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#Halo

3/2/2011 7:35:57 AM
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Post your ideas for ODST 2!

Only the hardcore ODST lovers come here, so it's up to us to turn this thread into a hypothetical compilation of what [i]could[/i] have been a sequel to Halo ODST. Let's come up with a plot, some key gameplay elements, modes, etc. and share them here. I'll keep this thread updated and gradually organize it as our design progresses. I'll start by listing some things we can go off of: [b]Story:[/b] New Mombassa wasn't fully explored in ODST, so we could say that there were other ODST's in this city that fought in the battle in a different way. We could experience the story from different "Echo Team" who encountered Buck and his squad at some point during fighting in the city. Echo has their own mission to complete within the city. Or we don't even have to do it during this point in the city. The ODST's can drop in before the carrier goes into slip space and help the chief in old mombassa. The ODST's don't even have to be in the city--we can drop them to a completely different battle. Heck, we can even drop them on Reach and have them assist in the battles there. What about Harvest? Though if we drop them there, we lose the urban feeling, which was great and could be expanded on. [b]Gameplay:[/b] > The ODST's can now Sprint at all times. > VISR mode now does infrared and thermal modes, in addition to its night vision > You also have a standard flashlight in case VISR is too glaring > Assassinations are possible for ODST's as well (pioneered by Buck!) > You can pick up biofoam like equipment to heal yourself and your teammates later on > Compass comes back off course--anything to add to the detective feeling [b]Features[/b] > Fully customizable ODST's > Firefight is back (pretty insane...) with ODST inspired modes > New "Battle Bro" mode for 2 that gives you specific missions to complete > Actual multiplayer mode with various styles of gameplay and tactical combat > OPERATION--Invasion-style gameplay, except ODST's have to complete objectives and elites/brutes have to stop them > Play as Brutes and Elites [Edited on 03.02.2011 10:17 AM PST]
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#Halo #Halo3 #ODST

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  • -ODST's can sprint like the armour ability in Reach. -They have Thermal vision, normal flashlights on either there guns or helmets in addition to the normal VISR. -Assassinations and a combat knife that is used in normal melee. -More weapons, bring back the silenced pistol and smg. -More silenced human weapons, ie silenced sniper or silenced dmr/battle rifle. -A menu accessed inventory for items like datapads, collectables, grenades and biofoam. -More grenades, bring back spike grenade and add flash, smoke and flares. -Full customisation that affects gameplay in campaign and firefight (not matchmaking), ie tactical softcase from reach could increase grenade count. Campaign armour upgrades should only be accessed by finding armouries in game. -Fully explorable city. -In firefight, campaign and matchmaking there should be ODST drops for respawning and mission starts. -Side missions in sigle player. -Being able to command marines and civilians. -Hornets and pelicans/phantoms/spirits as controlable vehicles.

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