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#Halo

3/2/2011 7:35:57 AM
575

Post your ideas for ODST 2!

Only the hardcore ODST lovers come here, so it's up to us to turn this thread into a hypothetical compilation of what [i]could[/i] have been a sequel to Halo ODST. Let's come up with a plot, some key gameplay elements, modes, etc. and share them here. I'll keep this thread updated and gradually organize it as our design progresses. I'll start by listing some things we can go off of: [b]Story:[/b] New Mombassa wasn't fully explored in ODST, so we could say that there were other ODST's in this city that fought in the battle in a different way. We could experience the story from different "Echo Team" who encountered Buck and his squad at some point during fighting in the city. Echo has their own mission to complete within the city. Or we don't even have to do it during this point in the city. The ODST's can drop in before the carrier goes into slip space and help the chief in old mombassa. The ODST's don't even have to be in the city--we can drop them to a completely different battle. Heck, we can even drop them on Reach and have them assist in the battles there. What about Harvest? Though if we drop them there, we lose the urban feeling, which was great and could be expanded on. [b]Gameplay:[/b] > The ODST's can now Sprint at all times. > VISR mode now does infrared and thermal modes, in addition to its night vision > You also have a standard flashlight in case VISR is too glaring > Assassinations are possible for ODST's as well (pioneered by Buck!) > You can pick up biofoam like equipment to heal yourself and your teammates later on > Compass comes back off course--anything to add to the detective feeling [b]Features[/b] > Fully customizable ODST's > Firefight is back (pretty insane...) with ODST inspired modes > New "Battle Bro" mode for 2 that gives you specific missions to complete > Actual multiplayer mode with various styles of gameplay and tactical combat > OPERATION--Invasion-style gameplay, except ODST's have to complete objectives and elites/brutes have to stop them > Play as Brutes and Elites [Edited on 03.02.2011 10:17 AM PST]
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#Halo #Halo3 #ODST

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    [quote][b]Posted by:[/b] Mairuzu1337 Has anyone played Medal of Honour: Airborne? Let me explain, at the start of every mission, you are parachuted out of a plane where you manually control where you land, anywhere in the level, and proceed to objectives. I think it would be awesome if at the start of every, or some, levels you were dropped from space and you could mnually control the drop pod, dodging obstacles and strategically choosing where it lands. I also think some sort of Firefight or Multiplayer Match making would give it replay value. [/quote] We could have some sort of conquest mode in ODST 2, kinda like section 8 prejudice. You would drop from orbit like a normal ODST,but you could get shot downby AA guns. I also had another idea, how about competetive multiplayer with flood, it would work similar to Singularity; the humans are trying to exterminate flood with some sort of forcefield emitted by a beacon, while the flood are trying to destroy it. But it can't be completely destroyd and the ODSTs can repair it. Once they have repaired and captured the beacon the countdown will begin, and the flood must either destroy the beacon again, or kill all the humans around it and recapture it. If there are more flood than humans around then they will start capturing it too. There would be different kinds of flood that can do different stuff like infecting other ODSTs and stuff like that. While the ODST have other classes and other abilities like camo and stuff. All of the classes can repair the beacon.

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