usable, and although I personally like the reticles on the ORS1 and ORES, the OAS has a great view and adds Aim Assist. TrueSight is a little cluttered for me, but also adds Aim Assist and works great at close range, so it's a decent trade-off. In the second column, you really, really want Hand-laid Stock. It gives a great boost to Stability, which this gun sorely needs, at the cost of Range, which this gun has in spades. You can do alright with Perfect Balance or Injection Mold, but I would only recommend Braced Frame if you have a perk like Triple Tap or Outlaw in the last column. In column 3, none of the choices are amazing, but HCR and Explosive Rounds will both help you with flinching the enemy, and that's always a great advantage to have. In the last column we have an absolute plethora of options, but I think the top ones here are going to be Zen Moment, to help again with Stability, or Hidden Hand, for the obvious boost to AA. Third Eye is also nice, and Crown Control can make it into a 2 crit 1 body kill. All the other perks listed are also useful, so don't be upset if you get any of them. Pulse Rifles Low-Impact Aegis of the Reef - Available from the House of Judgement Reputation Packages. Pros - High Stability and Reload Speed. Above average Aim Assist. Cons - Below average Range. Very low Mag Size. Time-to-Kill: 0.83s (2.66 bursts bursts. 8 crits) Rate of Fire: 73 Impact: 7 (25 damage per crit shot, 17 damage per body shot) Range: 33 Stability: 68 Reload Speed: 78 Mag Size: 24 Aim Assist: 65 Recommended Perks: Column 1 - Red Dot-OAS/SureShot IS, Red Dot-ORES Column 2 - Perfect Balance, Hammer Forged, Send It Column 3 - High Caliber Rounds, Full Auto Column 4 - Rangefinder/Hidden Hand, Counterbalance, Headseeker, Third Eye, Life Support, Glass Half Full, Unflinching Another relatively rare gun that almost always comes with a decent roll, the Aegis of the Reef is a Pulse Rifle from the Hawksaw/PDX-45 archetype. It boosts the highest base Range stat of the three, while still maintaining good Stability and Aim Assist. Red Dot-OAS and SureShot both boost Aim Assist, and I'm just personally a fan of the ORES scope, so those are my recommendations for column 1. In column 2, I really recommend Perfect Balance, because without it you won't have many other good options to decrease the vertical recoil, at least without incurring a penalty to Range. In column 3, I'm a huge fan of how useful HCR rounds are, but I know a ton of people like to use Full Auto. In the last column there are a lot of good options, but the two that stand out to me the most are Hidden Hand and Rangefinder. Counterbalance will make the recoil all vertical, Headseeker makes the gun more forgiving, and the other perks are decent enough to be passable. [b]Auto Rifles[/b] Low-Impact Soulstealer's Claw - Available from House of Judgment Reputation Packages. Pros - High Mag Size and Aim Assist. Cons - Average Range and Reload Speed. Below average Stability. Time-to-Kill: 0.80s (12 crit shots and 1 body shot,) Rate of Fire: 100 Impact: 2 (16 damage per crit shot, 13 per body shot) Range: 24 Stability: 37 Reload Speed: 66 Mag Size: 66 Aim Assist: 80 Recommended Perks: Column 1 - Red Dot-OAS, Red Dot-ORES Column 2 - Perfect Balance, Smallbore, Hand-laid Stock Column 3 - Lightweight, Single Point Sling, Quickdraw, Snapshot Column 4 - Counterbalance, Persistence, Rangefinder, Hidden Hand Perhaps the most sought after of the HoJ rank-up packages, Soulstealer's Claw is the same highly competitive archetype as ARs like DoP and Arminius. Unfortunately, it can't roll with Braced Frame, but the combination of Perfect Balance and Counterbalance is a decent substitute. In return, you're awarded with a higher base Range than either of the other two, and a higher Aim Assist value than DoP. For the sights, the only two options I would choose are Red Dot-OAS or the ORES, but those recommendations are more based on preference than anything else. Column 3's perk do not matter, so be happy with whatever you get. If you can't get Perfect Balance, Smallbore is a passable replacement, but the vertical recoil when combined with Counterbalance will be something to look out for. Hand-laid Stock can also go into the second column, which will give you the Stability of Braced Frame, at the cost of your extra Range. If you don't get Counterbalance, it's not going to be a God Roll, but Persistence can help you stay on target after it activates, and Rangefinder and Hidden Hand are both solid perks as well. [b]Sniper Rifles[/b] High-Impact Her Fury - Available from the Prison of Elders. Pros - Can kill most Supered Enemies and Revive Snipe with 1 crit shot. Cons - Low Range. Below average Stability and Reload Speed. Average Aim Assist. Time-to-Kill: 0.83s (2 body shots) Rate of Fire: 19 Impact: 31 (417 damage per crit shot, 167 per body shot) Range: 66 Stability: 42 Reload Speed: 60 Mag Size: 4 Aim Assist: 54 Recommended Perks: Column 1 - ShortGaze SLH10/LongView SLR10, Ambush SLH25, ViewTac SLH20 Column 2 - Army of One, Grenadier, Eye of the Storm, Life Support Column 3 - Quickdraw, Snapshot, Rifled Barrel, Reinforced Barrel, Hand-laid Stock, Injection Mold Column 4 - Hidden Hand, Unflinching, Mulligan, Hot Swap, Firefly Her Fury is basically a poor man's 1000-Yard Stare, so I only recommend using it if you don't have a better rolled sniper from the same archetype. ShortGaze and LongView both provide long-zoom scopes with good Aim Assist numbers, exactly what you want for PvP. Any one of the perks listed in column 2 will be good to use, but none are necessary for a God Roll. In column 3 we get to the part where playstyle dictates which perks you're going to want. If you're a high level player who loves quickscoping and aggressive movement with the sniper, Quickdraw is going to be your God Roll perk, with Snapshot behind that. If you're more of a long distance type of sniper, then you want more Range, and Rifled Barrel is your God Roll option, and Reinforced Barrel is the back up. If you want Stability on your snipers, Hand-laid Stock is the first choice, and Injection Mold is the second option. In column 4, the obvious choice is Hidden Hand, but Unflinching is a solid perk as well, only below Hidden Hand because of the low base AA of Her Fury. Mulligan actually activates quite often, so don't sleep on it, and Hot Swap and Firefly can be enjoyable in certain situations. [b]Shotguns[/b] Very High-Impact Her Champion - Available from the Prison of Elders. Pros - High Range. Above average Stability. Cons - Below average Reload Speed. Low Aim Assist. Average Mag Size. Time-to-Kill: 1.33s (two shots) Rate of Fire: 5 Impact: 67 (22 damage per pellet, 264 damage total) Range: 17 Stability: 41 Reload Speed: 29 Mag Size: 5 Aim Assist: 35 Recommended Perks: Column 1 - Linear Compensator/Accurized Ballistics/Field Choke, Smooth Ballistics Column 2 - Rangefinder Column 3 - Reinforced Barrel/Rifled Barrel Column 4 - Final Round. Performance Bonus, Underdog, Replenish Her Champion is a slightly better version of the Conspiracy Theory-D, so if you can get a roll that mimics the Questline version, you're basically golden. Rangefinder, Reinforced or Rifled Barrel, and either Final Round or Performance Bonus will make this gun a monster, albeit with a slightly lower RoF than a perfectly rolled Party Crasher. Any of the barrel perks that increase Impact and Range are good to use, and if you can't get thoose, Smooth Ballistics will increase just Range.

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  • Massive Breakdown of Recommended House of Judgement/Prison of Elders Weapons and Their Corresponding God Rolls Part 2 [b]Sidearms[/b] Low-Impact Queen's Choice - Available from the Prison of Elders. Basically a Year 2 Vestian Dynasty. Pros - Highest Range. 15 round Mag Size. High Stability. Very high Reload Speed. Cons - Average Aim Assist. Not hitscan. Time-to-Kill: 0.60s (4 crit shots), 0.60s (4 body shots) Rate of Fire: 100 Impact: 5 (63 damage per crit shot, 50 damage per body shot) Range: 41 Stability: 85 Reload Speed: 96 Mag Size: 15 Aim Assist: 80 Recommended Perks: Column 1 - Linear Compensator Column 2 - Rangefinder/Zen Moment, Crowd Control, Reactive Reload Column 3 - High Caliber Rounds, Quickdraw, Hand Loaded, Snapshot Column 4 - Hot Swap, Battle Runner, Feeding Frenzy Basically the closest you are going to get to a Year 2 Vestian Dynasty, it's not quite as dominant due to a different recoil pattern, but it's still very good among sidearms. The only issue it has is not being hitscan, but you can learn to play with that with just a bit of practice. Linear Compensator ups both the Impact and Range, and the cost of a little Stability, but it's worth it to push the 4 body shot kill distance out as far as possible. Rangefinder and Zen Moment are both tier 1 perks for this weapon in column 2. In column 3, you can choose between any of these perks and see good effects. I personally love High Caliber Rounds for the flinch they cause, but some people swear by Quickdraw and Snapshot. If you got Rangefinder, Hand Loaded isn't needed here, but it can help if you get Zen Moment instead. Hot Swap is the best perk of a rather poor batch in the last column, but Battle Runner is always fun too. [b]Fusion Rifles[/b] Mid-Impact (80-89) Techuen Rage - Available from the Prison of Elders. DB STATS ARE INCORRECT Pros - Very high Aim Assist. Above average Charge Rate. High Mag Size. Cons - Low Range, Impact, and Reload Speed. Average Stability. Charge Rate: 26 Impact: 80? (45 damage per bolt, 5 bolts to kill) Range: 35 Stability: 42 Reload Speed: 56 Mag Size:7 Aim Assist: 80 Recommended Perks: Column 1 - SureShot IS/Reflex Column 2 - Hidden Hand, Battle Runner Column 3 - Braced Frame, Hand-laid Stock, Column 4 - Rangefinder/Hot Swap, Replenish, Eye of the Storm, Life Support, Grenadier, Army of One Although on paper it looks absolutely terrible, it's actually a victim of Bungie's inaccurate stats. It actually has an Impact somewhere close to the Susanoo, which means it can kill in 5 bolts, and is pretty decent in the Crucible. Although it's not going to be quite as good as a God Roll Thesan, Vacancy, or Hitchhiker, it will have the advantage of a faster Charge Rate, which some players prefer over the higher Range and Impact. SureShot and Reflex both add Aim Assist, and Hidden Hand boosts that even higher. Braced Frame helps to keep the bolt spread at a minimal, and Rangefinder can keep that damage drop off from happening too soon. Hot Swap is also a great alternative if you're a run and gun style player who wants that small boost to accuracy right after switching weapons. [b]Rocket Launchers[/b] Very Low-RoF The Nightmare - Available from the Prison of Elders. Pros - Very high Blast Radius. Cons - Very low RoF. Average Velocity. Below average Reload Speed. Rate of Fire: 4 Blast Radius: 96 Velocity: 63 Reload Speed: 60 Mag Size: 2 Inventory: 20 Recommended Perks: Column 1 - Warhead Verniers/Hard Launch, Soft Launch, Linear Compensator, Aggressive Launch Column 2 - Tripod Column 3 - Field Scout, Javelin, Heavy Payload, Flared Magwell Column 4 - Grenades and Horseshoes If you missed out on that perfect Tormod's Bellows from a couple Iron Banners ago, fear not, The Nightmare is basically it's inverse twin. With high Blast Radius and middle of the road Velocity (compared to Tormod's high Velocity and lower Blast Radius), as well as the Inventory of 20, it benefits from all the same perks, and has the ability to get 3 rockets per brick in PvP if it can roll with Tripod and Field Scout. Without Field Scout, but with Tripod, a chest piece should get you there. Without Tripod or Field Scout, you'll need a heavy ammo chest and rocket launcher boots, so I would suggest only keeping it if it has at least Tripod and G&H. [b]Machine Guns[/b] Very High-Impact - Barrel Perks do not affect either crit or body TtK. Bane of the Taken - Available from the Prison of Elders. Pros - Very high Range. Cons - Very low Mag Size. Low Stability. Average Reload Speed. Low Aim Assist. Time-to-Kill: 0.40s (3 crit shots), 0.60s (4 body shots) Rate of Fire: 59 Impact: 61 (73 damage per crit shot, 58 damage per body shot) Range: 30 Stability: 22 Reload Speed: 31 Mag Size: 23 Aim Assist: 29 Recommended Perks: Column 1 - Smooth Ballistics, Soft Ballistics Column 2 - Counterbalance, Eye of the Storm, Life Support Column 3 - Perfect Balance, Speed Reload Column 4 - Hidden Hand, Rangefinder, Feeding Frenzy, Grenadier, Army of One The only very high-Impact MG currently available in year 2, the Bane of the Taken has the wonderful ability to kill in 2 crit and 1 body shots, faster than any other MG. I actually like the Aim Assist increasing Barrel perks for this machine gun, because no Impact increase or decrease will change either the optimal or body shot Times-to-Kill (Smooth Ballistics adds +5, and Soft adds +10 to AA). Counterbalance and Perfect Balance combine to make the gun have basically no recoil, and you end up with a laser usable at all ranges. It's actually so easy to use that you can replace Perfect Balance with Speed Reload in the third column and still have an easy to control killing machine. Hidden Hand is the best perk in the last column, to help make up for the low base Aim Assist, but Rangefinder can also be very useful. Feeding Frenzy is a close third, because you will be reloading a lot, and it does take forever. [b]Hand Cannons[/b] Mid-Impact Her Revenge - Available from the Prison of Elders. Pros - Above average Mag Size. Cons - Average Range, Stability, and Aim Assist. Low Reload Speed. Time-to-Kill: 0.86s (1 crit shot and 2 body shots) Rate of Fire: 22 Impact: 87 (86 damage per crit shot, 57 damage per body shot) Range: 27 Stability: 39 Reload Speed: 29 Mag Size: 10 Aim Assist: 75 Recommended Perks: Column 1 - SureShot IS/TrueSight IS Column 2 - Rangefinder, Hot Swap Column 3 - Rifled Barrel, Reinforced Barrel, Hammer Forged, Hand Loaded Column 4 - Hidden Hand/Icarus, Luck in the Chamber, Third Eye, Life Support, Grenadier, Army of One Not the best gun in its respective weapon archetype, it benefits from the standard God Roll of most Year 2 HCs, which is an AA increasing sight in SureShot or TrueSight, a combination of Rangefinder and Rifled or Reinforced Barrel, and then either Hidden Hand or Icarus in the final column. Hot Swap can be passable in column 2 instead of Rangefinder, at least for close Range, but you notice the difference in longer distance engagements. Hammer Forged and Hand Loaded are weaker alternatives to Rifled and Reinforced, so you won't be pushing the boundaries, but they're better than nothing. Luck in the Chamber is great for those lucky 2 crit kills, and Third Eye is always helpful in PvP.

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