Weapon Name: Don't Blink
[i]I said don't blink![/i]
Appearance: This weapon has the body type of a typical Suros auto rifle, except all dark ash gray, with 3 blue illuminated diagonal lines running across the (barrel?) part of the weapon, with a small flame emitted from the bottom of the weapon, to the middle to midde-top. (Kind of like the Zen Meteor fire, but with less ferocity). Its scope is similar to a simple Red-Dot scope, with an X in the middle, with light red crosshairs, ending about 2-3mm from the middle of the scope, in which the X is. When highlighting an enemy in the body, the X and the crosshair lines glow blue, and when on the head, they glow a bold crimson. The sound it makes is similar to a Pack-a-Punch weapon, but a little lower. On the (actual) barrel of the weapon, a small blue flame is alit to give it a bit of flare... : )
Notes: I decided to make this weapon because there should be more high-impact auto rifles that are desirable. By doing this, I decided to create a strong, ranged weapon that is accurate, and feels strong.
Stats:
Level: 40
Attack: 280 - 335
Magazine Size: 38
Rate of Fire: 77
Impact: 28
Range: 40
Stability: 50
Reload: 30
Primary Perks: Kinetic damage/Infuse/*Power Blow*- Getting 3 headshot in a row will increase body damage for a short time. Getting 4 body shots in a row will increase precision damage for a short time. (these perks can NOT stack in any way, and there is a 10 second cool down once each perk has ended)
Selectable Perks 1: Linear Compensator- More predictable recoil. Slight boosts to range and impact. More recoil/Field Choke- More range and impact. Increased recoil/Smart Drift Control- Predictable and controllable recoil. Penalty to range.
Selectable Perks 2: Counter Balance/Rangefinder
Selectable Perks 3: Field Scout/Flared Magwell
*Exotic Perk: [i]Don't Blink[/i]- Killing an enemy with a headshot will activate health regeneration, with +1 recovery/[i]Don't Flinch[/i]- Killing an enemy with a body shot will grant +2 armor and increased weapon reload speed.
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