JavaScript is required to use Bungie.net

#Halo

3/2/2011 7:35:57 AM
575

Post your ideas for ODST 2!

Only the hardcore ODST lovers come here, so it's up to us to turn this thread into a hypothetical compilation of what [i]could[/i] have been a sequel to Halo ODST. Let's come up with a plot, some key gameplay elements, modes, etc. and share them here. I'll keep this thread updated and gradually organize it as our design progresses. I'll start by listing some things we can go off of: [b]Story:[/b] New Mombassa wasn't fully explored in ODST, so we could say that there were other ODST's in this city that fought in the battle in a different way. We could experience the story from different "Echo Team" who encountered Buck and his squad at some point during fighting in the city. Echo has their own mission to complete within the city. Or we don't even have to do it during this point in the city. The ODST's can drop in before the carrier goes into slip space and help the chief in old mombassa. The ODST's don't even have to be in the city--we can drop them to a completely different battle. Heck, we can even drop them on Reach and have them assist in the battles there. What about Harvest? Though if we drop them there, we lose the urban feeling, which was great and could be expanded on. [b]Gameplay:[/b] > The ODST's can now Sprint at all times. > VISR mode now does infrared and thermal modes, in addition to its night vision > You also have a standard flashlight in case VISR is too glaring > Assassinations are possible for ODST's as well (pioneered by Buck!) > You can pick up biofoam like equipment to heal yourself and your teammates later on > Compass comes back off course--anything to add to the detective feeling [b]Features[/b] > Fully customizable ODST's > Firefight is back (pretty insane...) with ODST inspired modes > New "Battle Bro" mode for 2 that gives you specific missions to complete > Actual multiplayer mode with various styles of gameplay and tactical combat > OPERATION--Invasion-style gameplay, except ODST's have to complete objectives and elites/brutes have to stop them > Play as Brutes and Elites [Edited on 03.02.2011 10:17 AM PST]
English
#Halo #Halo3 #ODST

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • This may sound like a cheap copy, but Halo: Reach ODST you play as Buck during the events of Halo: Reach it would include an enhanced firefight mode -you would spent points from killing enemies as upgrades nessecary to surviving to the next round -upgrades would be: weapon, vehicle, and troop drops -you would buy them through a radio somewhere on the map between waves -weapon drop-a Longsword drops 6 random weapon canisters on the map, with at least one power weapon vehicle drop-a pelican drops a UNSC vehicle of your choice troop drop- a pelican drops of a sqaud of marines, ODSTs, or spartans multiplayer would also be upgraded Invasion would pit ODSTs against elites and brutes if the covenant gain an objective, a dropship would drop AI controlled reinforcements to help the covenant players invasion would be played on urban, cramped battlefields in the armory, your ODST would be fully customizable using points not spent on upgrades in firefight

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon