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originally posted in: Thanks for your help!
6/7/2016 5:21:45 PM
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A bit of life to it. Most folk that play MMO's have played those one that have a lot of NPC's around just stood there, doing nothing. We don't demand complicated scripting giving them detailed lives but a daily schedule is great. People walking around, working or just milling about. Anything is better than a million and one NPC's just stood around. Housing. Again, not expecting miracles. We don't all demand Wildstar levels of housing (although that would be great, it does have the best housing system i've seen). What would be nice would be crafting furniture and decorations. Seen a lot of games turn housing items into random drops or cash shop sales and it leaves a lot of folk with bare plots. NPC's. I'm going to use SWTOR for this because it's the biggest culprit. Give them a little bit of individuality. I don't mean a unique look for every one, that would be a ton of work but change things up a bit. Change hair colour or style on a few that look too similar, things like that. Go to Coruscant in SWTOR and you'll see an army of bald moustache men. Try and avoid everyone looking like clones. Armour. Most of us don't mind colour swaps in armour as we level. Having everything look unique would be a nightmare. Just don't go too overboard on end game armour, especially in regard to shoulder pads. They don't need to be the size of a person. Small shoulder pads are good. Clipping. This is a pet hate of mine and it has stopped me wearing a lot of armour in games. Stuff that clips is an eye sore. Cloaks are the biggest offender. Weapons clip through them and they clip through mounts, legs and arms. Say no to cloaks.
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  • [quote]A bit of life to it[/quote] NPC's will be very complicated. From wandering the streets, check out stalls, going to puns and taverns. Player's can even hire them to do simple tasks, like running Player Owned shops while you're out adventuring. NPC's will also have a random look to them. You will almost never see a look alike. However, this is based on servers. So if you see an NPC at a lumber mill, chances are you can run into them again doing something else (Leave town for a while, and coming back). Housing will have a rent, so that other player's have a chance to buy the plot of land that you've claimed. Housing can be entirely custom. From furniture to wall decor. And re-building the entire house from scratch (If you lose the property, the house will reset to normal). Armour can be dyed to make them more unique. Player's can even choose to design it themselves. Like add large pockets, armour plating, or hide certain pieces like one of the shoulders or helmet. Cloaks won't be ridiculous and long. If anything, it's like an extended hood. It'll flow down a little. Pet's will be somewhat unique. They'll find a walking path, and try to avoid getting themselves stuck. Like walking around obstacles, or jumping over them. Mounts are little tricky, I can look into what the Cosmetic team is doing for those.

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