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Destiny

Discuss all things Destiny.
Edited by Noveltiez: 4/12/2016 8:49:45 AM
15

Class Purposes, let's settle this!

Class Purposes Each class Hunter, Warlock and Titan, are made for different types of players and the playstyles they use. Titan: A walking tank, they use strength and pure power to defend the city. Striker: A fist is better than any gun. This subclass is mainly for highly aggressive players who prefer to get up close and personal. They use their body and strength to diminish their foes and clear a path. Defender: True defenders of the city these Titans are. They use strategy and power to win over their foes. This subclass is for players who like to play with pure strategy and take on a more defensive role. Sunbreaker: Their fire still burns. This class is for rogues who focus mainly on kills and like packing a punch. Players often are very strategic while using this subclass and often take down several members of the opposing side while supercharged. This class packs high damage grenades but mainly revolves around its super. Hunter: Trappers, outlaws, assassins. Hunters are pure rogues. They use technique, strategy, and above all relentless style, to dominate their opponents. Gunslinger: A lone wolf who lives for the perfect shot. The Gunslinger subclass takes the Hunter role of an outlaw. This subclass is made specifically for rogue players who don't like sticking with their team. This subclass has a great neutral game along with a demolishing supercharge. Bladedancer: Beautiful lethality, Relentless style. The Bladedancer subclass arguably takes on the assasin role of the Hunter class. This class is for strategic players who love a strong neutral game, and a good variety of skills and attributes to use. This subclass probably has the strongest neutral game in the world of Destiny. It's supercharge is devastating if used correctly. In the end this subclass is not easy to adapt to and, I don't recommend it for beginning players. Nightstalker: Draw from the void, Light the way. This Hunter subclass is very unique and different. This class definetly takes the trapper role of the Hunter and, arguably the assasin role as well. This subclass is for HIGHLY SKILLED players who prefer to use pure strategy to ahnnilate their enemies. It is mainly a support class but can be used in the rogue spot as well. This class has a very strong neutral game, and it's super is devasting if used in the right situations. Warlock: Warlocks rely on the power of the elements. They are modeled after mages or scholars who supposedly used magic. They use flawless technique, effort, and strategy with each attack. The Warlock is regarded to be beautiful and strangely unique by the city. Voidwalker: This subclass is for pure devastation in the Warlocks eyes. They hold the power of a collapsing star in the palm of their hands. This subclass is for aggressive players who like to obliterate their foes. This subclass is surprisingly more of a support based class, and is used to clear the battlefield quickly. The Voidwalker has a decent neutral game and, a devasting supercharge. Sunsinger: Burning is their only motto. This class definetly takes on the rogue role of the Warlock class and, along with the Bladedancer it arguably has the best neutral game in Destiny. This class is for standalone players who like a strong neutral game and can do well with no super or team. The Sunsinger has outstanding melee and grenades with perks like flame shield, Viking funeral and high discipline stats. This class is truly elegant but, it is a highly destructive powerhouse. Stormcaller: Let the storm rage on. This subclass is truly dangerous. This subclass takes on the rogue role of the Warlock and relies on its devasting super. This subclass is for HIGHLY aggressive players who like to rack up kills and dominate with their supercharge. This subclass has very weak grenades but has a devasting melee attack and supercharge. This subclass is known for its Arc brutality and pure power. -------------------------------- I know I made the Stormcaller sound OP but, I based this mainly off of lore and my personal opinions. Well the Stormcaller is modeled off what Deej thinks of it....

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  • Its nice to see and read a lovely post like this among all the toxic nerfing and hating posts. Thank you sir!

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      I enjoyed this. Also got a nice laugh off the firebolt tag lol

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      • Pineapples

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        • My OCD won't let me "main" just one character. I made a hunter first, got him to level 5. Then I made a warlock, got him to level 5. Then I made my titan...got him to level 5. I've done this the whole time until I am where I am now. But now it's more like, play a character for a month or so, then change it up for another month, etc. It really gave me an in depth appreciation for each class and their subclass. I honestly couldn't tell you which one I like more, because at the time I'm playing a certain class, they're hands down my favorite. Buuut, then I switch, and I'll swear up and down that they're my favorite. Neuroticism at its finest. Great post though! I think you gave every class their fair dues and I'm sure it took a lot of work and careful wording. Thank you for your bravery.

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          • This is a rather lovely read :)

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            • I refuse to believe DoT is the only thing that makes sunsingers good. Before, when I ran three sunsingers all the way till the start of HoW, I never used firebolt and did great. Point is sunsingers aren't based on DoT and it's just an excuse for those who use it as a crutch.

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              • Nerf -blam!-ing Sunsingers are the -blam!-ing cheese. 2 Sunsingers with Nemisis on and 5 discipline are -blam!-ing impossible to beat. Every single match I've had to face 2 or more Sunsingers, I lose. There's no -blam!-ing way to counter their shit. Their grenade doesn't make their class. Their -blam!-ing melee is the strongest in game. There's no way to beat a Sunsinger in a melee fight. Not even as a Titan; unless you shoulder charge them, which is impossible because they'll zone you with firebolts every 25 seconds. How the -blam!-ing world do you nerd the Thorn to shit, but keep a grenade that burns all your health away, kills recovery for a massive amount of time, and is up every 25 seconds per Sunsinger? It's just retarted. I'm sure many feel the way I do. This is complete bullshit.

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                • Why burn them slowly, why not just incinerate them instantly with some fusion nades? Sure it's not as elegant, but I could argue it's far more effective if you know how to throw a nade.

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                  • BladeDancers FTW, oh reader mine. We Ahamkara recognise good classes when we see them...

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                    • Edited by Squintore: 4/11/2016 5:38:20 AM
                      Could you imagine if they went more in depth with subclasses like having a baseline ability and passive. Screw balance(ha) for a second. Like Gunslinger for example Cowboy: QuickDraw and Outlaw as passive abilites Bounty Hunter: Double tapping the aim button on a target increases precision damage for a short duration on that target

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                      • DoT is a perk but you can do more with sunsinger.

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                        • When i saw nightstalker i braced myself before going to the responses.

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                          • Lol u put firebolts on the tags

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                            • Good way to describe each class fairly.

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                              • Lol @sunbreakers It [i]was[/i] a class revolving around its super.... Now half the perks are useless

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